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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Can you use trigger volumes in MP?

Author Topic: Can you use trigger volumes in MP? (7 messages, Page 1 of 1)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jul 17, 2011 02:17 PM    Msg. 1 of 7       
So can you use trigger volumes in MP format maps? Also, can you use trigger volumes with AI or bipeds, as in this AI walks through this trigger volume and then it executes some commands.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jul 17, 2011 06:43 PM    Msg. 2 of 7       
Yes.


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 17, 2011 09:31 PM    Msg. 3 of 7       
Some scripts using volumes can't sync online.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Jul 17, 2011 09:39 PM    Msg. 4 of 7       
Quote: --- Original message by: DAS_G_Lion
Some scripts using volumes can't sync online.

^That's true. Scripts weren't designed for MP.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jul 17, 2011 11:37 PM    Msg. 5 of 7       
Ok sweet, trigger volumes use bipeds right? So I can tell it to activate with only specific bipeds right?


DAS_G_Lion
Joined: Dec 30, 2010

Wanted. Somebody to go back in time with me.


Posted: Jul 18, 2011 12:01 AM    Msg. 6 of 7       
Yes, there are several tutorials on this subject over in the files section of halomaps.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jul 18, 2011 06:06 AM    Msg. 7 of 7       
Quote: --- Original message by: DAS_G_Lion
Some scripts using volumes can't sync online.


Not really. Trigger volumes just checks what's inside of it and spits that information out. Unless you have an object whose position is not sync (e.g. AI), they work pretty well.
-Zekilk

 

 
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