
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Nov 5, 2011 12:53 PM
Msg. 1 of 5
i would like to know the poly limits for vehicles and weapons
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Nov 5, 2011 09:00 PM
Msg. 2 of 5
20,000 polies for weapons maybe?
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Nov 6, 2011 02:08 AM
Msg. 3 of 5
I don't usually make multiplayer maps, so I don't know if this would cause performance issues without LODs or not. But the highest poly weapon I got in-game without any errors was:
11,421 verts 22,354 polys
However this was after optimizing and even then I think I was close to the limit.
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Nov 6, 2011 10:30 AM
Msg. 4 of 5
Quote: --- Original message by: rerout343 I don't usually make multiplayer maps, so I don't know if this would cause performance issues without LODs or not. But the highest poly weapon I got in-game without any errors was:
11,421 verts 22,354 polys
However this was after optimizing and even then I think I was close to the limit. What weapon was that?
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Nov 6, 2011 04:05 PM
Msg. 5 of 5
My wunderwaffe model. Actually when I originally made it, it was over 22,000 verts and 40,000 polys. Needless to say it didn't make it in-game until I optimized it. However I had a lot of room for reduction because I accidentally left to many sides on the cylindrical parts, so reducing it without deforming it wasn't hard.
|
|
|