
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 22, 2011 06:29 PM
Msg. 1 of 7
Looking for info about modeling stairs. Turns out I've never had to really model functional stairs before. It's just been ramps-- ya know, halo 1 has a lot of ramps. My stairs, as they were originally, caused mobility problems for the player and AI don't pathfind over them.  So I tried this:  ^ The purple is a transparent shader and the actual stair faces (and the triangles between them on the walls) are render-only. Amidoinitright? Also, general stairs/ramps topic.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 22, 2011 06:33 PM
Msg. 2 of 7
Yeah thats right, just make the overlay ramps have player clipping material.
You might have a problem with AI though, they might not pathfind over them correctly. Edited by Higuy on Sep 22, 2011 at 06:33 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 22, 2011 07:10 PM
Msg. 3 of 7
I just make a metal flat generic* shader the * makes it a collision only material, so the ai might pathfind better over it than the playerclipping material.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 22, 2011 07:43 PM
Msg. 4 of 7
Apparently you can use the @ property to make the stairstep's shader a "large collide-able form." (complete with footstep sounds, unlike playerclipping)
I personally just use playerclipping over my stairs. Edited by OrangeJuice on Sep 22, 2011 at 07:45 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 23, 2011 03:27 PM
Msg. 5 of 7
Well, I'm not sure if AI pathfind over playerclipping or large collidable forms, since they don't want to pathfind over things like sky or ladder materials. When I use the transparent shader method, the render-only material isn't rendered (not inside the skybox). I was thinking about making the transparent stuff a double-sided material like glass; AI pathfind over glass fine.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 23, 2011 10:54 PM
Msg. 6 of 7
Quote: --- Original message by: SlappyThePirate Well, I'm not sure if AI pathfind over playerclipping or large collidable forms, since they don't want to pathfind over things like sky or ladder materials. When I use the transparent shader method, the render-only material isn't rendered (not inside the skybox). I was thinking about making the transparent stuff a double-sided material like glass; AI pathfind over glass fine. Exactly the answer. Detach the faces, make them two sided using % still using a blank shader and it will work fine ;)
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 23, 2011 11:54 PM
Msg. 7 of 7
Yeah, did that earlier today after I posted and it works perfectly.
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