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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »3DS MAX: TEXTURING

Author Topic: 3DS MAX: TEXTURING (6 messages, Page 1 of 1)
Moderators: Dennis

ALPHA_SIGMA
Joined: Jul 2, 2011


Posted: Sep 25, 2011 05:37 AM    Msg. 1 of 6       
Well, I'm making a map, but the program (3ds max 2010, 32 bit) doesn't texture the objects.
What I should to do?

(When I apply the texture it only appears a little bit more "white")


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Sep 25, 2011 02:29 PM    Msg. 2 of 6       
the material editor have activated "Show map in viewport" ?


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 25, 2011 11:22 PM    Msg. 3 of 6       
Go to the material, go to the bitmap you used, and set Alpha as Opaque.

And Do not Capitalize the whole thread title.
It's annoying` and noobish.


ALPHA_SIGMA
Joined: Jul 2, 2011


Posted: Sep 28, 2011 02:05 PM    Msg. 4 of 6       
It doesn't work


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 28, 2011 02:26 PM    Msg. 5 of 6       
uvw your model.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Sep 29, 2011 01:10 PM    Msg. 6 of 6       
please can you post an image to see the truth error ?

 

 
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