
Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: May 8, 2011 01:17 PM
Msg. 1 of 2
Hey all,
I've been having trouble deactivating way points. The problem is that when I enter a trigger volume the way point should disappear. The trigger volume is called "computer." Here is the entire script. The bold is what's not working. _____________________________________________________________________________ (global boolean beach_c_placed false)
(global boolean structure_placed false)
(script startup cut (begin (camera_control 1) (camera_set cut1 100) (sleep 150) (camera_control 0) ) )
(script startup cut1 (sleep_until (= (device_get_position door) 1) 30) (begin (camera_control 1) (camera_set cut2 100) (sleep 75) (camera_set cut3 100) (sleep 75) (camera_set cut4 100) (sleep 150) (camera_control 0) (show_hud_help_text true) (hud_set_objective_text obj6) (hud_set_help_text obj6) (sleep 150) (show_hud_help_text false) (game_save_totally_unsafe) ) )
(script startup cut2 (sleep_until (= (device_get_position flood) 1) 30) (begin (camera_control 1) (camera_set cut5 100) (sleep 75) (camera_set cut6 100) (sleep 75) (camera_set cut7 100) (sleep 75) (camera_set cut8 100) (sleep 150) (camera_control 0) (ai_place flood_1) (show_hud_help_text true) (hud_set_objective_text obj8) (hud_set_help_text obj8) (sleep 150) (show_hud_help_text false) (game_save_totally_unsafe) ) )
(script startup scriptname (sleep_until (volume_test_objects start (players)) 15) (show_hud_help_text true) (hud_set_objective_text obj1) (hud_set_help_text obj1) (sleep 150) (show_hud_help_text false) )
(script startup scriptname1 (sleep_until (volume_test_objects beach (players)) 15) (show_hud_help_text true) (hud_set_objective_text obj2) (hud_set_help_text obj2) (sleep 150) (show_hud_help_text false) (ai_place beach_c) (set beach_c_placed true) (game_save_totally_unsafe) )
(script startup scriptname2 (sleep_until beach_c_placed) (sleep_until (= (ai_living_count beach_c) 0) 15) (show_hud_help_text true) (hud_set_objective_text obj3) (hud_set_help_text obj3) (sleep 150) (show_hud_help_text false) (game_save_totally_unsafe) (ai_place structure) (set structure_placed true) )
(script startup scriptname3 (sleep_until structure_placed) (sleep_until (= (ai_living_count structure) 0) 15) (show_hud_help_text true) (hud_set_objective_text obj4) (hud_set_help_text obj4) (sleep 150) (show_hud_help_text false) (game_save_totally_unsafe) (activate_team_nav_point_object default player first 0.6) )
(script startup scriptname4 (sleep_until (volume_test_objects computer (players)) 15) (show_hud_help_text true) (hud_set_objective_text obj5) (hud_set_help_text obj5) (sleep 150) (show_hud_help_text false) (game_save_totally_unsafe) (deactivate_team_nav_point_object default first) )
(script startup basicsript (sleep_until (volume_test_objects enter_check (players))15) (ai_place top_c) (game_save_no_timeout) (sound_looping_start levels\c10\music\c10_06 none 1) (sound_looping_set_scale levels\c10\music\c10_06 0.7) )
(script startup basicsript1 (sleep_until (volume_test_objects mid_check (players))15) (ai_place bottom_c) (game_save_totally_unsafe) (sound_looping_set_scale levels\c10\music\c10_06 0.4) (sound_looping_stop levels\c10\music\c10_06) ) _____________________________________________________________________________ I don't know what the problem could be. I'm going to assume that it has to do with that "global" stuff. But I can't be certain.
Thanks. Edited by pepzee on May 8, 2011 at 01:18 PM Edited by pepzee on May 8, 2011 at 01:19 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 8, 2011 02:28 PM
Msg. 2 of 2
I believe the command is this:
(deactivate_team_nav_point_flag "player" first)
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