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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »(Release) High Res flash h shield impact bitmap

Author Topic: (Release) High Res flash h shield impact bitmap (27 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 29, 2011 08:51 PM    Msg. 1 of 27       
So once upon a time there lived a sprite named Flash H Shield Impact. He was a very popular bitmap who was used in a lot of effects in Halo, but unfortunately he was made of a very small resolution. One day this idiot named Delicon20 came along and found the poor bitmap curled up in a corner, crying over his low resiness. He said, "don't frown, lil' sprite, I'll remake you at a giant resolution so you can be happy again!" so he remade this bitmap at 256 x 256 pixels and shared the bitmap with the world!

http://www.mediafire.com/?3e2yrspy8y9hq8w

^ this is used in a lot of different effects ingame, so I remade it to be more HD. Enjoy


place in effects\particles\flash\bitmaps MAKE A COPY OF THE ORIGINAL BITMAP PLOXX
Edited by Delicon20 on Jul 29, 2011 at 08:52 PM
Edited by Delicon20 on Jul 30, 2011 at 05:47 PM
Edited by Delicon20 on Aug 1, 2011 at 07:08 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 29, 2011 08:56 PM    Msg. 2 of 27       
Quote: --- Original message by: Private Caboose
cool story bro


IKR?


Corvette19
Joined: Feb 27, 2007


Posted: Jul 29, 2011 09:50 PM    Msg. 3 of 27       
pics.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 29, 2011 09:55 PM    Msg. 4 of 27       
1. download bitmap
2. open bitmap in guerilla
3. click show bitmap
4. look at the bitmap

since it is a BUILDING BLOCK for effects in halo, I don't have any pics of it on it's own ingame, just view it in guerilla you lazy sloths.


PS if you're thinking, OH LORDY, i CAINT R'Place mai trusteh tagz! then please note this is a BITMAP, as in, it doesn't require anything to work so you don't HAVE to place it in any specific folder to view.

Edited by Delicon20 on Jul 29, 2011 at 09:58 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 29, 2011 09:58 PM    Msg. 5 of 27       
Well you've got people like me who haven't got a lot of internet data...


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 29, 2011 10:00 PM    Msg. 6 of 27       
Orig:

Mine:
Edited by Delicon20 on Jul 29, 2011 at 10:03 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 29, 2011 10:09 PM    Msg. 7 of 27       
Interesting. Would you do this for the other common particles?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 29, 2011 10:17 PM    Msg. 8 of 27       
I was thinking about it, I'll probably do it for at least a couple more common sprites.


Dark Neon
Joined: Jun 8, 2009


Posted: Jul 30, 2011 06:01 AM    Msg. 9 of 27       
Quote: --- Original message by: Private Caboose
cool story bro

Using old memes doesn't make you cool.


olly12345
Joined: Jul 30, 2008


Posted: Jul 30, 2011 07:01 AM    Msg. 10 of 27       
I might have a go at this too :O
We should just create a pack of larger, higher detail bitmaps!


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jul 30, 2011 12:00 PM    Msg. 11 of 27       
Quote: --- Original message by: Delicon20

Orig: http://img824.imageshack.us/img824/6622/flashhshieldimpactorigb.png

Mine: http://img713.imageshack.us/img713/4329/unleddk.jpg
Edited by Delicon20 on Jul 29, 2011 at 10:03 PM


Looks cartoony.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 30, 2011 05:30 PM    Msg. 12 of 27       
Quote: --- Original message by: Invader Veex
Looks cartoony.

If you're a texture artist Delicon, then maybe you could try putting more assorted gray/whites around.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 30, 2011 05:42 PM    Msg. 13 of 27       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: Delicon20

Orig: http://img824.imageshack.us/img824/6622/flashhshieldimpactorigb.png

Mine: http://img713.imageshack.us/img713/4329/unleddk.jpg
Edited by Delicon20 on Jul 29, 2011 at 10:03 PM


Looks cartoony.


usually it's very small ingame, with color added to it, so while it may look cartoony plain, ingame it looks pretty good. I tested it out before release thinking the same thing as you, but I thought it looked pretty good ingame so I released it.

http://www.bungie.net/images/Games/Reach/images/screenshots/e32010ff/full/Reach_E310_Firefight_Waterfront05.jpg

I was using reach's for ref, see how it kinda has a star look to it? (bullet impact on brtute's shoulder)
Edited by Delicon20 on Jul 30, 2011 at 05:47 PM
Edited by Delicon20 on Jul 30, 2011 at 05:47 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 30, 2011 06:12 PM    Msg. 14 of 27       
You need to make the colors blend more


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jul 30, 2011 06:43 PM    Msg. 15 of 27       
Quote: --- Original message by: Delicon20


usually it's very small ingame, with color added to it, so while it may look cartoony plain, ingame it looks pretty good. I tested it out before release thinking the same thing as you, but I thought it looked pretty good ingame so I released it.

http://www.bungie.net/images/Games/Reach/images/screenshots/e32010ff/full/Reach_E310_Firefight_Waterfront05.jpg

I was using reach's for ref, see how it kinda has a star look to it? (bullet impact on brtute's shoulder)


Keep in mind, this is a shield impact bitmap while the reach impact ref you used is on the metal armor. The star effect is the bullet losing energy with the impact on the metal, but if the material was just reflecting the bullet wouldn't it make a different effect? I think a more round and smokey effect would be appropriate. Which I guess is the original bitmap. >_> Bungie was smart. And by cartoony, I meant it looked low res for the size you made it.
Edited by Invader Veex on Jul 30, 2011 at 06:46 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 30, 2011 08:24 PM    Msg. 16 of 27       
well, actually just because it is called a shield impact doesn't mean that's the only thing it's used for, it's actually used when you shoot trees, metal, and I use it for bullet impacts on flesh.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 31, 2011 03:41 AM    Msg. 17 of 27       
I gotta agree with Veex here. The bitmap may be higher res, but the level of detail is worse than even the original. Maybe try running the blur tool over it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 1, 2011 06:24 PM    Msg. 18 of 27       
nvm, I'll work on them more...



how does this look?

http://www.mediafire.com/?3e2yrspy8y9hq8w

Edited by Delicon20 on Aug 1, 2011 at 07:08 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 1, 2011 09:33 PM    Msg. 19 of 27       
Still looks too low, needs to be much smoother integration between darker and lighter colors, having a well defined edge helps.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 1, 2011 09:57 PM    Msg. 20 of 27       


lol both look like crap.
Edited by Maniac1000 on Aug 1, 2011 at 10:15 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 1, 2011 10:22 PM    Msg. 21 of 27       


Advancebo
Joined: Jan 14, 2008


Posted: Aug 1, 2011 10:25 PM    Msg. 22 of 27       
Quote: --- Original message by: SlappyThePirate
http://s3.postimage.org/gqbs1p7sz/hirez.jpg


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 1, 2011 10:29 PM    Msg. 23 of 27       
Quote: --- Original message by: SlappyThePirate
http://s3.postimage.org/gqbs1p7sz/hirez.jpg


looks great, I like that a lot.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 2, 2011 12:47 AM    Msg. 24 of 27       
Quote: --- Original message by: SlappyThePirate
http://s3.postimage.org/gqbs1p7sz/hirez.jpg

Purrfect.

@Delicon:

Try making a circular gradient going from white inside to black outside and use the smudge tool going outward to make a similar effect.
Edited by Jesse on Aug 2, 2011 at 12:48 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 2, 2011 01:04 AM    Msg. 25 of 27       
Quote: --- Original message by: SlappyThePirate
http://s3.postimage.org/gqbs1p7sz/hirez.jpg

Make the bitmap NAO!!


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 2, 2011 09:26 AM    Msg. 26 of 27       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: SlappyThePirate
http://s3.postimage.org/gqbs1p7sz/hirez.jpg

Make the bitmap NAO!!


he did, it's right in front of you. :/


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 2, 2011 11:52 AM    Msg. 27 of 27       
Lol I was just bored.
If you want it in bitmap form, the jpeg is 256x256. IDK if these things need alphas. If they do, you can use a grayscale copy of the layer as the mask (GIMP has a button for that)

 

 
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