
Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: May 25, 2011 12:47 PM
Msg. 36 of 101
Quote: --- Original message by: SeL The best HUD i ever made - sadly, it was the only HUD i ever made.
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Omargawdz
Joined: May 25, 2011
snipe! now u dead
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Posted: May 25, 2011 01:27 PM
Msg. 37 of 101
Quote: --- Original message by: Petera275Quote: --- Original message by: Omargawdz ok lol first u dont kno what a overlay is itz when u hav a layer over a nother layer ........................................ I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 01:37 PM
Msg. 38 of 101
Quote: --- Original message by: OmargawdzQuote: --- Original message by: Petera275Quote: --- Original message by: Omargawdz ok lol first u dont kno what a overlay is itz when u hav a layer over a nother layer ........................................ I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz ........................................ I agree... With Petera275...
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 01:42 PM
Msg. 39 of 101
Quote: --- Original message by: Skidrow925Quote: --- Original message by: OmargawdzQuote: --- Original message by: Petera275Quote: --- Original message by: Omargawdz ok lol first u dont kno what a overlay is itz when u hav a layer over a nother layer ........................................ I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz ........................................ I agree... With Petera275... Omargawdz, what I'm trying to say through exaggerated ellipsis is that you're stating the obvious. We know what an overlay is, the word pretty much defines itself. Everything I have seen you post on the forum so far is in no way constructive. Edited by Petera275 on May 25, 2011 at 01:42 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 01:53 PM
Msg. 40 of 101
Quote: --- Original message by: Petera275Quote: --- Original message by: Skidrow925Quote: --- Original message by: OmargawdzQuote: --- Original message by: Petera275Quote: --- Original message by: Omargawdz ok lol first u dont kno what a overlay is itz when u hav a layer over a nother layer ........................................ I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz ........................................ I agree... With Petera275... Omargawdz, what I'm trying to say through exaggerated ellipsis is that you're stating the obvious. We know what an overlay is, the word pretty much defines itself. Everything I have seen you post on the forum so far is in no way constructive. Edited by Petera275 on May 25, 2011 at 01:42 PM Ditto. But it is fun to stalk him.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 02:02 PM
Msg. 41 of 101
XD
I'll ditto that.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: May 25, 2011 02:21 PM
Msg. 42 of 101
Quote: --- Original message by: R93_Sniper tbh, HUD overlays can be in both annoying and asthetically pleasing. Even if it goes against that rule you keep on stating dennis, Overlays are an affectation of artistic imagination and only exist in game design; Never in real HUDS. I spent several years at a company where one of my projects was to design LED/LCD display controllers used in HUDs for both commercial and military application and that is where rule number one comes from. Or as one Colonel told us "make damn sure nothing in that HUD gets in our way". In real life making statements like "the overlay wont distract too much" loses you the contract and gets people killed. Any distraction is too much. My portion of the project was was small and easy compared to the guys who had to figure out what to display because it had to be concise and the absolute minimum information needed so you wouldn't "distract too much". Video game HUDs can have artistic elements, real HUD do not.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 02:33 PM
Msg. 43 of 101
So, Dennis says realistic HUDs are plain and simple. Apparently, CoD is realistic. Now tell me what you think. Edited by Petera275 on May 25, 2011 at 02:33 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 02:39 PM
Msg. 44 of 101
Quote: --- Original message by: Petera275So, Dennis says realistic HUDs are plain and simple. Apparently, CoD is realistic. Now tell me what you think. Edited by Petera275 on May 25, 2011 at 02:33 PM Think yah got a broken link there. But yeah it does make sense that they only display vital info.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 02:41 PM
Msg. 45 of 101
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 25, 2011 02:44 PM
Msg. 46 of 101
Quote: --- Original message by: Petera275 So, Dennis says realistic HUDs are plain and simple.  They don't even have acronyms longer than four letters displayed. It might not look that plain and simple at first glance, but this is a fighter jet we're talking about. If you followed the same style to display information needed by someone on foot, we'd be talking: AMMO: #/# SHLD: % HLTH: % (Motion Tracker) You'd be able to compress everything into the top right corner of the screen, aside from the motion tracker (which would probably stay put). That's about as plain and simple as it gets.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 02:47 PM
Msg. 47 of 101
A compass on foot would be good too. Y'know, like the one on the Assault Rifle, but on the HUD. Being honest, you don't even need all of that on a jet. I've flown one, and it just had all of the info on a dashboard. All you need is the altitude, angle and objective, the rest is pretty much done by eye.
-Edit-
Did I mention I suck at landing? Edited by Petera275 on May 25, 2011 at 02:48 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 02:50 PM
Msg. 48 of 101
Quote: --- Original message by: Petera275
A compass on foot would be good too. Y'know, like the one on the Assault Rifle, but on the HUD. Being honest, you don't even need all of that on a jet. I've flown one, and it just had all of the info on a dashboard. All you need is the altitude, angle and objective, the rest is pretty much done by eye.
-Edit-
Did I mention I suck at landing? Edited by Petera275 on May 25, 2011 at 02:48 PM Most of that info is actually really nice to have. What type of plane did you fly?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 25, 2011 02:54 PM
Msg. 49 of 101
Realistic HUD (in Paint): 
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 02:55 PM
Msg. 50 of 101
No idea about the model. It was nothing fancy, just a relatively small one with room for a pilot (me) and a copilot. It was bright yellow too. XD
I really should've taken a picture, but all I have photos of is the airfield, some gliders and a Virgin media hot air balloon.
-EDIT-
Good job echo. It's a lot simpler and the text is more military, less on the sci-fi futuristic side. One thing I've always found interesting is the amount of unnecessarily unique weapon reticules there are in Halo. As cool as they look, they're rather pointless. Edited by Petera275 on May 25, 2011 at 02:58 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 02:58 PM
Msg. 51 of 101
Quote: --- Original message by: Petera275 No idea about the model. It was nothing fancy, just a relatively small one with room for a pilot (me) and a copilot. It was bright yellow too. XD
I really should've taken a picture, but all I have photos of is the airfield, some gliders and a Virgin media hot air balloon. O meant like "jumbo jet, fighter jet, single prop, whatever" And the Realism HUD could probably do without the motion tracker. I find it distracting. Maybe not others but well..
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 25, 2011 03:09 PM
Msg. 52 of 101
Quote: --- Original message by: Petera275 I've always found interesting is the amount of unnecessarily unique weapon reticules there are in Halo.Edited by Petera275 on May 25, 2011 at 02:58 PM  Nao with moar realistic compatible-with-everything reticle! :D
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Omargawdz
Joined: May 25, 2011
snipe! now u dead
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Posted: May 25, 2011 03:11 PM
Msg. 53 of 101
Quote: --- Original message by: Echo77 Realistic HUD (in Paint):
but iz that realy relistic because i dont thnk u wuold hav that in real life so th most realisic hud iz blank lol
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 03:14 PM
Msg. 54 of 101
Quote: --- Original message by: OmargawdzQuote: --- Original message by: Echo77 Realistic HUD (in Paint):
but iz that realy relistic because i dont thnk u wuold hav that in real life so th most realisic hud iz blank lol Have you ever been inside a fighter jet? Or did you even see the picture above of the HUD in the fighter? HUD's are not that hard to create. Using just NVG's you could probably have a HUD. WOuldn't be very useful but it would still be a Head's up display. Even cameras have a HUD.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 25, 2011 03:17 PM
Msg. 55 of 101
Quote: --- Original message by: Omargawdz I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz Maybe you should go to elementary school too, I know 10 year olds who can spell better than you.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 25, 2011 03:18 PM
Msg. 56 of 101
Quote: --- Original message by: OmargawdzQuote: --- Original message by: Echo77 Realistic HUD (in Paint):
but iz that realy relistic because i dont thnk u wuold hav that in real life so th most realisic hud iz blank lol but this is halo. The helmet has to do something other than protect them. Anyways, to make the hud even more simple, why not use the health and shield bars to make the aiming rectile? :P and for lawlz, toss the motion detector on top too so you can save more space.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 03:19 PM
Msg. 57 of 101
XD Here's a similar HUD design. Rubbish, I know: 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 03:20 PM
Msg. 58 of 101
Quote: --- Original message by: Petera275XD Here's a similar HUD design. Rubbish, I know:  Xhair too big. Xhair too bright.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 25, 2011 03:22 PM
Msg. 59 of 101
Quote: --- Original message by: SeLQuote: --- Original message by: Omargawdz I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz Maybe you should go to elementary school too, I know 10 year olds who can spell better than you. His profile states hes 13, and his spelling supports that fact. It has to be some form of finger paint school.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 03:27 PM
Msg. 60 of 101
Don't judge the age group by a group of idiots. In this case, I realise that is the majority. People of my kind are few in my community. I'm only 14, coming on 15.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 25, 2011 03:35 PM
Msg. 61 of 101
Just to put this in perspective for some of you. http://s9.zetaboards.com/HPT_Forums/topic/7228496/1/Comp halo players set all their settings to lowest just to remove any visual noise. This is true across just about every game that can be played competitively. TF2, SC2, Counter Strike/Source, etc. I was friends with a lot of comp players back when I played tf2, and participated in lower level comp matches, and just about every single one had configured themselves a customized hud that took up even less space than the default one. This is the default "minimal" tf2 hud. This is the one a lot of my bros used. In addition to this, they also lowered their settings below the minimum you can do with the normal settings menu via configs. So pretty much the point I'm trying to make here, is that if you pull this stuff in a map, or anything similar in another game, you are pretty much immediately making your work unplayable to anyone who actually plays the game, in halo this isn't a big deal, since out competitively community is relatively small, and almost never plays on customs, but it's still something to keep in mind regardless, after all, they're not the only ones who will be irritated by big distracting overlays.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 03:39 PM
Msg. 62 of 101
Ah yes. Source engine. In my opinion, Source and Unreal are some of the best engines out there that basically anybody can create an entire new game with.
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Omargawdz
Joined: May 25, 2011
snipe! now u dead
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Posted: May 25, 2011 03:40 PM
Msg. 63 of 101
wow ok so i didnt com 2 thz site 2 b insulted, so if u coud keep ur opinions 2 urself if ur just gonna insult me ty
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 03:42 PM
Msg. 64 of 101
Quote: --- Original message by: Omargawdz wow ok so i didnt com 2 thz site 2 b insulted, so if u coud keep ur opinions 2 urself if ur just gonna insult me ty Semper Fi noobs. Every time. Welcome to halomaps. Enjoy you stay. TBQH I doubt anyone here cares. Dennis might but I doubt it.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 03:43 PM
Msg. 65 of 101
If you were referring to me, my comment was derivative of those with poor spelling and vocabularies, not you specifically. In terms of the insults, we just call them 'crit' here. You get used to it. Basically, welcome to the average sensitive person's hell.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 25, 2011 03:43 PM
Msg. 66 of 101
Quote: --- Original message by: Petera275 Ah yes. Source engine. In my opinion, Source and Unreal are some of the best engines out there that basically anybody can create an entire new game with. Source? hahahahhahahahhahahahahahhahahahahahhahahah aahahhahahahahhahahahhahahahahahhahahahahahhahahahaahahhahahahahhahahahhahah ahahahhahahahah ahhahahahaahahhahahahahhahahahhahahahahahhahahahahahhahahahaahahhahahahahhahahahhahahahahahhahahahahah hahahahaahahhahahahahhahahahh ahahahahahhahahahahahhahahahaahahhahahahahhahahahhahahahahahhahahaha hahhahahahaahahha Edited by SeL on May 25, 2011 at 03:43 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 03:44 PM
Msg. 67 of 101
Source WAS used to create Left 4 Dead. And that was pretty beast.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 25, 2011 03:46 PM
Msg. 68 of 101
Source is very outdated and a humongous headache to use, UDK is superior in just about every way.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 25, 2011 03:50 PM
Msg. 69 of 101
Oh, fine. I agree UDK is superior. Still, I think some of the bipeds are quite lifelike. And Portal 2 was Source, which was fairly popular, though rather monotonous and easy in my opinion.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2011 03:50 PM
Msg. 70 of 101
Quote: --- Original message by: SeL Source is very outdated and a humongous headache to use, UDK is superior in just about every way. SO why are you here? HCE's engine is even older. And the Source engine is really nice. Maybe not so much as UDK but still. e: Portal 2 was a pretty amazing game. I doubt UDK could do something like that. Edited by Skidrow925 on May 25, 2011 at 03:51 PM
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