
rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 18, 2011 04:54 PM
Msg. 106 of 299
Yes I will be doing traps. However, I have about a dozen other AI issues to fix before I can worry about adding something like barriers.
|
|
|

spartin115
Joined: Sep 26, 2009
|
Posted: Jul 18, 2011 05:29 PM
Msg. 107 of 299
In Cads vid, it said press 3 to repar, meeting he used OS.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jul 18, 2011 05:49 PM
Msg. 108 of 299
Sauce was opened, there was something fishy with the score indicator.
|
|
|

Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
|
Posted: Jul 19, 2011 06:00 PM
Msg. 109 of 299
Wait so your telling me that this map is gonna have Barriers for zombies to break and come in? Epic.
|
|
|

Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
|
Posted: Jul 21, 2011 10:31 AM
Msg. 110 of 299
AI is always a problem with a map
|
|
|

032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
|
Posted: Jul 21, 2011 10:38 AM
Msg. 111 of 299
Quote: --- Original message by: Petera275 Not necessarily. What CaD does isn't extraordinary. Nearly all of his scripting concepts have been figured out, it's just that nobody has been bothered to actually replicate what CaD has done. The FP legs, for example. You say nearly all his scripting concepts have been figured out? Nah ._.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jul 21, 2011 05:31 PM
Msg. 112 of 299
Quote: --- Original message by: ASP GRUNTS Most of them have. But not all... Edited by Spartan314 on Jul 21, 2011 at 05:32 PM
|
|
|

phatjuice
Joined: Jul 19, 2011
|
Posted: Jul 21, 2011 07:17 PM
Msg. 113 of 299
is ti possible that u culd put pack-a-punch Edited by phatjuice on Jul 21, 2011 at 07:18 PM
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 22, 2011 12:01 AM
Msg. 114 of 299
Quote: --- Original message by: phatjuice
is ti possible that u culd put pack-a-punch Edited by phatjuice on Jul 21, 2011 at 07:18 PM Yes, in fact I already said that I was going to add it in the OP and on page 3 Edited by rerout343 on Jul 22, 2011 at 12:02 AM
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 22, 2011 12:05 AM
Msg. 115 of 299
What about an Amm-o-Matic? It was cut from the final game, but it was supposed to give you max ammo.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 22, 2011 12:12 AM
Msg. 116 of 299
Quote: --- Original message by: Juiceb0xhero aww i was gonna make that :( You can make one too. Two Amm-o-Matics are better than one.
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 22, 2011 12:17 AM
Msg. 117 of 299
Probably not, for the same reason it was cut from CoD. It would just unbalance the game too much.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 22, 2011 01:27 AM
Msg. 118 of 299
You could always just make it one of the more expensive perks.
|
|
|

Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
|
Posted: Jul 22, 2011 05:58 AM
Msg. 119 of 299
@goldkilla88 ARE YOU INSANE!?! i was suggesting candolier but that was cut too Edited by Retribution1357 on Jul 22, 2011 at 06:08 AM
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 23, 2011 12:26 AM
Msg. 120 of 299
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 23, 2011 12:45 AM
Msg. 121 of 299
Yes I am. I already have an animation for the teddy bear taking the box, I just need to make the model of a teddy bear
|
|
|

Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
|
Posted: Jul 23, 2011 06:12 AM
Msg. 122 of 299
Rerout i find your work pretty amazing if you keep this up.. this could be the best zombies map everyone has ever seen. keep it up man
|
|
|

RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
|
Posted: Jul 23, 2011 08:20 PM
Msg. 123 of 299
Any progess or picture?
|
|
|

flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
|
Posted: Jul 25, 2011 12:49 AM
Msg. 124 of 299
You should add a hidden song and some radios. For the song, I was thinking either "I Won't Bow" by Breaking Benjamin or "Die Trying" by Art of Dying. And I could do voice acting for the radios to provide some explanation to the backstory.
|
|
|

Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
|
Posted: Jul 25, 2011 03:15 AM
Msg. 125 of 299
i saw some interesting stuff on ur xfire and i saw this what is it? reminds me of a helgan assault trooper i also saw that AA hog-tank, i liked the concept alot, it looked interesting... srry bout offtopic NEW PAGE RAGE!!11!one!! Edited by Reaper 201 on Jul 25, 2011 at 03:18 AMEdited by Reaper 201 on Jul 25, 2011 at 03:19 AM
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 25, 2011 03:45 AM
Msg. 126 of 299
Quote: --- Original message by: Reaper 201 i also saw that AA hog-tank, i liked the concept alot, it looked interesting... Must release glorious halftrack.
|
|
|

cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
|
Posted: Jul 25, 2011 05:44 AM
Msg. 127 of 299
Quote: --- Original message by: Reaper 201 What...the...hell?! Those are not zombies. The zombie's evolution can only go so far -Zekilk
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 25, 2011 07:32 AM
Msg. 128 of 299
Quote: --- Original message by: flyingpenguin117 You should add a hidden song and some radios. For the song, I was thinking either "I Won't Bow" by Breaking Benjamin or "Die Trying" by Art of Dying. And I could do voice acting for the radios to provide some explanation to the backstory. Already am, although for the song I was thinking something like "The One" or "115". Quote: --- Original message by: Juiceb0xhero Btw i saw your recent pics on xfire, looks like you got a nice mainframe and electrical switch Thanks Quote: --- Original message by: Echo77Quote: --- Original message by: Reaper 201 i also saw that AA hog-tank, i liked the concept alot, it looked interesting... Must release glorious halftrack. I had almost forgotten about that, I know it's not finished yet but I don't remember what still needs to be done. Quote: --- Original message by: cyboryxmenQuote: --- Original message by: Reaper 201 What...the...hell?! Those are not zombies. The zombie's evolution can only go so far -Zekilk I never said they were zombies. That was just a concept biped for an enemy soldier for another project.
|
|
|

phatjuice
Joined: Jul 19, 2011
|
Posted: Jul 25, 2011 01:00 PM
Msg. 129 of 299
where can i get his first map?
|
|
|

flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
|
Posted: Jul 25, 2011 01:33 PM
Msg. 130 of 299
Quote: --- Original message by: rerout343 --- Original message by: flyingpenguin117 You should add a hidden song and some radios. For the song, I was thinking either "I Won't Bow" by Breaking Benjamin or "Die Trying" by Art of Dying. And I could do voice acting for the radios to provide some explanation to the backstory. Already am, although for the song I was thinking something like "The One" or "115". It would probably be better if you did something that wasn't already in Nazi Zombies (I've never heard The One, and not even sure if it was in it) But if you did, I would say Not Ready to Die. Your call though. So you are doing radios? Edited by flyingpenguin117 on Jul 25, 2011 at 01:34 PM
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 25, 2011 03:33 PM
Msg. 131 of 299
Quote: --- Original message by: phatjuice where can i get his first map? Here: http://hce.halomaps.org/index.cfm?fid=5703 Quote: --- Original message by: flyingpenguin117 It would probably be better if you did something that wasn't already in Nazi Zombies (I've never heard The One, and not even sure if it was in it) But if you did, I would say Not Ready to Die. Your call though.
So you are doing radios? Edited by flyingpenguin117 on Jul 25, 2011 at 01:34 PM I still haven't decided on the song yet. But as far as the radios, probably not, because I don't have any good voice actors right now.(Waiting for another project for that) Edited by rerout343 on Jul 25, 2011 at 03:34 PM
|
|
|

Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
|
Posted: Jul 27, 2011 12:53 AM
Msg. 132 of 299
I got a idea.. for the map... add the DG-2
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 27, 2011 01:56 AM
Msg. 133 of 299
In reference to the assault rifle on the previous page...  You could strip down the standard assault rifle and give it rail-mounted sights, like the MA5K. Edited by Echo77 on Jul 27, 2011 at 01:56 AM
|
|
|

Retribution1357
Joined: Jul 11, 2011
ZOMBIES!! RUN!!
|
Posted: Jul 27, 2011 02:08 AM
Msg. 134 of 299
Echo that would look like a MA2B..
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 27, 2011 02:16 AM
Msg. 135 of 299
Quote: --- Original message by: Retribution1357 Echo that would look like a MA2B.. And? An MA2B is a stripped-down assault rifle, similar to the MA5K. It'd perform identically, and give him a means of adding iron sights. Edited by Echo77 on Jul 27, 2011 at 02:17 AM
|
|
|

Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
|
Posted: Jul 27, 2011 04:12 AM
Msg. 136 of 299
doesn't the ma5k have iron sights?
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 27, 2011 08:05 AM
Msg. 137 of 299
Quote: --- Original message by: Retribution1357 I got a idea.. for the map... add the DG-2 Actually I've been trying to get the wunderwaffe to work before I even made my first map Screenshot from first dead_halls build: However I still have not had any luck getting it to work yet. I have another idea but I have not had the time to test it yet. Quote: --- Original message by: Echo77
In reference to the assault rifle on the previous page...
You could strip down the standard assault rifle and give it rail-mounted sights, like the MA5K. Edited by Echo77 on Jul 27, 2011 at 01:56 AM I think I'm just going to leave the AR how it is for now. I have too much else to worry about before I can really put a lot of time into modifying a weapon that's already working. On another note, I've been waiting for someone else to reply so I could post this. I've been working on an LMG based on the one from Halo 2. Render In-game http://www.xfire.com/video/4b09a6/ I got the belt animated but I still need to get the arm anims to look better and fix a small glitch with the belt during the reload. Also, I think I'm having second thoughts about the reflex sight.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 27, 2011 12:56 PM
Msg. 138 of 299
It looks pretty good, but maybe you should swap the sights for something a bit more remniscent of the Browning M1919.
|
|
|

rerout343
Joined: Aug 7, 2010
Targeted and Firing
|
Posted: Jul 27, 2011 04:49 PM
Msg. 139 of 299
That's actually what I was concidering, either the sights from the browning or at least the M60.(NOT black ops m60)
|
|
|

phatjuice
Joined: Jul 19, 2011
|
Posted: Jul 27, 2011 05:04 PM
Msg. 140 of 299
you should put the gersh device balistic knife death machine powerup baby gun vr 11 matrishika dolls or monkey bombs also put charectors with their own personalities.......... Edited by phatjuice on Jul 27, 2011 at 05:06 PM
|
|
|