
DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 20, 2011 04:34 PM
Msg. 1 of 41
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 20, 2011 05:21 PM
Msg. 2 of 41
pretty awesome looking. Great shaders, detail, and water reflect.
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 20, 2011 05:38 PM
Msg. 3 of 41
Thanks, Im making a full map to be released soon
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 20, 2011 05:48 PM
Msg. 4 of 41
Can't wait dude. Looks awesome. I assume you haven't finished of course but can you post a overview picture.
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 20, 2011 06:00 PM
Msg. 5 of 41
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 20, 2011 06:15 PM
Msg. 6 of 41
is very awesome looking. One suggestion for that river though. Have another plane that follows the river and is a flow and/or make a plane that shows slightly moving sediment and debris.
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 20, 2011 06:25 PM
Msg. 7 of 41
LOL. You and I think alike. Ive been working on that today.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 20, 2011 06:29 PM
Msg. 8 of 41
The or or the and 
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 20, 2011 06:35 PM
Msg. 9 of 41
Quote: --- Original message by: eliteslasherThe or or the and  Both. Im also working on an animated tree shadow ground texture Ive already gotten PMs asking me how I did it. Ill make a tutorial when i have time. Edited by DAS_G_Lion on Jul 20, 2011 at 06:39 PMEdited by DAS_G_Lion on Jul 20, 2011 at 06:42 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 20, 2011 06:36 PM
Msg. 10 of 41
Whoa, awesome caustics. I tried doing that once and I could never get them to animate (I wasn't using a animated shader/plane)
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jul 20, 2011 07:42 PM
Msg. 11 of 41
Very nice, a billion times better than any of the crap i've put into ce.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 20, 2011 07:45 PM
Msg. 12 of 41
Looks like your using alot more realistic textures than halo normaly uses.
Yeah if it's done right halo ce can produce some good looking scenes
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 20, 2011 07:47 PM
Msg. 13 of 41
If your innovative, and you take your time, the halo game engine can produce very good results. This map is only about 30 mbs Edited by DAS_G_Lion on Jul 20, 2011 at 07:47 PM Edited by DAS_G_Lion on Jul 20, 2011 at 07:48 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 20, 2011 08:22 PM
Msg. 14 of 41
Quote: --- Original message by: DAS_G_Lion
If your innovative, and you take your time, the halo game engine can produce very good results. This map is only about 30 mbs Edited by DAS_G_Lion on Jul 20, 2011 at 07:47 PM Edited by DAS_G_Lion on Jul 20, 2011 at 07:48 PM This quote should be stickied to the Forum. Just saying.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jul 20, 2011 08:52 PM
Msg. 15 of 41
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: DAS_G_Lion
If your innovative, and you take your time, the halo game engine can produce very good results. This map is only about 30 mbs Edited by DAS_G_Lion on Jul 20, 2011 at 07:47 PM Edited by DAS_G_Lion on Jul 20, 2011 at 07:48 PM This quote should be stickied to the Forum. Just saying. agreed BTW, if you will be in a forest on this map, might I suggest some dead leaves in one of the details for the map? Would break it up really nicely and give it that true forest feeling. Edited by eliteslasher on Jul 20, 2011 at 08:55 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 20, 2011 08:56 PM
Msg. 16 of 41
Pretteh! <3
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jul 21, 2011 12:20 AM
Msg. 17 of 41
Very Impressed. :D
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 21, 2011 01:31 AM
Msg. 18 of 41
Purdy...
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 21, 2011 02:45 PM
Msg. 19 of 41
Thanks for all the compliments guys, I'm glad people are impressed. I got some new stuff for you. This video is meant for listening not for looking. It allows you to hear a difference in the sound of gunfire as distance increases (as in real life). The AI are only there so that I can test the effect, but its still not done. I plan to implement this effect into my new map. Enjoy. Download here http://www.mediafire.com/?aab05pl84lgyg8aOr watch here http://www.youtube.com/watch?v=BdOgZbGv2Ig Edited by DAS_G_Lion on Jul 21, 2011 at 04:52 PM
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Joddy
Joined: Jul 3, 2010
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Posted: Jul 21, 2011 03:49 PM
Msg. 20 of 41
nice work. keep it up.
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 21, 2011 04:43 PM
Msg. 21 of 41
Thanks. Send me requests for what you want me to try. I should be able to post more pictures soon. Instead of downloading the link I posted above. Just watch it here: http://www.youtube.com/watch?v=BdOgZbGv2Ig Edited by DAS_G_Lion on Jul 21, 2011 at 04:50 PMEdited by DAS_G_Lion on Jul 21, 2011 at 04:51 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 21, 2011 05:01 PM
Msg. 22 of 41
Cool, though it never really changes, even when you get close..
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 21, 2011 05:05 PM
Msg. 23 of 41
Here is the last video showing sound effects i have made. It also features some graphical attempts i made a while back (grenade light trail) that aren't that impressive but then again, this video is meant for listening. Like before, it all requires heavy tweaking. Enjoy http://www.youtube.com/watch?v=IUSfQHIH9_Q Edited by DAS_G_Lion on Jul 21, 2011 at 05:22 PMEdited by DAS_G_Lion on Jul 21, 2011 at 06:56 PM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Jul 21, 2011 08:16 PM
Msg. 24 of 41
wow, clever, u've got some pretty cool effects going there, id like to see more. when do u plan to release ur map?
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 21, 2011 08:28 PM
Msg. 25 of 41
I can't say really, right now its a one man job. I need to put a team together to be able to make a fully functional map in a reasonable amount of time. Anybody who wants (and has the ability) to give me a hand let me know. Otherwise, any ideas are appreciated.
I'm going to be showing you guys some screenshots of vehicles with multiple independent weapons soon that I have created, which as far as I know is a new idea.
Edited by DAS_G_Lion on Jul 21, 2011 at 08:43 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 21, 2011 08:42 PM
Msg. 26 of 41
I'd be happy to help, if you maybe explain what type of "job" it is for us to do :P
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 21, 2011 09:15 PM
Msg. 27 of 41
Quote: --- Original message by: XlzQwerty1 I'd be happy to help, if you maybe explain what type of "job" it is for us to do :P I can make and texture the bsp, as well as scripting and tagging. But I need people to help me with vehicles, weapons, model animations, aditional scripting, and sky creation. I can model fairly well, however when it comes to skinning weapons and vehicles, I am terrible. I always appreciate ideas and suggestions. Send me a PM if you want to (and have the skill too) help. Edited by DAS_G_Lion on Jul 21, 2011 at 11:17 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 23, 2011 12:04 PM
Msg. 28 of 41
Loving that grass.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 23, 2011 12:39 PM
Msg. 29 of 41
You seem to be pretty good at environment shaders and lightmaps... perhaps you can help me with a Halo 3 map later on.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jul 23, 2011 04:26 PM
Msg. 30 of 41
Quote: --- Original message by: SlappyThePirate You seem to be pretty good at environment shaders and lightmaps... perhaps I can help you with that and get this awesomeness released so that Garagorn can test it, then you can help me with my Halo 3 map. Fixed that for you. :P Edited by Garagorn888 on Jul 23, 2011 at 04:27 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 23, 2011 04:54 PM
Msg. 31 of 41
Quote: --- Original message by: Garagorn888Quote: --- Original message by: SlappyThePirate You seem to be pretty good at environment shaders and lightmaps... perhaps I can help you with that and get this awesomeness released so that Garagorn can test it, then you can help me with my Halo 3 map. Fixed that for you. :P Edited by Garagorn888 on Jul 23, 2011 at 04:27 PM No, it's not valhalla.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jul 23, 2011 04:58 PM
Msg. 32 of 41
Quote: --- Original message by: waffles i like how halo CE is getting more and more innovative everytime. i say about another 10 years of lifespan in the modding community :P this is'nt fb but like. I really agree with you haha Edited by Wesker on Jul 23, 2011 at 04:59 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 23, 2011 05:00 PM
Msg. 33 of 41
Quote: --- Original message by: WeskerQuote: --- Original message by: waffles i like how halo CE is getting more and more innovative everytime. i say about another 10 years of lifespan in the modding community :P this is'nt fb but like. I really agree with you haha Edited by Wesker on Jul 23, 2011 at 04:59 PM Not 10. Unless bungie releases the code (as if HAHAHAA) This engine is getting more outdated every year.Maybe 2 ot r3years. Maybe 5. NOT 10 though.
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DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
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Posted: Jul 23, 2011 06:05 PM
Msg. 34 of 41
Thanks for the compliments everybody. If you are serious about helping me (or if you want help from me) send me a pm or message me on xfire.
Now I need your help. I am trying to attach a biped to a vehicle. But whatever direction the vehicle is facing, the biped is always looking in one direction (along the y-axis of the whole map). Does anybody know why this is? If i can fix it, then i will have a big update for you guys
Edited by DAS_G_Lion on Jul 23, 2011 at 06:11 PM Edited by DAS_G_Lion on Jul 23, 2011 at 06:11 PM
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jul 23, 2011 06:11 PM
Msg. 35 of 41
Quote: Now I need your help. I am trying to attach a biped to a vehicle. But whatever direction the vehicle is facing, the biped is always looking in one direction (along the y-axis). Does anybody know why this is? Maybe you looking into the .biped tag your using will help find the issue.
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