
d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jul 31, 2011 03:13 PM
Msg. 1 of 6
It's possible, but I don't think anyone here will want to do it, attaching the two bsp's would require lots of error fixing.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 31, 2011 03:14 PM
Msg. 2 of 6
It's possible but you'll need to import the bsp's into 3ds max, then attach them. That will give you a good amount of errors. Also, the bsp's are seperated for a reason. Halo needs to break up the level into multiple parts so it can run more smoothly. a30b is a pretty big bsp too, I don't think it would be a good idea.
But if you really want to go through with it, you can download the halo bsp extractor on this site. http://hce.halomaps.org/index.cfm?fid=2029
You'll need to reassign a lot of the materials and fix a lot of geometry errors. I hope you know what you're getting yourself into.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Jul 31, 2011 03:16 PM
Msg. 3 of 6
Could you please be a little more specific on what you need?
I'm really not sure what you mean by "attach."
I would be easier just to use the two separate BSPs and ust the command "bsp_switch #" Edited by Pepzee on Jul 31, 2011 at 03:19 PM
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Jul 31, 2011 04:06 PM
Msg. 4 of 6
What do you mean by "attach"?
You mean make them make A30 A and A30 B all one BSP? If so refer to UnevenElefant5's post.
Or do you mean put both BSPs into a scenario and switch them? Edited by Pepzee on Jul 31, 2011 at 04:07 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 31, 2011 04:36 PM
Msg. 5 of 6
Quote: --- Original message by: UnevenElefant5 It's possible but you'll need to import the bsp's into 3ds max, then attach them. That will give you a good amount of errors. Also, the bsp's are seperated for a reason. Halo needs to break up the level into multiple parts so it can run more smoothly. a30b is a pretty big bsp too, I don't think it would be a good idea.
But if you really want to go through with it, you can download the halo bsp extractor on this site. http://hce.halomaps.org/index.cfm?fid=2029
You'll need to reassign a lot of the materials and fix a lot of geometry errors. I hope you know what you're getting yourself into. his post is what you want to follow then. Edited by ally on Jul 31, 2011 at 04:37 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 31, 2011 05:58 PM
Msg. 6 of 6
You will have tagspace problems if you merge them, theres a reason they are separate
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