salwan96 has contributed to 8 posts out of 465278 total posts
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alright, i opened my map in HEK+, and under UI, theres no editor folder, i have looked through all of my maps (40+ maps!), and none have it. When i open UI, i get 3 folders, and some other files, the folders are:
hud
device_defaults
shell
where is the editor folder??? Thanks
Okay, I deleted the scorpion folder in:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\vehicles,
and replaced that with these scorpion tags
http://hce.halomaps.org/index.cfm?fid=1628
i pasted the tags into the above directory, and it still closes. i think it maybe something to do with the folder structure of the tags i downloaded.
heres the debug for the third time:
What am I doing WRONG???
Quote:
05.06.11 18:28:50 sapien pc 01.00.00.0609 ---------------------------------------------- 05.06.11 18:28:50 reference function: _write_to_error_file 05.06.11 18:28:50 reference address: 401b13 05.06.11 18:28:50 Couldn't read map file './sapienbeta.map' 05.06.11 18:28:50 CreateDevice succeeded with refresh rate = 0 05.06.11 18:28:51 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.06.11 18:28:52 file_open('tags\ui\editor\markers\fire\fire.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 05.06.11 18:28:52 couldn't open gbxmodel tag 'fire.gbxmodel'. 05.06.11 18:28:52 file_open('tags\ui\editor\markers\fire\fire.placeholder') error 0x00000003 'The system cannot find the path specified. ' 05.06.11 18:28:52 couldn't open placeholder tag 'fire.placeholder'. 05.06.11 18:28:52 file_open('tags\ui\editor\markers\move\move.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 05.06.11 18:28:52 couldn't open gbxmodel tag 'move.gbxmodel'. 05.06.11 18:28:52 file_open('tags\ui\editor\markers\move\move.placeholder') error 0x00000003 'The system cannot find the path specified. ' 05.06.11 18:28:52 couldn't open placeholder tag 'move.placeholder'. 05.06.11 18:28:52 Increasing sound decompression buffer size to 1048576 bytes 05.06.11 18:28:53 crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence 05.06.11 18:28:54 crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence 05.06.11 18:28:55 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 05.06.11 18:28:55 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 05.06.11 18:28:55 WARNING: 1 clusters in structure_bsp levels\ph_canyon\ph_canyon have no background sound or sound environment. 05.06.11 18:28:55 EAX: 0x00000000 05.06.11 18:28:55 EBX: 0x00000101 05.06.11 18:28:55 ECX: 0x00000000 05.06.11 18:28:55 EDX: 0x00000000 05.06.11 18:28:55 EDI: 0x0018E3D0 05.06.11 18:28:55 ESI: 0x00000000 05.06.11 18:28:55 EBP: 0x0018E2A8 05.06.11 18:28:55 ESP: 0x0018E298 05.06.11 18:28:55 EIP: 0x77C50BD2, 83 C4 04 C2 ????? 05.06.11 18:28:55 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
nope, its still is being stubborn with me, heres the new debug, any advice would be appericated, thanks
Quote:
05.05.11 22:09:29 sapien pc 01.00.00.0609 ---------------------------------------------- 05.05.11 22:09:29 reference function: _write_to_error_file 05.05.11 22:09:29 reference address: 401b13 05.05.11 22:09:29 Couldn't read map file './sapienbeta.map' 05.05.11 22:09:29 CreateDevice succeeded with refresh rate = 0 05.05.11 22:09:30 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.05.11 22:09:31 file_open('tags\ui\editor\markers\fire\fire.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 05.05.11 22:09:31 couldn't open gbxmodel tag 'fire.gbxmodel'. 05.05.11 22:09:31 file_open('tags\ui\editor\markers\fire\fire.placeholder') error 0x00000003 'The system cannot find the path specified. ' 05.05.11 22:09:31 couldn't open placeholder tag 'fire.placeholder'. 05.05.11 22:09:31 file_open('tags\ui\editor\markers\move\move.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 05.05.11 22:09:31 couldn't open gbxmodel tag 'move.gbxmodel'. 05.05.11 22:09:31 file_open('tags\ui\editor\markers\move\move.placeholder') error 0x00000003 'The system cannot find the path specified. ' 05.05.11 22:09:31 couldn't open placeholder tag 'move.placeholder'. 05.05.11 22:09:31 Increasing sound decompression buffer size to 1048576 bytes 05.05.11 22:09:32 crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence 05.05.11 22:09:32 crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence 05.05.11 22:09:34 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 05.05.11 22:09:34 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 05.05.11 22:09:34 WARNING: 1 clusters in structure_bsp levels\ph_canyon\ph_canyon have no background sound or sound environment. 05.05.11 22:09:34 EAX: 0x00000000 05.05.11 22:09:34 EBX: 0x00000101 05.05.11 22:09:34 ECX: 0x00000000 05.05.11 22:09:34 EDX: 0x00000000 05.05.11 22:09:34 EDI: 0x0018E3D0 05.05.11 22:09:34 ESI: 0x00000000 05.05.11 22:09:34 EBP: 0x0018E2A8 05.05.11 22:09:34 ESP: 0x0018E298 05.05.11 22:09:34 EIP: 0x77450BD2, 83 C4 04 C2 ????? 05.05.11 22:09:34 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
and so i would put them in the map or where????
Thanks
Thanks, but the map doesnt have a scorpion (tank), is that what you mean?
Thanks, I copied over the normal folder, and created the structure:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\ui\editor\markers\normal
but it still will not open. It will open for five seconds then close. I checked the debug, and it says i'm missing files in the markers folder. Where can do I get them? or do I have to do something else? Let me know, and btw thanks for the help guys I don't know what I would do without you.
Quote:
04.30.11 22:13:35 sapien pc 01.00.00.0609 ---------------------------------------------- 04.30.11 22:13:35 reference function: _write_to_error_file 04.30.11 22:13:35 reference address: 401b13 04.30.11 22:13:35 Couldn't read map file './sapienbeta.map' 04.30.11 22:13:35 CreateDevice succeeded with refresh rate = 0 04.30.11 22:13:37 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.30.11 22:13:38 file_open('tags\ui\editor\markers\fire\fire.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 04.30.11 22:13:38 couldn't open gbxmodel tag 'fire.gbxmodel'. 04.30.11 22:13:38 file_open('tags\ui\editor\markers\fire\fire.placeholder') error 0x00000003 'The system cannot find the path specified. ' 04.30.11 22:13:38 couldn't open placeholder tag 'fire.placeholder'. 04.30.11 22:13:38 file_open('tags\ui\editor\markers\move\move.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 04.30.11 22:13:38 couldn't open gbxmodel tag 'move.gbxmodel'. 04.30.11 22:13:38 file_open('tags\ui\editor\markers\move\move.placeholder') error 0x00000003 'The system cannot find the path specified. ' 04.30.11 22:13:38 couldn't open placeholder tag 'move.placeholder'. 04.30.11 22:13:38 Increasing sound decompression buffer size to 1048576 bytes 04.30.11 22:13:39 crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence 04.30.11 22:13:39 crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence 04.30.11 22:13:40 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 04.30.11 22:13:40 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 04.30.11 22:13:41 WARNING: 1 clusters in structure_bsp levels\ph_canyon\ph_canyon have no background sound or sound environment. 04.30.11 22:13:41 EAX: 0x00000000 04.30.11 22:13:41 EBX: 0x00000101 04.30.11 22:13:41 ECX: 0x00000000 04.30.11 22:13:41 EDX: 0x00000000 04.30.11 22:13:41 EDI: 0x0018E3D0 04.30.11 22:13:41 ESI: 0x00000000 04.30.11 22:13:41 EBP: 0x0018E2A8 04.30.11 22:13:41 ESP: 0x0018E298 04.30.11 22:13:41 EIP: 0x77430BD2, 83 C4 04 C2 ????? 04.30.11 22:13:41 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)
Ok, I followed your instructions and they are great, but now sapien is goofing up. When I open my scenario file, sapien opens with lots of windows then closes after 5 seconds. i tried another map's scenario and it did the same thing. I checked the debug file in my halo ce directory, and I couldn't figure out whats wrong, please let me know what's wrong.
THANKS
Quote:
04.25.11 21:26:41 tool pc 01.00.00.0609 ---------------------------------------------- 04.25.11 21:26:41 reference function: _write_to_error_file 04.25.11 21:26:41 reference address: 42ca20 04.25.11 21:26:41 Couldn't read map file './toolbeta.map'
04.29.11 17:37:21 sapien pc 01.00.00.0609 ---------------------------------------------- 04.29.11 17:37:21 reference function: _write_to_error_file 04.29.11 17:37:21 reference address: 401b13 04.29.11 17:37:21 Couldn't read map file './sapienbeta.map' 04.29.11 17:37:21 CreateDevice succeeded with refresh rate = 0 04.29.11 17:37:22 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.29.11 17:37:23 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 04.29.11 17:37:23 couldn't open gbxmodel tag 'normal.gbxmodel'. 04.29.11 17:37:23 EAX: 0x00000000 04.29.11 17:37:23 EBX: 0x706C6101 04.29.11 17:37:23 ECX: 0x00000000 04.29.11 17:37:23 EDX: 0x00000000 04.29.11 17:37:23 EDI: 0x0018F2A0 04.29.11 17:37:23 ESI: 0x00000000 04.29.11 17:37:23 EBP: 0x0018F178 04.29.11 17:37:23 ESP: 0x0018F168 04.29.11 17:37:23 EIP: 0x77A20BD2, 83 C4 04 C2 ????? 04.29.11 17:37:23 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE
04.29.11 18:01:15 sapien pc 01.00.00.0609 ---------------------------------------------- 04.29.11 18:01:15 reference function: _write_to_error_file 04.29.11 18:01:15 reference address: 401b13 04.29.11 18:01:15 Couldn't read map file './sapienbeta.map' 04.29.11 18:01:15 CreateDevice succeeded with refresh rate = 0 04.29.11 18:01:15 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.29.11 18:01:16 file_open('tags\ui\editor\markers\normal\normal.gbxmodel') error 0x00000003 'The system cannot find the path specified. ' 04.29.11 18:01:16 couldn't open gbxmodel tag 'normal.gbxmodel'. 04.29.11 18:01:16 EAX: 0x00000000 04.29.11 18:01:16 EBX: 0x706C6101 04.29.11 18:01:16 ECX: 0x00000000 04.29.11 18:01:16 EDX: 0x00000000 04.29.11 18:01:16 EDI: 0x0018F2A0 04.29.11 18:01:16 ESI: 0x00000000 04.29.11 18:01:16 EBP: 0x0018F178 04.29.11 18:01:16 ESP: 0x0018F168 04.29.11 18:01:16 EIP: 0x77A20BD2, 83 C4 04 C2 ????? 04.29.11 18:01:16 EXCEPTION halt in .\editor_renderer.cpp,#189: marker.model_index!=NONE
PLEASE HELP!
ok, I have a .map from Halo CE, its not a standard map like bloodgulch, but it works in CE, I wanted to modify it in Sapien to add some AI bots. I took the map and extracted all the tags from it using hek plus. Now I have a bunch of tags in a folder. Im trying to recompile it into a .scenario file in tool. I called the folder that had the tag files "new" and placed it in the data folder in the halo ce directory. So all of my tag files are in
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\new
i open tool with cmd, navigate to my halo ce directory, and type in tool.exe structure data\new new.
Then I relieaze that in order to make a scenario file, there needs to be two folders called bitmaps and models in the folder. Where do I get these, from my tags or do I get it from HEK plus? Once I get them what do I type in tool.exe to get the scenario files.
Ill give u a copy of the map if you can help, thanks
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