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Author Topic: [release] What rage leads to when map making (36 messages, Page 1 of 2)
Moderators: Dennis

kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 21, 2011 07:07 PM    Msg. 1 of 36       
So, lately ive been more angry than usual. idk weather its increase in obvious questions, my new kitten keeping me up at night, or the summer heat. Regardless, I was enraged a few days ago when people where ranting on about impossible this and that, and that only CAD can do this or that. Because of that, I quickly through together a map for something I've never even played.

So, two variants of a Coop nazi zombie thing (didnt toss much in since Ive never played it, nor really care. the map was made with rage in the first place) First version has a bunch of stuff setup to sync, going over halos limit for vehicles (OS sapien, ftw) Since it has to sync all that stuff, I'd say that would be better for people with higher internet rates. second one is only the AI sync setup, it should be fine for any level internet, as it only needs to sync 30 vehicles.

So, if anything doesnt work, im gonna blame it on using sauce sapien and then normal tool.

Higher internet version (has baracades that should sync, and syncing sun)
http://www.mediafire.com/?2t9pwcdd82151ve

Lower internet version (No baracades, sun doesnt sync) Should work better.. who knows lol
http://www.mediafire.com/?0s36c21ffo8qq8b


Regardless, dont die, because it has so many bipeds already that you cant respawn lol. Have everyone join before more waves of zombies come in, because there is no way your respawning with 30 floodies in your base.
And if you have the talent to jump out the windows, its fair safer out there than in your base lol.


I didnt set the AI itself to invisible, so hosts will see two floodies stuck together, the physical one and the sync one. I got lazy.

Image for whiners.
http://img685.imageshack.us/img685/4017/zombiez.png


Rip whatever you want. If you want something more fixed than what I have in here, ask and I may get around to it when I feel less enraged with everything. Or, even if you want to explain how something is meant to work rather than me just guessing.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Jul 21, 2011 08:00 PM    Msg. 2 of 36       
Do I need Open Sauce for this?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 21, 2011 08:01 PM    Msg. 3 of 36       
Post.

EDIT: Does this require OS?
Edited by Jesse on Jul 21, 2011 at 08:04 PM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 21, 2011 08:07 PM    Msg. 4 of 36       
no need for OS, no custom tag types where added. It was compiled under regular tool.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 21, 2011 08:09 PM    Msg. 5 of 36       
[20:04]  XlzQwerty1: do we need open sauce?
[20:04] アニメ: nope
[20:04] アニメ: compiled with regular tool
[20:05] アニメ: I only used OS sapien to add more than the limit of items, no sauce tags involved.

NO OPEN SAUCE GUYS. PREPARE TO PLAY EPIC MAP.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 21, 2011 08:13 PM    Msg. 6 of 36       
I guess I should mention, if you use dev mode, the variable zdiff controls the difficulty. 0 is easy, 1 is medium, 2 is hard (only change is how long it takes until the zombies are almost constantly respawning, but that still makes it harder regardless)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 21, 2011 11:30 PM    Msg. 7 of 36       
This basically is shouting to everybody "Piss Kirby 422 off so that he can make more epic stuff"

Or something of the sort, word it better, idk


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 21, 2011 11:39 PM    Msg. 8 of 36       
Next time I rage it will probably be off to marathon through an anime. I still have like 13 episodes left Utena to watch. I'm still raging how that one girl turned into a bull from wearing a cowbell.. first, it was a girl... second, COWbell, not BULLbell. wtf? And how come it shows the pillar as straight vertical, then its suddenly slanted a moment later? And them putting people in the cars and them suddenly crashing at the end of the duels.. You can definatly tell it was made by the same people as Star Driver though. And you can sorta get the feel in Penguindrum.. but Penguindrum is new, so there isnt many episodes yet to base things off of. Penguindrum is alot more like Mirai Nikki... and now to rage about how come Yuno lost.. and then they suddenly try to turn it around and make it a happy ending.. I prefer yandere Yuno soooo much more. But ya, why does that girl in Penguindrum have essentially Yuno's future diary? She better turn out to be more than a stalker and actually be a yandere; its her destiny for having Yuno's diary.


Quote: --- Original message by: kirby_422
And if you have the talent to jump out the windows, its fair safer out there than in your base lol.

http://img12.imageshack.us/img12/7697/zom1.png
http://img807.imageshack.us/img807/6561/zom2.png
Exit base, gain +95% defense.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Jul 22, 2011 01:04 AM    Msg. 9 of 36       
And apparently its good to have (at least) one client along for the ride with deathless on, because (as Kirby put it), they'll be good Floodbait :/

YOU'RE WELCOME! >XD

Shame that the clients can't move...or do anything at all, otherwise this might be a badass map. Clients will freeze about 2-3 seconds (this is my experience through my newer, more aweseomesauce computer - h2masterchief [Xfire] for full specs) after they spawn, giving the sense that they're lagging out, but still able to talk.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 22, 2011 01:30 AM    Msg. 10 of 36       
Quote: --- Original message by: UBE Chief
Shame that the clients can't move..

thats definatly the connection. My internet has been strange the last two weeks. Play online with someone else.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 22, 2011 02:41 AM    Msg. 11 of 36       
This is true. i was hosting for Kirby and Yoko and they were working fine.

i know what your talking about, had the same issue. it's simply his connection.

With that in mind, I'd remark the test successfull, asides for those random exceptions you guys got after we all died


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jul 22, 2011 05:06 AM    Msg. 12 of 36       
inb4 best map ever
Oh wait, that was already posted ITT.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 22, 2011 08:06 AM    Msg. 13 of 36       
wait so... the AI syncs or what?


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jul 22, 2011 10:58 AM    Msg. 14 of 36       
Yup.
-Zekilk


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 22, 2011 01:13 PM    Msg. 15 of 36       
Quote: --- Original message by: IcePhoenix
wait so... the AI syncs or what?

AI Syncing: The Movie.. er, I mean tutorial.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38283&start=8

I'll sum it up. vehicles attach and detach from the host AI (which I was to lazy to set to invisible on this map). everyone sees these vehicles. anyone can now see where the host AI is to kill. Read the tutorial ive posted if you want to know more about other features not used in this map.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 23, 2011 02:22 AM    Msg. 16 of 36       
They actually sync?


nope
Joined: Jul 23, 2011

Definitley not Recycle Bin


Posted: Jul 23, 2011 08:02 AM    Msg. 17 of 36       
I never thought I'd live to see this day.
What else have I missed?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 23, 2011 09:30 AM    Msg. 18 of 36       
Very impressive ;o
Might be enough to make me boot CE for the first time in ages.
Rage more :D


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 23, 2011 10:11 AM    Msg. 19 of 36       
Quote: --- Original message by: kirby_422
second one is only the AI sync setup, it should be fine for any level internet, as it only needs to sync 30 vehicles.


Wait a minute. Did you make the AI vehicles and make them sync online? Because if you did you just did exactly what i suggested in a previous thread, but i don't know how to script so i couldn't do it....


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 23, 2011 11:38 AM    Msg. 20 of 36       
Quote: --- Original message by: grunt_eater
Wait a minute. Did you make the AI vehicles and make them sync online? Because if you did you just did exactly what i suggested in a previous thread, but i don't know how to script so i couldn't do it....

The AI themselves are AI. The representations are vehicles. 2 different objects. Read the tutorial I posted, it explains everything, including syncing projectiles if you want to give the AI guns (thats a simple flag in the weapon lol)

Quote: --- Original message by: nope
I never thought I'd live to see this day.
What else have I missed?

You also missed the first time I posted syncing AI (first public test I had released, I had trusted that my testers hadn't lied about that one questionable thing I tossed in having negitively effecting it.. they all claimed it was perfect. I joined a game of it, facepalmed, took that one thing out and everything was perfect)

You probably also missed my posts on vehicle setups that work like both ghosts and pelicans at the same time. you can move left, right, up, down, front, back. You probably also missed out on all 3 variants of FP legs (1 method works great online, 1 method will sorta work online after alot of work, last method will only work online if you dont finish them and leave almost every feature out.. basically use the last for SP only. First method that works great online is easiest) I was gonna include the FP legs in this map, but I decided not to since I already had the map compiled (2 seconds to compile), and if I was to lazy to make the AI themselves invisible on the host to only let people see the representation, then why would I setup legs for 16 players? etc


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 24, 2011 04:56 AM    Msg. 21 of 36       
I will still miss out on this. Why? Because out of the 20 or so people who will play this map, none of be australian. D:


Somone77
Joined: Aug 25, 2007


Posted: Jul 24, 2011 05:10 PM    Msg. 22 of 36       
This looks impressive, fantastic work! I might have to try playing this with some friends.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jul 24, 2011 08:07 PM    Msg. 23 of 36       
Quote: --- Original message by: IcePhoenix
I will still miss out on this. Why? Because out of the 20 or so people who will play this map, none of be australian. D:



idltp has a server and is australian, maybe you should talk to him and see if he will host
the map to test with you.

typo :)
Edited by ally on Jul 24, 2011 at 08:08 PM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 31, 2011 05:10 AM    Msg. 24 of 36       
Wonder what Dennis will say about the syncing AI.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jul 31, 2011 06:31 AM    Msg. 25 of 36       
So does it sync in effect?


Scott
Joined: Apr 4, 2005

No.


Posted: Jul 31, 2011 10:03 AM    Msg. 26 of 36       
1. Whats open sauce?
2. Glad to see your still working on stuff kirby, you were my mentor and I see you are still the master.


Scott
Joined: Apr 4, 2005

No.


Posted: Jul 31, 2011 10:16 AM    Msg. 27 of 36       
So an external application that modifies what the engine is able to do?


Scott
Joined: Apr 4, 2005

No.


Posted: Jul 31, 2011 10:33 AM    Msg. 28 of 36       
Oh its kornmans work, I got it.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 31, 2011 02:30 PM    Msg. 29 of 36       
Quote: --- Original message by: mastur cheef

It is not the actual AI that syncs.

Btw i added the dynamic sun, but my map stays dark. I added it as a device machine.

Did you add the sun's script with its sync bipeds and such, or just the sun? Anyways, if your not gonna use all the sync stuff, you atleast need to insure that the power is on, and the position is set to 1, and when it reaches 1, it uses a device_set_position_immediately to set it back to 0, with another set position 1 so it starts another day.

Quote: --- Original message by: IcePhoenix
So does it sync in effect?

I'm asuming your talking about the AI? and "in effect"? you mean appearance? Anyways, only the host places AI. the host then attaches and detaches vehicles from the AI. When the vehicles are detached, their positions are sent to clients. Clients now see where the AI are through these vehicles. In the weapon, there is a flag that makes projectiles controlled by the host, if your using AI with weapons, use this; Poof, shot syncing. When the host AI dies, do something to dispose of them and their representation, that way clients know they are dead too. its a fairly simple system.


The sun's sync, it is using binary. It gets the device position, multiplies it by the number of binary bipeds you set up. Then starts murdering what binary numbers it has in that bunch. Clients then see whose dead, and what binary they represent, it then divides by that earlier number, and sets the immediate position to that recovered binary number. If you use less bipeds, it will be less acurate, etc. I think I have 18 bipeds for the binary counting in my script (+ update and resync bipeds)


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 31, 2011 03:10 PM    Msg. 30 of 36       
Quote: --- Original message by: mastur cheef

I placed the device machine in the sky. That's all.

I know nothing about the sync bipeds. But the sun doesn't have to sync.
Edited by mastur cheef on Jul 31, 2011 at 03:02 PM

Name the object 'sun' and run this script (no syncing, just looping sun. Search up my train sync script if you need syncing in the future)
(script continuous looping
(sleep_until (= (device_get_position sun) 1) 1)
(device_set_position_immediate sun 0)
(device_set_position sun 1)
)

(script continuous bugfix
(if (= (device_get_position sun) 0)
(begin
(sleep 30)
(if (= (device_get_position sun) 0)
(begin
(device_set_position_immediate sun 0.000001)
(sleep 5)
(device_set_position sun 1)
(device_set_power sun 1)
))))
)

loop will deal with making days transition, bugfix will deal with both the initial setup, aswell as if it accidently freezes at the start of the day (it did that to me a few times, so I added that in and it hasn't since)


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Jul 31, 2011 03:39 PM    Msg. 31 of 36       
Kirby this is amazing. And yes as others have said is this too much of a pain to do it on a much larger scale? A co-op campaign?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 31, 2011 03:48 PM    Msg. 32 of 36       
Quote: --- Original message by: K_I_D
Kirby this is amazing. And yes as others have said is this too much of a pain to do it on a much larger scale? A co-op campaign?
Or, on a smaller scale, at least a co-op firefight.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 31, 2011 04:37 PM    Msg. 33 of 36       
isn't this zombies essentially what firefight is? just give them guns with that flag in the weapon tags for projectile sync lol.

The coop SP maps would be ok if I write a new version of the attach script, rather than just tanking my way through it. have it use ai_actors to use actual encounters rather than bipeds, etc. it would still be fairly long, but the only real change in making the map would be spam placing the vehicles until you had enough, splitting encounters into specific character types, and deciding weather you are creating the vehicles for the encounter at the same time as ai_place or weather your recycling them from earlier encounters, etc (but if your recycling, you have to be aware of being too close between encounters, etc)


If anyone is having troubles with making syncing AI, feel free to contact me on xfire for assistance, etc.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jul 31, 2011 04:52 PM    Msg. 34 of 36       
0.3 ish is dawn, 0.65ish is dusk, 0.5 is noon. You can alter the loop command around those numbers, or make your default darkness level not as dark (make a lightmap in paint).


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 31, 2011 11:42 PM    Msg. 35 of 36       
Quote: --- Original message by: mastur cheef
I do not know much about it, but it is like a modded Halo engine. People who don't have OS can't play OS maps. But this map was made with OS Sapien, and was ran through normal Tool so it would be compatible with normal CE users. Open Sauce is hard to install if you don't know C++ and .NET. But a new version will come out with a installer like any other program you have.

To download the latest version, go here.

Actually Open Sauce compiled maps are able to be played EVEN without OS. The OS features will be removed however.

 
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