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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »:3 Waffles' WIP/RELEASE thread

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Author Topic: :3 Waffles' WIP/RELEASE thread (735 messages, Page 17 of 21)
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The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 23, 2012 08:45 AM    Msg. 561 of 735       
If you like ports so much do it yourself


Svanke Svans
Joined: Apr 3, 2012


Posted: Aug 23, 2012 10:19 AM    Msg. 562 of 735       
Im more interested in the stuff that got there download links broken


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 23, 2012 07:02 PM    Msg. 563 of 735       
Same with me


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 24, 2012 02:13 AM    Msg. 564 of 735       
the h3 odst file only has bitmaps and the biped tag, no gbxmodel and collision and shaders?


Dark Neon
Joined: Jun 8, 2009


Posted: Aug 26, 2012 12:37 PM    Msg. 565 of 735       
Quote: --- Original message by: Private Caboose
No, he did the sentinel sky from The Icon


Wrong.
Edited by Dark Neon on Aug 26, 2012 at 12:40 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Aug 26, 2012 12:50 PM    Msg. 566 of 735       
Quote: --- Original message by: Dark Neon

Quote: --- Original message by: Private Caboose
No, he did the sentinel sky from The Icon

http://img845.imageshack.us/img845/5334/haloce2012011511212906.png
Wrong.
Edited by Dark Neon on Aug 26, 2012 at 12:40 PM


How is he wrong? That's the skybox from The Sacrid Icon level.


Svanke Svans
Joined: Apr 3, 2012


Posted: Aug 26, 2012 01:27 PM    Msg. 567 of 735       
no...


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 26, 2012 03:12 PM    Msg. 568 of 735       
That's the skybox from The Great Journey.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 26, 2012 04:00 PM    Msg. 569 of 735       
you're all wrong. it's the skybox from halo 2












lol
Edited by Delicon20 on Aug 26, 2012 at 04:01 PM


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Aug 26, 2012 04:16 PM    Msg. 570 of 735       
i thout that was the skybox from truth and reconsiliaton


Nne Ya Tano
Joined: Dec 24, 2011

Rebirth (2%)


Posted: Aug 26, 2012 04:45 PM    Msg. 571 of 735       


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 26, 2012 05:47 PM    Msg. 572 of 735       


THEYRE OBIVIILUSSLY TEH SAEM SKIB0XXX


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 28, 2012 08:58 PM    Msg. 573 of 735       
Quote: --- Original message by: waffles
lol, you really dont want the data for that thing, trust me. its a mess, while posing the fingers, i screwed up the default model (nothing notice-able in-game) and was too frustrated to fix it. but if all you need is the original models and textures, i can just upload them and post a link.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 28, 2012 09:14 PM    Msg. 574 of 735       
Look like waffles has enough motivation to render something for Halo(?).


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 29, 2012 12:11 AM    Msg. 575 of 735       
Quote: --- Original message by: waffles
But hey! look at this thing!

http://img21.imageshack.us/img21/8519/dutcha.jpg

Thank you Gravemind!

I liiiiiiikke.


Bob The All Mighty
Joined: Aug 29, 2012

NARGH


Posted: Aug 29, 2012 04:02 AM    Msg. 576 of 735       
Really.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 29, 2012 08:12 PM    Msg. 577 of 735       
Quote: --- Original message by: waffles
lol, i would think i would know what i have released/ported :/

I actually released quite a few sky's, though most of the links for them are gone now do to previous account issues, if people are really that interested in the sky's i can port some more, cross your fingers for gravemind getting sky meshes from h3 to export correctly!

And, and, and! h2 uses the same sky's for multiple levels, the difference is what you can actually view from the point in the bsp, Great journey had one sky, sacred icon/oracle had a few different models, each of which i did port (cant remember if i released the oracle sky though :[).

But hey! look at this thing!

http://img21.imageshack.us/img21/8519/dutcha.jpg

Thank you Gravemind!

Utterly fantastic.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Aug 30, 2012 05:01 PM    Msg. 578 of 735       


This surprises me, this from the first game?
Edited by KillerKip1 on Aug 30, 2012 at 05:01 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 3, 2012 08:01 PM    Msg. 579 of 735       
Imma just...leave these here











I'm missing some textures, but i've got most of them in there


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 3, 2012 09:40 PM    Msg. 580 of 735       
Did you use 3dsmax or gmax


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 4, 2012 09:07 AM    Msg. 581 of 735       
NO SGT JOHNSON?!?!?! RAAAAAGE!!!

those are really awesome! me like only dutch. is it in-game nao?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 4, 2012 11:50 AM    Msg. 582 of 735       
@CorpseMan: I have a Sgt Johnson, Mickey, Dutch and Buck but i simply chose not to put them in there. They aren't ingame yet because that was immediately after i got the models fixed and re-smoothened. I also suck with shaders, so im more or less waiting for Waffles to make a comment on this to see if he wants them or not. If not, i'll ingame them and put down a basic setup, then i'll just post it here i guess

@Soul: I used 3ds Max. Most plugins and scripts wont work properly with GMAX, so you'll have to get Max8+ to get this kind of stuff to work.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 5, 2012 04:02 AM    Msg. 583 of 735       
sorry if u think i was angry dude.
Waffles will probably use them, the ODST biped he released was missing some tags and that he cant fix it because he doesnt have the complete files for it.

awesome work man! respect++


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 5, 2012 05:04 AM    Msg. 584 of 735       
Quote: --- Original message by: CorpseManTS
awesome work man! respect++

Ditto. Have a R93 and Waffles collab!


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 5, 2012 05:10 AM    Msg. 585 of 735       
I don't get the point of showing some 3ds max renders of ripped stuff...


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 5, 2012 07:04 AM    Msg. 586 of 735       
cmon man, who wouldnt want those models ported in-game? well ofcourse those who couldnt do amazing shtuff like that.

E : also bourrin, you do the shaders if you want
Edited by CorpseManTS on Sep 5, 2012 at 07:04 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 5, 2012 08:14 AM    Msg. 587 of 735       
Quote: --- Original message by: CorpseManTS

cmon man, who wouldnt want those models ported in-game? well ofcourse those who couldnt do amazing shtuff like that.

E : also bourrin, you do the shaders if you want
Edited by CorpseManTS on Sep 5, 2012 at 07:04 AM

shadering is easy , no need to ask me to do it, + it's even easier with OS. basically if you want nice shaders, you just have to copy the Mk V shaders for human/metalic stuff and make minor edits of the hunter for covie stuff


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 5, 2012 11:05 AM    Msg. 588 of 735       
That's what I did before and everything looked too shiny.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 5, 2012 07:06 PM    Msg. 589 of 735       
Lets put it like this, i have friends....well A Friend in a high place. He ripped the files for me using the custom Alteration


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 6, 2012 03:17 PM    Msg. 590 of 735       
Yes omg please release the halo 3 brute tags I want to used the in my firefight maps


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 6, 2012 06:30 PM    Msg. 591 of 735       
yes the h3 brute models would be nice

of course you could just send me the modded alteration in a pm


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 6, 2012 07:57 PM    Msg. 592 of 735       
I only have the halo 3 map 010_jungle and you could go to a website and download alteration.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 6, 2012 09:15 PM    Msg. 593 of 735       
Why are so many things wrong with it?
The chestpiece has a low res version of the body texture in the middle.
And camo looks very bad.There's also something weird with the visor.
Edited by Dumb AI on Sep 6, 2012 at 09:16 PM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Sep 7, 2012 02:38 AM    Msg. 594 of 735       
Quote: --- Original message by: Dumb AI

Why are so many things wrong with it?
The chestpiece has a low res version of the body texture in the middle.
And camo looks very bad.There's also something weird with the visor.
Edited by Dumb AI on Sep 6, 2012 at 09:16 PM

i think its cool! but really not recommended in the battlefield, you think you can still walk with those???


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 7, 2012 03:20 PM    Msg. 595 of 735       
Guys how about halo 3 brutes

 
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