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Author Topic: Rant about hud overlays (101 messages, Page 3 of 3)
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Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 25, 2011 03:55 PM    Msg. 71 of 101       
Yes, the scripting was amazing and the virtual physics really showed their potential. It just wasn't a big step up from the original Portal. Fallout: New Vegas was quite unpopular compared to its predecessor because the gameplay was the same, with no improvements, just a different area and story. Why was Portal different?
Edited by Petera275 on May 25, 2011 at 03:56 PM


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 25, 2011 04:16 PM    Msg. 72 of 101       
Quote: --- Original message by: Skidrow925

Quote: --- Original message by: SeL
Source is very outdated and a humongous headache to use, UDK is superior in just about every way.


SO why are you here? HCE's engine is even older.

And the Source engine is really nice. Maybe not so much as UDK but still.

e:

Portal 2 was a pretty amazing game. I doubt UDK could do something like that.


You're naive. The only reason I (put up with) develop(ing)ed content for source was because I liked tf2 at the time (Before it got run over with terrible hats that destroyed the game with ugly visual clutter). I came back to HCE because I like the game, I could care less about the engine it's in, if it's a great game then I want to make content for it, it's that simple.

That's why I'm not in the UDK making random scenes, and why I'm not still developing for source. The game makes development worthwhile, not the engine.

Also what, UDK can't handle portal? Are you joking?

http://www.youtube.com/watch?v=GYgdg1YZx3s

Ut 2004 could handle portals

Halo can handle portals with an external program.

It's not like it's some magnificent coding revolution, it's a gameplay revolution that doesn't happen nearly as often as it should, because big AAA developers just remake the same games over and over with better graphics because innovating gameplay is risky financially.

That's also why we have this huge surge of independent developers skipping major studios entirely and going straight to developing their own game. Given then choice, would you really want to remake CoD # 3157839175 or whatever they're on now, or make something new and innovative.
Edited by SeL on May 25, 2011 at 04:19 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 25, 2011 04:32 PM    Msg. 73 of 101       
Quote: --- Original message by: Skidrow925

Quote: --- Original message by: SeL
Source is very outdated and a humongous headache to use, UDK is superior in just about every way.


SO why are you here? HCE's engine is even older.

And the Source engine is really nice. Maybe not so much as UDK but still.

e:

Portal 2 was a pretty amazing game. I doubt UDK could do something like that.
Edited by Skidrow925 on May 25, 2011 at 03:51 PM


If you had any idea what you were talking about, you wouldn't have said that. UDK is much better in coding and visually then most other engines. Its rival is pretty much Cryengine and thats about it...

The reason Source is "good" is becuase the developers (VALVe) are very, very, good with knowing what to do, how to do it, and getting it ingame and perfecting it. All of there games are innovative, however if you've ever opened up the Hammer Editor you'll know that Source is a very hard engine to work with (personally harder to work with than Halo...), not only becuase of how its designed, but the messy interface and tools you are limited to work with...

I can also figure, a few similar things could be said about UDK, as half of it (coding, mostly) is very undocumented and experimenting or having experience with the coding aspect is the only way to get good at it... Sure they are lots of tutorials, but not really on specific things. From what I've seen, it is closely similar to C++.

tl;dr, UDK can do much more than Source and is a much more polished engine.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 25, 2011 04:47 PM    Msg. 74 of 101       
Oh yeah, I forgot about cryengine...


Omargawdz
Joined: May 25, 2011

snipe! now u dead


Posted: May 25, 2011 04:54 PM    Msg. 75 of 101       
wel i dont thnk udk is very god but i only tryed it once i jst dont like the way there watr ripplez when u look at it from a distnce its 2 weird 4 me


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 25, 2011 05:02 PM    Msg. 76 of 101       
Quote: --- Original message by: Omargawdz
wel i dont thnk udk is very god but i only tryed it once i jst dont like the way there watr ripplez when u look at it from a distnce its 2 weird 4 me


What's that mean in English? Cause I can't read it. What translator are you using? It's not very good whatever it is.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 25, 2011 05:04 PM    Msg. 77 of 101       
Quote: --- Original message by: SeL
Quote: --- Original message by: Skidrow925
Portal 2 was a pretty amazing game. I doubt UDK could do something like that.

Halo can handle portals with an external program.

Halo can handle portals without additional programs. Infact, you could remake the portal games in halo easier than remaking other halo games.
http://www.xfire.com/video/46fe8d/
http://www.xfire.com/video/46fea1/


Now, can we return to the HUD discussion?...


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: May 25, 2011 05:21 PM    Msg. 78 of 101       
That's more like teleporting. I haven't seen anything other than portal that actually warps the map and allows you to see what's on both sides.

Back on topic, HUD overlays rule! 20% transparency especially! Loljk


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: May 25, 2011 05:41 PM    Msg. 79 of 101       
Someone wanted to remake halo 1 using the newest graphic but it would have seemed like just another halo game.

He is really smart as [off this game] he made a vehicle that is not even coded for multiplayer load on the map and actually do damage. It took him a bit as when it would actually render his system would crash. He has done it now and maybe he can pull some stuff in with halo as well.

[The folloing is not RMT related]


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 25, 2011 06:33 PM    Msg. 80 of 101       
Quote: --- Original message by: DarkAvengerX
Someone wanted to remake halo 1 using the newest graphic but it would have seemed like just another halo game.

He is really smart as [off this game] he made a vehicle that is not even coded for multiplayer load on the map and actually do damage. It took him a bit as when it would actually render his system would crash. He has done it now and maybe he can pull some stuff in with halo as well.

[The folloing is not RMT related]


So he put a vehicle into HCE multiplayer?

And 343 is re-designing HaloPC aren't they?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 25, 2011 09:31 PM    Msg. 81 of 101       
Quote: --- Original message by: SeL
Quote: --- Original message by: Omargawdz
I dont know what u r trying 2 say but i hapen to go to art scchool so i thnk i kno a lot more then u on art stuff like hudz


Maybe you should go to elementary school too, I know 10 year olds who can spell better than you.
And I know 18 year olds that are not as rude as you. Move on and cease with the insults.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 25, 2011 09:34 PM    Msg. 82 of 101       
Quote: --- Original message by: Omargawdz
wow ok so i didnt com 2 thz site 2 b insulted, so if u coud keep ur opinions 2 urself if ur just gonna insult me ty


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  • Contrary Smuglord
    Joined: May 25, 2011

     


    Posted: May 25, 2011 10:08 PM    Msg. 83 of 101       
    Quote: --- Original message by: DarkAvengerX
    Someone wanted to remake halo 1 using the newest graphic but it would have seemed like just another halo game.
    [The folloing is not RMT related]

    The original game would laugh at it for being a soulless shooter with a graphics update.


    SeL
    Joined: Dec 15, 2010

    twitter.com/TeamFalldog


    Posted: May 25, 2011 10:14 PM    Msg. 84 of 101       
    Hi Dancing Mad.

    :3:3:3
    Edited by SeL on May 25, 2011 at 10:14 PM


    Contrary Smuglord
    Joined: May 25, 2011

     


    Posted: May 25, 2011 10:16 PM    Msg. 85 of 101       
    Quote: --- Original message by: SeL

    Hi Dancing Mad.

    :3:3:3
    Edited by SeL on May 25, 2011 at 10:14 PM

    What up! I love internet trainwrecks like these. Just being goony as ever. :3
    Edited by Contrary Smuglord on May 25, 2011 at 10:18 PM


    Sprinkle
    Joined: Jan 3, 2010


    Posted: May 25, 2011 10:17 PM    Msg. 86 of 101       
    Quote: --- Original message by: SeL
    Source is very outdated and a humongous headache to use, UDK is superior in just about every way.


    Shaders for one, it looks like source hasn't updated their shaders at all the last 10 years.


    SeL
    Joined: Dec 15, 2010

    twitter.com/TeamFalldog


    Posted: May 25, 2011 10:59 PM    Msg. 87 of 101       
    Quote: --- Original message by: Contrary Smuglord

    Quote: --- Original message by: SeL

    Hi Dancing Mad.

    :3:3:3
    Edited by SeL on May 25, 2011 at 10:14 PM

    What up! I love internet trainwrecks like these. Just being goony as ever. :3
    Edited by Contrary Smuglord on May 25, 2011 at 10:18 PM


    :3

    Quote: --- Original message by: Sprinkle
    Quote: --- Original message by: SeL
    Source is very outdated and a humongous headache to use, UDK is superior in just about every way.


    Shaders for one, it looks like source hasn't updated their shaders at all the last 10 years.


    Yup, they're terrible too, the engine really has no redeeming features, aside from some of the games running on it :s


    milkkookie
    Joined: Aug 10, 2010

    :)


    Posted: May 26, 2011 12:15 AM    Msg. 88 of 101       
    penis


    HaloIsAHorribleGane
    Joined: Nov 9, 2010

    I'd rather play yahtzee


    Posted: May 26, 2011 01:32 AM    Msg. 89 of 101       
    my theory on overlays is if you're going to use them in the case of halo visor crap, make them subtle as balls. like nearly unnoticable.

    that way you're not forcing it in people's faces "look how much effort I put into this!!11," and they will more appreciate it as more of a subtle detail


    Spartan314
    Joined: Aug 21, 2010

    Former biped rigger & FP animator


    Posted: May 26, 2011 02:47 AM    Msg. 90 of 101       
    yeah. banned by request.


    Petera275
    Joined: Dec 7, 2010

    Some things just don't work...


    Posted: May 26, 2011 03:27 AM    Msg. 91 of 101       
    I know someone who is trying to recreate CE in UDK. I have some videos somewhere.

    -EDIT-

    Here was a cancelled similar project:

    http://www.xfire.com/profile/jackson84/videos/
    Edited by Petera275 on May 26, 2011 at 03:28 AM


    DarkAvengerX
    Joined: Jul 13, 2010

    I'll just stick to music as mapping is not for me.


    Posted: May 26, 2011 08:53 AM    Msg. 92 of 101       
    Okay.

    e plays this other game called Killzone: Liberation.

    You can't use vehicles in multiplayer.

    My friend make vehcles work in multiplayer.

    Maybe he can mega mod halo to use items tat may have not been intended t run in the game.

    Newer HUDs graphix and VoIP mic chat.


    HaloIsAHorribleGane
    Joined: Nov 9, 2010

    I'd rather play yahtzee


    Posted: May 26, 2011 10:24 AM    Msg. 93 of 101       
    Quote: --- Original message by: Petera275

    I know someone who is trying to recreate CE in UDK. I have some videos somewhere.

    -EDIT-

    Here was a cancelled similar project:

    http://www.xfire.com/profile/jackson84/videos/
    Edited by Petera275 on May 26, 2011 at 03:28 AM


    m00kz was working on that with a coder but the coder left iirc


    Petera275
    Joined: Dec 7, 2010

    Some things just don't work...


    Posted: May 26, 2011 11:20 AM    Msg. 94 of 101       
    I'm serious here. EVERY single good project cancelled.


    Petera275
    Joined: Dec 7, 2010

    Some things just don't work...


    Posted: May 26, 2011 04:33 PM    Msg. 95 of 101       
    Naw, we're still alive and running.


    Skidrow925
    Joined: Mar 19, 2010

    "ideological sense of respect and tact of a 5yo"


    Posted: May 26, 2011 06:56 PM    Msg. 96 of 101       
    Quote: --- Original message by: Petera275
    I'm serious here. EVERY single good project cancelled.


    CMT (maybe)

    Ummm..... can't think of anyothers


    Jesse
    Joined: Jan 18, 2009

    Discord: Holy Crust#4500


    Posted: May 27, 2011 12:19 AM    Msg. 97 of 101       
    I think the feathering on the HUDs makes it much worse. Look at the motion sensors on the Halo Legends HUDs to see what I mean.


    R93_Sniper
    Joined: Feb 13, 2011

    When in Doubt, RUN!


    Posted: May 29, 2011 12:49 AM    Msg. 98 of 101       
    Quote: --- Original message by: Dennis
    had to be concise and the absolute minimum information needed so you wouldn't "distract too much".
    Video game HUDs can have artistic elements, real HUD do not.


    I understand that, that's the point i was trying to make with my quote all together, given, my wording may be off but yeah, that's basically it.


    Quote: --- Original message by: kirby_422
    Anyways, to make the hud even more simple, why not use the health and shield bars to make the aiming rectile?


    Check out Half Life 2's HUD. Along with Displaying an exact number for Suit Energy, Health, and ammo in the corners of the screen, the Reticule actually has all 3 of these items as curved bars around the static reticule. Best idea for a HUD ever, combine everything in 1 area and easy to understand


    Quote: --- Original message by: DarkAvengerX
    Someone wanted to remake halo 1 using the newest graphic but it would have seemed like just another halo game.


    You Mean Bungie? Lol


    Quote: --- Original message by: HaloIsAHorribleGane
    my theory on overlays is if you're going to use them in the case of halo visor crap, make them subtle as balls. like nearly unnoticable.

    that way you're not forcing it in people's faces "look how much effort I put into this!!11," and they will more appreciate it as more of a subtle detail


    I swear, finally somebody gets what i was saying. Make a hud 5% Visible opacity wise, and make it very close near the outside, would be the best hud overlay ever




    Back to my own words than quotes, Base HUD should be small, direct, and consise. Overlays should be very VERY subtle and not intrusive, somebody lock this topic already, it's getting out of hand imo


    Petera275
    Joined: Dec 7, 2010

    Some things just don't work...


    Posted: Jun 5, 2011 03:31 PM    Msg. 99 of 101       
    So, has anybody made some custom HUDs they wish to share?


    Skidrow925
    Joined: Mar 19, 2010

    "ideological sense of respect and tact of a 5yo"


    Posted: Jun 12, 2011 01:54 PM    Msg. 100 of 101       
    Quote: --- Original message by: Petera275
    So, has anybody made some custom HUDs they wish to share?

    Nope. we don't create. we rip.


    d4rfnader
    Joined: Jul 16, 2010

    Open mouth, insert sandwhich.


    Posted: Jun 12, 2011 02:09 PM    Msg. 101 of 101       
    Tha'z becuz rippin' be pro!

     
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