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Author Topic: my starwars map problem (3 messages, Page 1 of 1)
Moderators: Dennis

hoboscience
Joined: Apr 22, 2011


Posted: Jul 17, 2011 06:49 PM    Msg. 1 of 3       
Okay, my problem can be read below in a post I created a couple months ago requesting outside help. No luck came from this cry for help so I began trying to recover files from a harddrive of mine that is dead. Excitably I found an old .map named halowars.map (original map title before the actual halowars game was announced and released) and I am certain my needed vehicle tags are inside this .map file. Unfortunately the file was zipped in a .rar file and somewhere along the line the .rar file became corrupted. I'm hoping I can find someone with a little knowledge in ripping tags, and attempt to rip tags from this corrupted .map file.

The file can be found on my ftp (along with all my other work involving this project)

ftp.chester-mark.com/
User: - starwars@chester-mark.com
Password - starwars


Okay, so here is my story.
Before the days of Halo 2, WarpAssasin and I (MarkMillennium at the time) worked endlessly on a starwars map project, customized from top to bottom. Thousands of hours was spent on this project. Unfortunately life caught up with us and this project was put on the back burner never to be revitalized again. Lately I have spent a lot of time thinking about this project and how close we were to completion. All the models and textures were created, vehicles as well. Everything except for population, that's all that remained. What kept this from being published to the masses was a few small tag tweaks and the process of creating custom weapons. Now looking back, we should have pushed forward with what we had, but unfortunately we didn't know at the time we would never work on this project for over 5 years. The concept was a beautiful one. The map was a single stardestroyer built to scale. Two hangers lead to the interior and from there you could travel to several places. The engine room, cell block hallway (trash compactor too!), the bridge, luke and leia bridge, tractor beam and more. This map was destined for every starwars fan out there. Hundreds of messages have come to us over the years begging for this project, responded with only disappointment.

To cut to the chase. I am anxious to release this map. Just to wipe my hands and say it's finished. The problem I have is that all the tags have been lost forever. I am looking for any help from any of you that are skilled with custom vehicle tags to help with this project. Were talking about the Millennium Falcon with a full interior, so this isn't going to be a simple modified banshee.

All files can be found on my FTP
please download and let me know if you would be interested. Thanks Guys

ftp.chester-mark.com/
User: - starwars@chester-mark.com
Password - starwars

http://www.youtube.com/watch?v=rLHVqHmiPpA&feature=channel_video_title
http://www.youtube.com/watch?v=ZEWdA7cmG10&feature=relmfu
http://www.youtube.com/watch?v=63lyuv1vNjI&feature=relmfu
http://www.youtube.com/watch?v=U_sHu7ewVWk&feature=relmfu


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jul 18, 2011 08:47 AM    Msg. 2 of 3       
Wow that .map file is corrupted. There's not much you can do really other than starting all over again or you could try and find your friend.

Anyways, welcome back.
-Zekilk
Edited by cyboryxmen on Jul 18, 2011 at 08:47 AM


hoboscience
Joined: Apr 22, 2011


Posted: Jul 18, 2011 11:30 AM    Msg. 3 of 3       
Well, as far as the stardestroyer map goes. It's done. I encourage everyone to download the files and look for themselves, it's cool (textures, shaders, .jms file, it's all there). But what I'm trying to recover are the vehicles tags. If I can't locate these tags, I won't release the map. A stardestroyer map without xwings, millennium falcons and tie fighters feels incomplete. I'll try running photorec one more time, maybe recover the .map file again without it being corrupted this time. I'll keep you posted. Unfortunately WarpAssasin is too wrapped up in his life to look for the files. Maybe one day I can get these from him, but it's not likely. Again, I encourage anyone to dilly around with these files. I would love to see this project alive again.

 

 
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