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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »a30 A and a30 B

Author Topic: a30 A and a30 B (6 messages, Page 1 of 1)
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d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 31, 2011 03:13 PM    Msg. 1 of 6       
It's possible, but I don't think anyone here will want to do it, attaching the two bsp's would require lots of error fixing.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 31, 2011 03:14 PM    Msg. 2 of 6       
It's possible but you'll need to import the bsp's into 3ds max, then attach them. That will give you a good amount of errors. Also, the bsp's are seperated for a reason. Halo needs to break up the level into multiple parts so it can run more smoothly. a30b is a pretty big bsp too, I don't think it would be a good idea.

But if you really want to go through with it, you can download the halo bsp extractor on this site.
http://hce.halomaps.org/index.cfm?fid=2029

You'll need to reassign a lot of the materials and fix a lot of geometry errors. I hope you know what you're getting yourself into.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 31, 2011 03:16 PM    Msg. 3 of 6       
Could you please be a little more specific on what you need?

I'm really not sure what you mean by "attach."

I would be easier just to use the two separate BSPs and ust the command "bsp_switch #"
Edited by Pepzee on Jul 31, 2011 at 03:19 PM


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jul 31, 2011 04:06 PM    Msg. 4 of 6       
What do you mean by "attach"?

You mean make them make A30 A and A30 B all one BSP? If so refer to UnevenElefant5's post.

Or do you mean put both BSPs into a scenario and switch them?
Edited by Pepzee on Jul 31, 2011 at 04:07 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jul 31, 2011 04:36 PM    Msg. 5 of 6       
Quote: --- Original message by: UnevenElefant5
It's possible but you'll need to import the bsp's into 3ds max, then attach them. That will give you a good amount of errors. Also, the bsp's are seperated for a reason. Halo needs to break up the level into multiple parts so it can run more smoothly. a30b is a pretty big bsp too, I don't think it would be a good idea.

But if you really want to go through with it, you can download the halo bsp extractor on this site.
http://hce.halomaps.org/index.cfm?fid=2029

You'll need to reassign a lot of the materials and fix a lot of geometry errors. I hope you know what you're getting yourself into.


his post is what you want to follow then.
Edited by ally on Jul 31, 2011 at 04:37 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 31, 2011 05:58 PM    Msg. 6 of 6       
You will have tagspace problems if you merge them, theres a reason they are separate

 

 
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