
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 27, 2011 07:39 PM
Msg. 141 of 299
Quote: --- Original message by: phatjuice
you should put the gersh device balistic knife death machine powerup baby gun vr 11 matrishika dolls or monkey bombs also put charectors with their own personalities.......... Edited by phatjuice on Jul 27, 2011 at 05:06 PM If you would have read the op it says I'm already adding the death machine. I probably won't be adding the dolls, monkeys, or gersh device because I won't be able to use grenades and I'm not sure how else to add them. About the other wonder weapons. I will be trying to make them, but even if I do , I will only have the ray gun and one other wonder weapon at a time. I won't be adding the ballistic knife for two reasons: First, I am not adding weapons just because they were in CoD. Second, the Ballistic Knife is completely useless in zombies. Last, I was already planning to do some characters but I probably won't have them done for this map.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 27, 2011 07:48 PM
Msg. 142 of 299
Quote: --- Original message by: rerout343 I probably won't be adding the dolls, monkeys, or gersh device because I won't be able to use grenades and I'm not sure how else to add them.
You could make them a third weapon you pick up, like C4 or a tactical bomb, but I don't think they'd really be necessary.
Second, the Ballistic Knife is completely useless in zombies. Nobody fights zombies with knives.... they use shovels. 0_e
Last, I was already planning to do some characters but I probably won't have them done for this map. Aww. I liek characters. :/
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Jul 28, 2011 09:06 PM
Msg. 143 of 299
Hows the AI's going?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 29, 2011 07:18 AM
Msg. 144 of 299
Quote: --- Original message by: Retribution1357 Hows the AI's going? As of right now they work to good enough for testing purposes, so for now I'm leaving them as is and working on some other features that need done. Although while I'm on the subject of other features, here are my test fp arms: http://www.xfire.com/video/4b2643/ And if anyone's wondering about the description, I had posted a video of my old arms before these: http://www.xfire.com/video/4b23e9/ (Old model)
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 29, 2011 08:56 AM
Msg. 145 of 299
No that's just a rifle I accidentally left on my test map that I just used to get a better view of the hands. I will probably use it in something but not this. I have two other projects planned after this but I cannot start them until I help TCK finish Red Skulls.
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Jul 29, 2011 08:22 PM
Msg. 146 of 299
Maybe it can be a custom Wonder Weapons Rerout
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sikorsky14
Joined: Jul 5, 2011
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Posted: Jul 30, 2011 12:06 AM
Msg. 147 of 299
looks really good so far keep up the good work!, also i have a CoD WaW rig (CoD5) that you could use if you want
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 30, 2011 12:09 AM
Msg. 148 of 299
1. I'm already going to make the scavenger, just not for this map. 2. Even if I wanted to use it, the Railgun sniper is a bit too long range for this map. 3. If I was going to have something similar to the scavenger, I would use a gun I was working on back in January called the DG-9. It was a three shot rifle that fired an element 115 charged round that would stick into the target and explode. Then in February comes Call of the Dead and the scavenger, treyarch kind of stole my thunder on that one. Quote: --- Original message by: sikorsky14 looks really good so far keep up the good work!, also i have a CoD WaW rig (CoD5) that you could use if you want How many times do I have to say I don't use rips? Edited by rerout343 on Jul 30, 2011 at 12:11 AM
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Jul 30, 2011 02:34 AM
Msg. 149 of 299
Well Gold.. People Don't Understand that Rerout wants everything Genuinely Original.. Edited by Retribution1357 on Jul 30, 2011 at 02:34 AM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Jul 30, 2011 07:44 AM
Msg. 150 of 299
Lol. Some people use rips and defend themselves from haters who want actual original content. Rerout makes actual original content and has to defend himself from people who want him to use rips.
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Jul 30, 2011 02:54 PM
Msg. 151 of 299
Ik.. its best to be original..
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Jul 31, 2011 06:22 AM
Msg. 152 of 299
and its a zombie map
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 31, 2011 08:16 PM
Msg. 153 of 299
Updates will probably be slow for a while now because I'm back to wrestling with a few more technical things, but feel free to keep asking questions about the map. It helps to keep me motivated knowing that there are actually a few people interested in this.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 31, 2011 08:54 PM
Msg. 154 of 299
Yes, in fact I'm removing it from the zombies altogether and re-using it for something else.
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sikorsky14
Joined: Jul 5, 2011
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Posted: Jul 31, 2011 10:32 PM
Msg. 155 of 299
alright that's fine, I'd prefer original ideas
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Aug 1, 2011 05:59 AM
Msg. 156 of 299
How many waffles are you going to include?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 1, 2011 07:33 AM
Msg. 157 of 299
Quote: --- Original message by: Reaper 201 How many waffles are you going to include? I'm not sure what you mean. If you mean wonder weapons, I'm going to have the raygun and one other, right now it's the thundergun. Quote: --- Original message by: mastur cheef How much rounds are you planning to do? My encounter is actually made to support infinite rounds that increase the health and amount of the zombies. It was a scripting headache, but I finally got it to work.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Aug 1, 2011 08:29 AM
Msg. 158 of 299
Quote: --- Original message by: goldkilla88 Question: Will you get rid of the teleport effect when the zombies spawn from the roof? ...but...but...that's the most epic part of the demo ever! Don't remove it  . -Zekilk
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 1, 2011 08:46 AM
Msg. 159 of 299
Quote: --- Original message by: cyboryxmenQuote: --- Original message by: goldkilla88 Question: Will you get rid of the teleport effect when the zombies spawn from the roof? ...but...but...that's the most epic part of the demo ever! Don't remove it  . -Zekilk I'm not removing it completely, I'm just going to use it for something else.
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Aug 3, 2011 11:57 AM
Msg. 160 of 299
Weapon Suggestions: MP5K ACR
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phatjuice
Joined: Jul 19, 2011
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Posted: Aug 3, 2011 12:33 PM
Msg. 161 of 299
culd you post a beta?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 3, 2011 12:33 PM
Msg. 162 of 299
why modern weapons
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 4, 2011 09:29 PM
Msg. 163 of 299
Yes, you can see them in the screenshots. But that is the source of all of my pathfinding errors. So I'm still trying to get that sorted out, but I have so much to do I have not had the time do attempt to fix it yet.
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Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
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Posted: Aug 6, 2011 08:13 AM
Msg. 164 of 299
Hmm. Interesting.. i got a idea... put in a DMR lol
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 6, 2011 08:18 AM
Msg. 165 of 299
Quote: --- Original message by: Retribution1357 Hmm. Interesting.. i got a idea... put in a DMR lol No. Just no.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 6, 2011 08:41 PM
Msg. 166 of 299
Quote: --- Original message by: Spartan 279Quote: --- Original message by: Retribution1357 Hmm. Interesting.. i got a idea... put in a DMR lol No. Just no.
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flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Aug 9, 2011 03:15 PM
Msg. 167 of 299
Quote: --- Original message by: rerout343Quote: --- Original message by: phatjuice where can i get his first map? Here: http://hce.halomaps.org/index.cfm?fid=5703 Quote: --- Original message by: flyingpenguin117 It would probably be better if you did something that wasn't already in Nazi Zombies (I've never heard The One, and not even sure if it was in it) But if you did, I would say Not Ready to Die. Your call though.
So you are doing radios? Edited by flyingpenguin117 on Jul 25, 2011 at 01:34 PM I still haven't decided on the song yet. But as far as the radios, probably not, because I don't have any good voice actors right now.(Waiting for another project for that) Edited by rerout343 on Jul 25, 2011 at 03:34 PM I could do voice acting and write a back story. I'm a pretty good voice actor, but can't get around some high pitched buzzing in the background, but will sound normal with a radio filter.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 9, 2011 07:06 PM
Msg. 168 of 299
Well, I don't really need much of a back story for "this" map. I am planning to make more of these maps, and this one is more or less beta to get all the technical aspects working properly. Although I have another project coming up that will require a lot of voice actors.
As far as this map goes, the back story is this: This is a bunker in Germany used as a testing facility by group 935, and abandoned during WWII.
I know it's not much but all this one really needs in a basic setting since it's really just, for lack of a better word, a "prototype" map.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Aug 10, 2011 03:50 PM
Msg. 169 of 299
Well if anyone wants a storywriter, I'm an enthusiastic candidate.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 14, 2011 08:55 PM
Msg. 170 of 299
As some of you might have guessed, this map is dead.... ...Dead tired of waiting for me to post an update. While I am still working on mostly technical stuff, I still will try and post some minor updates now and then, even if they are just a new weapons. So, since I don't have anything else to show right now. Here is a revolver I am working on: In-game: http://www.xfire.com/video/4c13d8/ Although it doesn't look it, the cylinder is rotating.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 14, 2011 09:30 PM
Msg. 171 of 299
rather boxy imo
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Aug 17, 2011 10:02 AM
Msg. 172 of 299
Quote: --- Original message by: rerout343 Although it doesn't look it, the cylinder is rotating. It was actually more obvious when I wasn't deliberately looking out for it. -Zekilk
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 18, 2011 09:06 AM
Msg. 173 of 299
Quote: --- Original message by: rerout343As some of you might have guessed, this map is dead.... ...Dead tired of waiting for me to post an update. While I am still working on mostly technical stuff, I still will try and post some minor updates now and then, even if they are just a new weapons. So, since I don't have anything else to show right now. Here is a revolver I am working on: http://desmond.imageshack.us/Himg52/scaled.php?server=52&filename=revolverfront.jpg&res=medium http://desmond.imageshack.us/Himg684/scaled.php?server=684&filename=revolverside.jpg&res=medium http://desmond.imageshack.us/Himg805/scaled.php?server=805&filename=revolverback.jpg&res=medium In-game: http://www.xfire.com/video/4c13d8/ Although it doesn't look it, the cylinder is rotating. its to boxy
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 18, 2011 12:22 PM
Msg. 174 of 299
Very boxy and lacking interest :/
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Aug 18, 2011 03:49 PM
Msg. 175 of 299
Well, I did want to have a general box shape for the barrel, but I don't think it came out how I originally planned. I may just scrap it and make a new one from scratch whenever I get the time. However I don't know when that will be.
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