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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BSP Tag converter... Open edges!

Author Topic: BSP Tag converter... Open edges! (11 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Apr 10, 2011 03:47 PM    Msg. 1 of 11       
Hi, Well a user from this site show me a cool application to convert a .structure_bsp file to .obj file for 3ds max... The problem is that when I try to compile it with tool, tool show me that he canīt update 5 edges, this edges are in the teleporter and i dontīknow how to fix it.

map: danger canyon


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Apr 10, 2011 06:22 PM    Msg. 2 of 11       
I can't tell exactly for this one... but fix it! It may sound awkward, but just make it comply with Halo's rules. Often, it's glass and things like that that cause error.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 11, 2011 10:11 PM    Msg. 3 of 11       
The teleporters on dangercanyon are scenery, are they not?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Apr 12, 2011 07:27 AM    Msg. 4 of 11       
With so few information, it's hard to tell. Would bungie really use scenery for a teleporter?


Georgespartan01
Joined: Nov 1, 2010


Posted: Apr 14, 2011 09:42 PM    Msg. 5 of 11       
The problem is in 3Ds Max! :S If I delete that edges, I got A million of open edges. I donīt know how to fix it!


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 14, 2011 09:44 PM    Msg. 6 of 11       
Weld all vertecies.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 14, 2011 11:31 PM    Msg. 7 of 11       
Quote: --- Original message by: vampire_girl
It's the shader_transparent's, you need to set them to render only.


the shield needs to have the render only symbol.


Georgespartan01
Joined: Nov 1, 2010


Posted: Apr 18, 2011 03:05 PM    Msg. 8 of 11       
I donīt understand about shader transparents! :s I weld the vertices and I donīt fix it


milkkookie
Joined: Aug 10, 2010

:)


Posted: Apr 18, 2011 04:57 PM    Msg. 9 of 11       
toolio?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 18, 2011 05:03 PM    Msg. 10 of 11       
NO. There is a reason why tool spits out those errors and wants you to fix them, because the game has problems with the errors.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 21, 2011 03:03 PM    Msg. 11 of 11       
Shader transparent chicago's and water have "material_name!"

so if your shader tag is plasma,you put in 3ds max plasma!

the ! mark tells halo ce's engine to draw but not to interact with the games physics ieg collision etc.


Also you bsp converter,you should no that the bsp converter changes some things,after converted the bsp no longer retains some of it's old values when it was first made like the sealed world rule,you have to resetup the materials,and add a new skybox.

 

 
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