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Author Topic: A super n00b needs help! (19 messages, Page 1 of 1)
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salwan96
Joined: Apr 26, 2011


Posted: Apr 26, 2011 01:56 AM    Msg. 1 of 19       
PLEASE HELP!

ok, I have a .map from Halo CE, its not a standard map like bloodgulch, but it works in CE, I wanted to modify it in Sapien to add some AI bots. I took the map and extracted all the tags from it using hek plus. Now I have a bunch of tags in a folder. Im trying to recompile it into a .scenario file in tool. I called the folder that had the tag files "new" and placed it in the data folder in the halo ce directory. So all of my tag files are in

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\new

i open tool with cmd, navigate to my halo ce directory, and type in tool.exe structure data\new new.

Then I relieaze that in order to make a scenario file, there needs to be two folders called bitmaps and models in the folder. Where do I get these, from my tags or do I get it from HEK plus? Once I get them what do I type in tool.exe to get the scenario files.

Ill give u a copy of the map if you can help, thanks


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 26, 2011 07:52 AM    Msg. 2 of 19       
lol WTF you don't need to recompile the bsp O_o.

1st open the map in hek plus and go to you scenario tag (like if it's blood gulch it's in levels\test\bloodgulch and right click it and click extract to
2nd make sure the directory is correct and tick extract recursively and uncheck overwrite tags
3rd you have now decompiled the map so click sapien.exe and browse to your scenario tag (levels\test\bloodgulch\bloodgulch.scenario)
4th add ai to your map (there's a tut on YouTube) and save the map in the same folder but call it something else. E.g. Bloodgulch_ai.
5th open cmd prompt and make sure your startup directory is your halo ce directory (theres a tut on the web)
and type in tool build-cache-file levels\test\bloodgulch\bloodgulch_ai
6th run halo and play and if you get a error because it's too big delete stuff from it

for further info and guts visit the ghost tutorials section or the tutorials on this site.

if you need help with anything xfire me!
Xfire:ninjahaloguy
Edited by Cheddars on Apr 26, 2011 at 07:53 AM
Edited by Cheddars on Apr 26, 2011 at 07:55 AM


salwan96
Joined: Apr 26, 2011


Posted: Apr 29, 2011 09:17 PM    Msg. 3 of 19       
Ok, I followed your instructions and they are great, but now sapien is goofing up. When I open my scenario file, sapien opens with lots of windows then closes after 5 seconds. i tried another map's scenario and it did the same thing. I checked the debug file in my halo ce directory, and I couldn't figure out whats wrong, please let me know what's wrong.

THANKS

Quote:

04.25.11 21:26:41 tool pc 01.00.00.0609 ----------------------------------------------
04.25.11 21:26:41 reference function: _write_to_error_file
04.25.11 21:26:41 reference address: 42ca20
04.25.11 21:26:41 Couldn't read map file './toolbeta.map'


04.29.11 17:37:21 sapien pc 01.00.00.0609 ----------------------------------------------
04.29.11 17:37:21 reference function: _write_to_error_file
04.29.11 17:37:21 reference address: 401b13
04.29.11 17:37:21 Couldn't read map file './sapienbeta.map'
04.29.11 17:37:21 CreateDevice succeeded with refresh rate = 0
04.29.11 17:37:22 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.29.11 17:37:23 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
04.29.11 17:37:23 couldn't open gbxmodel tag 'normal.gbxmodel'.
04.29.11 17:37:23 EAX: 0x00000000
04.29.11 17:37:23 EBX: 0x706C6101
04.29.11 17:37:23 ECX: 0x00000000
04.29.11 17:37:23 EDX: 0x00000000
04.29.11 17:37:23 EDI: 0x0018F2A0
04.29.11 17:37:23 ESI: 0x00000000
04.29.11 17:37:23 EBP: 0x0018F178
04.29.11 17:37:23 ESP: 0x0018F168
04.29.11 17:37:23 EIP: 0x77A20BD2, 83 C4 04 C2 ?????
04.29.11 17:37:23 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE


04.29.11 18:01:15 sapien pc 01.00.00.0609 ----------------------------------------------
04.29.11 18:01:15 reference function: _write_to_error_file
04.29.11 18:01:15 reference address: 401b13
04.29.11 18:01:15 Couldn't read map file './sapienbeta.map'
04.29.11 18:01:15 CreateDevice succeeded with refresh rate = 0
04.29.11 18:01:15 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.29.11 18:01:16 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
04.29.11 18:01:16 couldn't open gbxmodel tag 'normal.gbxmodel'.
04.29.11 18:01:16 EAX: 0x00000000
04.29.11 18:01:16 EBX: 0x706C6101
04.29.11 18:01:16 ECX: 0x00000000
04.29.11 18:01:16 EDX: 0x00000000
04.29.11 18:01:16 EDI: 0x0018F2A0
04.29.11 18:01:16 ESI: 0x00000000
04.29.11 18:01:16 EBP: 0x0018F178
04.29.11 18:01:16 ESP: 0x0018F168
04.29.11 18:01:16 EIP: 0x77A20BD2, 83 C4 04 C2 ?????
04.29.11 18:01:16 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 29, 2011 11:20 PM    Msg. 4 of 19       
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=36785
scroll nearer the bottom of page.
Edited by Maniac1000 on Apr 29, 2011 at 11:22 PM


salwan96
Joined: Apr 26, 2011


Posted: May 1, 2011 01:20 AM    Msg. 5 of 19       
Thanks, I copied over the normal folder, and created the structure:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\ui\editor\markers\normal

but it still will not open. It will open for five seconds then close. I checked the debug, and it says i'm missing files in the markers folder. Where can do I get them? or do I have to do something else? Let me know, and btw thanks for the help guys I don't know what I would do without you.

Quote:

04.30.11 22:13:35 sapien pc 01.00.00.0609 ----------------------------------------------
04.30.11 22:13:35 reference function: _write_to_error_file
04.30.11 22:13:35 reference address: 401b13
04.30.11 22:13:35 Couldn't read map file './sapienbeta.map'
04.30.11 22:13:35 CreateDevice succeeded with refresh rate = 0
04.30.11 22:13:37 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.30.11 22:13:38 file_open('tags\ui\editor\markers\fire\fire.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
04.30.11 22:13:38 couldn't open gbxmodel tag 'fire.gbxmodel'.
04.30.11 22:13:38 file_open('tags\ui\editor\markers\fire\fire.placeholder') error 0x00000003 'The system cannot find the path specified. '
04.30.11 22:13:38 couldn't open placeholder tag 'fire.placeholder'.
04.30.11 22:13:38 file_open('tags\ui\editor\markers\move\move.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
04.30.11 22:13:38 couldn't open gbxmodel tag 'move.gbxmodel'.
04.30.11 22:13:38 file_open('tags\ui\editor\markers\move\move.placeholder') error 0x00000003 'The system cannot find the path specified. '
04.30.11 22:13:38 couldn't open placeholder tag 'move.placeholder'.
04.30.11 22:13:38 Increasing sound decompression buffer size to 1048576 bytes
04.30.11 22:13:39 crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence
04.30.11 22:13:39 crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence
04.30.11 22:13:40 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
04.30.11 22:13:40 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
04.30.11 22:13:41 WARNING: 1 clusters in structure_bsp levels\ph_canyon\ph_canyon have no background sound or sound environment.
04.30.11 22:13:41 EAX: 0x00000000
04.30.11 22:13:41 EBX: 0x00000101
04.30.11 22:13:41 ECX: 0x00000000
04.30.11 22:13:41 EDX: 0x00000000
04.30.11 22:13:41 EDI: 0x0018E3D0
04.30.11 22:13:41 ESI: 0x00000000
04.30.11 22:13:41 EBP: 0x0018E2A8
04.30.11 22:13:41 ESP: 0x0018E298
04.30.11 22:13:41 EIP: 0x77430BD2, 83 C4 04 C2 ?????
04.30.11 22:13:41 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 1, 2011 03:32 PM    Msg. 6 of 19       
Your scorpion tags are corrupted, dload new ones from the site.


salwan96
Joined: Apr 26, 2011


Posted: May 4, 2011 01:49 AM    Msg. 7 of 19       
Thanks, but the map doesnt have a scorpion (tank), is that what you mean?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 4, 2011 01:39 PM    Msg. 8 of 19       
Yes, i do mean the tank
When you ripped a stock map, you corrupted the scorpion tags.
They may not be placed in your map, but they are still referenced in globals/globals.


salwan96
Joined: Apr 26, 2011


Posted: May 5, 2011 01:26 AM    Msg. 9 of 19       
and so i would put them in the map or where????

Thanks


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 5, 2011 09:38 AM    Msg. 10 of 19       
overwrite the scorpion folder in halo ce/tags


salwan96
Joined: Apr 26, 2011


Posted: May 6, 2011 01:13 AM    Msg. 11 of 19       
nope, its still is being stubborn with me, heres the new debug, any advice would be appericated, thanks


Quote:

05.05.11 22:09:29 sapien pc 01.00.00.0609 ----------------------------------------------
05.05.11 22:09:29 reference function: _write_to_error_file
05.05.11 22:09:29 reference address: 401b13
05.05.11 22:09:29 Couldn't read map file './sapienbeta.map'
05.05.11 22:09:29 CreateDevice succeeded with refresh rate = 0
05.05.11 22:09:30 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.05.11 22:09:31 file_open('tags\ui\editor\markers\fire\fire.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
05.05.11 22:09:31 couldn't open gbxmodel tag 'fire.gbxmodel'.
05.05.11 22:09:31 file_open('tags\ui\editor\markers\fire\fire.placeholder') error 0x00000003 'The system cannot find the path specified. '
05.05.11 22:09:31 couldn't open placeholder tag 'fire.placeholder'.
05.05.11 22:09:31 file_open('tags\ui\editor\markers\move\move.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
05.05.11 22:09:31 couldn't open gbxmodel tag 'move.gbxmodel'.
05.05.11 22:09:31 file_open('tags\ui\editor\markers\move\move.placeholder') error 0x00000003 'The system cannot find the path specified. '
05.05.11 22:09:31 couldn't open placeholder tag 'move.placeholder'.
05.05.11 22:09:31 Increasing sound decompression buffer size to 1048576 bytes
05.05.11 22:09:32 crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence
05.05.11 22:09:32 crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence
05.05.11 22:09:34 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.05.11 22:09:34 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.05.11 22:09:34 WARNING: 1 clusters in structure_bsp levels\ph_canyon\ph_canyon have no background sound or sound environment.
05.05.11 22:09:34 EAX: 0x00000000
05.05.11 22:09:34 EBX: 0x00000101
05.05.11 22:09:34 ECX: 0x00000000
05.05.11 22:09:34 EDX: 0x00000000
05.05.11 22:09:34 EDI: 0x0018E3D0
05.05.11 22:09:34 ESI: 0x00000000
05.05.11 22:09:34 EBP: 0x0018E2A8
05.05.11 22:09:34 ESP: 0x0018E298
05.05.11 22:09:34 EIP: 0x77450BD2, 83 C4 04 C2 ?????
05.05.11 22:09:34 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 6, 2011 12:52 PM    Msg. 12 of 19       
The error is the same, it is still corrupted scorpion tags.
I hope you noticed my mistake when i said to overwrite the scorpion folder.
I meant to delete the scorpion folder from haloce/tags/vehicles
Then move the new downloaded scorpion folder, to haloce/tags/vehicles.


salwan96
Joined: Apr 26, 2011


Posted: May 6, 2011 09:36 PM    Msg. 13 of 19       
Okay, I deleted the scorpion folder in:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\vehicles,

and replaced that with these scorpion tags

http://hce.halomaps.org/index.cfm?fid=1628

i pasted the tags into the above directory, and it still closes. i think it maybe something to do with the folder structure of the tags i downloaded.

heres the debug for the third time:

What am I doing WRONG???

Quote:

05.06.11 18:28:50 sapien pc 01.00.00.0609 ----------------------------------------------
05.06.11 18:28:50 reference function: _write_to_error_file
05.06.11 18:28:50 reference address: 401b13
05.06.11 18:28:50 Couldn't read map file './sapienbeta.map'
05.06.11 18:28:50 CreateDevice succeeded with refresh rate = 0
05.06.11 18:28:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.06.11 18:28:52 file_open('tags\ui\editor\markers\fire\fire.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
05.06.11 18:28:52 couldn't open gbxmodel tag 'fire.gbxmodel'.
05.06.11 18:28:52 file_open('tags\ui\editor\markers\fire\fire.placeholder') error 0x00000003 'The system cannot find the path specified. '
05.06.11 18:28:52 couldn't open placeholder tag 'fire.placeholder'.
05.06.11 18:28:52 file_open('tags\ui\editor\markers\move\move.gbxmodel') error 0x00000003 'The system cannot find the path specified. '
05.06.11 18:28:52 couldn't open gbxmodel tag 'move.gbxmodel'.
05.06.11 18:28:52 file_open('tags\ui\editor\markers\move\move.placeholder') error 0x00000003 'The system cannot find the path specified. '
05.06.11 18:28:52 couldn't open placeholder tag 'move.placeholder'.
05.06.11 18:28:52 Increasing sound decompression buffer size to 1048576 bytes
05.06.11 18:28:53 crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence
05.06.11 18:28:54 crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence
05.06.11 18:28:55 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
05.06.11 18:28:55 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
05.06.11 18:28:55 WARNING: 1 clusters in structure_bsp levels\ph_canyon\ph_canyon have no background sound or sound environment.
05.06.11 18:28:55 EAX: 0x00000000
05.06.11 18:28:55 EBX: 0x00000101
05.06.11 18:28:55 ECX: 0x00000000
05.06.11 18:28:55 EDX: 0x00000000
05.06.11 18:28:55 EDI: 0x0018E3D0
05.06.11 18:28:55 ESI: 0x00000000
05.06.11 18:28:55 EBP: 0x0018E2A8
05.06.11 18:28:55 ESP: 0x0018E298
05.06.11 18:28:55 EIP: 0x77C50BD2, 83 C4 04 C2 ?????
05.06.11 18:28:55 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 6, 2011 09:46 PM    Msg. 14 of 19       
Do a fresh install. Remove HEK entirely, and reinstall it.

After that, begin ripping tags from either Halo PC's Campaign or Multiplayer before ripping anything - and I mean ANYTHING - from CE.

This should solve all the problems. If not, reply back.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 6, 2011 09:54 PM    Msg. 15 of 19       
^^
DON'T do this YET.

Debug says your missing a few UI tags.
Open your map in HEK+ again, go through UI, editor, markers, and fire.
From there find fire.gbxmodel.
Extract to C:\Program Files\Microsoft Games\Halo Custom Edition\tags\ui\editor\markers\fire. Overwrite anything it comes across.

Then do the same for fire.placeholder, in the same folder.
Reopen the .scenario file in Sapien. If it crashes, give debug. If it's still the same exact problem, THEN reinstall HEK.
Edited by spartan314 on May 6, 2011 at 09:56 PM


salwan96
Joined: Apr 26, 2011


Posted: May 7, 2011 03:36 AM    Msg. 16 of 19       
alright, i opened my map in HEK+, and under UI, theres no editor folder, i have looked through all of my maps (40+ maps!), and none have it. When i open UI, i get 3 folders, and some other files, the folders are:

hud

device_defaults

shell

where is the editor folder???
Thanks


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 7, 2011 11:19 PM    Msg. 17 of 19       
editor should be right after device_defaults, but considering you don't have it, it seems like you'll have to reinstall HEK.

Remember, after reinstalling HEK, rip tags from Halo PC's SP and/or MP maps (I cannot stress this enough) BEFORE ripping anything from Halo CE. Doing so instantly cuts down on the chances you might corrupt your tags.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 7, 2011 11:43 PM    Msg. 18 of 19       
Quote: --- Original message by: UBE Chief
after reinstalling HEK, rip tags from Halo PC's SP and/or MP maps (I cannot stress this enough) BEFORE ripping anything from Halo CE. Doing so instantly cuts down on the chances you might corrupt your tags.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: May 8, 2011 12:26 AM    Msg. 19 of 19       
And make sure you set HEK+'s overwrite option to off, as HEK+ has a bad habit of overwriting normal tags that are already there with corrupted tags.

 

 
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