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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »poly_count limits for vehicles and weapons

Author Topic: poly_count limits for vehicles and weapons (5 messages, Page 1 of 1)
Moderators: Dennis

killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Nov 5, 2011 12:53 PM    Msg. 1 of 5       
i would like to know the poly limits for vehicles and weapons


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 5, 2011 09:00 PM    Msg. 2 of 5       
20,000 polies for weapons maybe?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 6, 2011 02:08 AM    Msg. 3 of 5       
I don't usually make multiplayer maps, so I don't know if this would cause performance issues without LODs or not. But the highest poly weapon I got in-game without any errors was:

11,421 verts
22,354 polys

However this was after optimizing and even then I think I was close to the limit.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 6, 2011 10:30 AM    Msg. 4 of 5       
Quote: --- Original message by: rerout343
I don't usually make multiplayer maps, so I don't know if this would cause performance issues without LODs or not. But the highest poly weapon I got in-game without any errors was:

11,421 verts
22,354 polys

However this was after optimizing and even then I think I was close to the limit.


What weapon was that?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 6, 2011 04:05 PM    Msg. 5 of 5       
My wunderwaffe model. Actually when I originally made it, it was over 22,000 verts and 40,000 polys. Needless to say it didn't make it in-game until I optimized it. However I had a lot of room for reduction because I accidentally left to many sides on the cylindrical parts, so reducing it without deforming it wasn't hard.

 

 
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