
TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jun 9, 2012 11:49 AM
Msg. 526 of 735
Is that a Reach M45TS shotgun I spy?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 9, 2012 12:15 PM
Msg. 527 of 735
No.That's a Halo 3 M90. Edited by Dumb AI on Jun 9, 2012 at 12:16 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 9, 2012 02:25 PM
Msg. 528 of 735
Quote: --- Original message by: bourrin33 I can try to find it later today :) but I'm not sure i have it anymore... May i ask why ? Aha, this looks workable. Thank you. The explanation is in your private messages.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 9, 2012 10:32 PM
Msg. 529 of 735
Quote: --- Original message by: Dumb AI
No.That's a Halo 3 M90. Edited by Dumb AI on Jun 9, 2012 at 12:16 PM cuz the m90 is teh bees knees
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 10, 2012 12:24 AM
Msg. 530 of 735
The Halo CE M90 was probably the best out of the 3 variants.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 10, 2012 02:43 AM
Msg. 531 of 735
Good for cutscenes though.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jun 10, 2012 06:42 AM
Msg. 532 of 735
Waffles you should edit the OP to contain everything you have released so far, cause all the awesomeness is thinned out in this entire thread.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 10, 2012 01:16 PM
Msg. 533 of 735
Quote: --- Original message by: MoooseGuy Good for cutscenes though. I need one that works as an NPC... 
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 11, 2012 03:19 AM
Msg. 534 of 735
Quote: --- Original message by: FMT MasterChief The unarmored arbiter biped has no working collision model if you guys checked as bourrin once said to me "use yur brainn and do it yur self" lol
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jun 13, 2012 02:11 PM
Msg. 535 of 735
Quote: --- Original message by: waffles i may be taking a slight break, halo is starting to get on my nerves, mostly because i cant seem to port 1 h2 bsp without having errors i have no clue how to go about fixing... specially if theres over a thousand of them for no reason...
i also recently sat down and cleaned up my hardrive. so i got rid of a bunch of unfinished/crap tags.
im honestly just bored... so i think its time i go play pokemon for a bit :d Help Mangenyko with his Halo 3 UI!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 13, 2012 02:35 PM
Msg. 536 of 735
...yeah we like waffles
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 14, 2012 02:13 PM
Msg. 537 of 735
All waffles have their breakdown points.
**Calls Microsoft**
Microsoft: May I help you? Me: Hey, our incredibly intellegent waffle is starting to break down. How long does the warranty last? Microsoft: Hold on, let me check. *5 Minutes later* Microsoft: Hello, your warranty expired 5 seconds ago. Sorry. Me: FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Anyways, enjoy your break waffles.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 20, 2012 12:05 AM
Msg. 538 of 735
Quote: --- Original message by: killzone64 wow those sentinels look better than they did in halo 2. I always thought everything looked much better in Halo 1 than 2. Everything in Halo 1 was so bright and shiny... Then everything was dull and musky in Halo 2.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 20, 2012 05:11 AM
Msg. 539 of 735
Quote: --- Original message by: Corvette19Quote: --- Original message by: killzone64 wow those sentinels look better than they did in halo 2. I always thought everything looked much better in Halo 1 than 2. Everything in Halo 1 was so bright and shiny... Then everything was dull and musky in Halo 2. I thought the same thing. Same with Halo 3 to Halo Reach.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 20, 2012 12:09 PM
Msg. 540 of 735
There are other ways to make a game realistic besides making everything look dull and musky.Realism is not that important,unless you're making a WW2 shooter or something like that. Edited by Dumb AI on Jun 20, 2012 at 12:10 PM Edited by Dumb AI on Jun 20, 2012 at 12:13 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jun 20, 2012 12:34 PM
Msg. 541 of 735
Quote: --- Original message by: MoooseGuyQuote: --- Original message by: Corvette19Quote: --- Original message by: killzone64 wow those sentinels look better than they did in halo 2. I always thought everything looked much better in Halo 1 than 2. Everything in Halo 1 was so bright and shiny... Then everything was dull and musky in Halo 2. I thought the same thing. Same with Halo 3 to Halo Reach. well the grime in halo reach was proportional, the edges of armor was smoothed out, and it was meant to give the appearance of use and age, the reason this didn't work in halo 2 was because the grime was in stark contrast with the perfectly straight lines that made the structures just seem painted. (highpoly=grit, low poly= paint)
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 20, 2012 12:35 PM
Msg. 542 of 735
Quote: --- Original message by: FMT MasterChiefQuote: --- Original message by: Corvette19Quote: --- Original message by: killzone64 wow those sentinels look better than they did in halo 2. I always thought everything looked much better in Halo 1 than 2. Everything in Halo 1 was so bright and shiny... Then everything was dull and musky in Halo 2. Dull and Musky makes things everything realistic. Halo 2 had the best environments because of that in my opinion. ...Sacred Icon, Quarantine Zone, High Charity, The Great Journey, all appeared great in my opinion.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 20, 2012 02:52 PM
Msg. 543 of 735
Quote: --- Original message by: Invader VeexQuote: --- Original message by: FMT MasterChiefQuote: --- Original message by: Corvette19Quote: --- Original message by: killzone64 wow those sentinels look better than they did in halo 2. I always thought everything looked much better in Halo 1 than 2. Everything in Halo 1 was so bright and shiny... Then everything was dull and musky in Halo 2. Dull and Musky makes things everything realistic. Halo 2 had the best environments because of that in my opinion. ...Sacred Icon, Quarantine Zone, High Charity, The Great Journey, all appeared great in my opinion. Yeah those levels still stick to me the most of the game. The Flood were just so incredibly terrifying in Halo 2 for me. I think that the Arbiter and Oracle levels had the best Forerunner/Flood environments throughout the series actually. Those levels really used that gassy haze and fog to bring out the best in those environments, not to mention the audio was spot on.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 20, 2012 03:56 PM
Msg. 544 of 735
I think Reach is pretty.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 5, 2012 05:08 PM
Msg. 545 of 735
this thread has gotten awfully quiet.....what happened D:
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 5, 2012 11:35 PM
Msg. 546 of 735
Someone had breakfast, that's what C(:
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 6, 2012 01:14 AM
Msg. 547 of 735
waffles, your excellency, were your marine anims and the ODST rigged to marine bones released???
E : one more, is the Odst johnson biped also in marine bones?
i like marine anims more than the spartan's, i can sprint and dive/evade, problems are the nade throw,(and if there are) ES and FT anims.
Edited by CorpseManTS on Jul 6, 2012 at 03:03 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 10, 2012 06:32 PM
Msg. 548 of 735
Is that.... 3dsmax or Halo 3? I actually can't tell!
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 10, 2012 11:16 PM
Msg. 549 of 735
It's clearly not Halo 3 and is 3ds Max.
Although...it looks brush-stroked, almost like concept art.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 10, 2012 11:22 PM
Msg. 550 of 735
I look forward to senselessly killing every Flood form as a Monitor. Edited by Dumb AI on Jul 10, 2012 at 11:23 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 11, 2012 01:42 AM
Msg. 551 of 735
Quote: --- Original message by: ODX It's clearly not Halo 3 and is 3ds Max.
Although...it looks brush-stroked, almost like concept art. Yeah, a bit too much ambient occlusion? Spark looks a bit glossier than he should, personally. Love the model, though! That might work in some places, though. Personally, I wished he was more like that in c10 (Halo 1's "343 Guilty Spark" level).
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Corvette19
Joined: Feb 27, 2007
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Posted: Jul 11, 2012 11:14 AM
Msg. 552 of 735
Quote: --- Original message by: Dumb AI
I look forward to senselessly killing every Flood form as a Monitor. Edited by Dumb AI on Jul 10, 2012 at 11:23 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 11, 2012 11:54 AM
Msg. 553 of 735
Makes sense -though, now looking at it again, I think the dark gray background for the picture just made those problems look worse than they actually are. Details might be the real culprit, yeah, but I feel like it could just be the specmap. Either way, let's see how you can fix this~ 
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 11, 2012 01:14 PM
Msg. 554 of 735
Quote: --- Original message by: waffles I sharpened the specular map (or what i assumed to be the specmap), and used a CE cubemap for rendering, also was trying out some bloom settings in 3ds max. I dont have the detail map on it yet though, which is why it probably doesnt look just right. I recommend rather than sharpening it, go into the sliders in "levels" and adjust the middle one and possibly the outer ones ever so slightly. Sharpening, I have found, gets rid of too much of the specular detail. Really all you want to do is not sharpen but rather make the high and low contrast more with each other.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 11, 2012 04:35 PM
Msg. 555 of 735
I like how it shines Edited by bourrin33 on Jul 11, 2012 at 04:35 PM
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heempy
Joined: Apr 13, 2011
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Posted: Jul 14, 2012 03:32 PM
Msg. 556 of 735
I just remembered something. how's the h3 mauler going?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 7, 2012 11:20 AM
Msg. 557 of 735
Looks good right now ^^ I have an answer for you waffles, can you release the data folder of your halo 3 elite please? I need the model (textures etc...) because i miss mind :(
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Aug 7, 2012 11:55 AM
Msg. 558 of 735
Quote: --- Original message by: waffles lol, you really dont want the data for that thing, trust me. its a mess, while posing the fingers, i screwed up the default model (nothing notice-able in-game) and was too frustrated to fix it. but if all you need is the original models and textures, i can just upload them and post a link. Oh yeah xd no problem mister waffles :) If you can upload the original that's would be awesome :D
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Aug 7, 2012 05:46 PM
Msg. 559 of 735
Quote: --- Original message by: wafflesI gave what i had to someone to animate, however its been quite a bit and i probably could take a chance and animate it myself. But for now It'll have to wait. i like rendering halo moar than porting lols. http://img834.imageshack.us/img834/6214/odstmgpose.jpg Edited by waffles on Jul 14, 2012 at 05:11 PM *spams the like button*
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 23, 2012 07:14 AM
Msg. 560 of 735
-bumpdates- any news mister? Edited by CorpseManTS on Aug 23, 2012 at 07:17 AM
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