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Author Topic: HVMT updates (29 messages, Page 1 of 1)
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Alberto
Joined: Mar 6, 2011

Disillusioned by the internet. Getting a life..


Posted: Mar 26, 2011 01:50 AM    Msg. 1 of 29       
You made new thread for nonexistant updates.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Mar 26, 2011 02:17 AM    Msg. 2 of 29       
this thread made me lol


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 26, 2011 03:10 AM    Msg. 3 of 29       
Well, at least this time around you made an attempt to conserve polies. That's good. However, those cliffs are very basic.
Here are some cliff tutorials:
http://hce.halomaps.org/index.cfm?search=cliff+tutorial
Personally, I'd recommend the one by Massacre, as I've watched it and it is quite good. I haven't looked at the other ones.

Also, in addition to watching those tutorials, you should look at real life cliffs. There are several different types of cliffs and your model should reflect the style you are going for. Right now they look more like sand dunes than cliffs (unless that's what you're going for).

In terms of map design, I don't see anything interesting in the center, which is generally a bad thing. If you are planning on adding something later like a building, I should tell you that it's generally better to model the inorganic stuff first (structures, machines, etc) and then from there model the organic stuff (trees, landscape, etc). Just because it's easier to design your organic stuff around the inorganic stuff, because if you have to nudge a few vertices around on the ground to fit it around a structure, it won't be as noticeable as it would be if it was on a building. (I hope I am making sense).
Edited by UnevenElefant5 on Mar 26, 2011 at 03:11 AM


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Mar 26, 2011 12:38 PM    Msg. 4 of 29       
Quote: --- Original message by: ZZR
Quote: --- Original message by: assassinchief105
Please tell me you're kidding.


at least he's trying.

also remember the lame ass box map you made assassin?
wonder why you didn't release that.

your comments should be ignored,as you want to criticize but you can't model shiz.


Cant believe I'm actually saying this but, i agree with assassin, that model is funny looking and the chances of it going in game are slim. I have no issues with HIRALIS, but that model seriously is bad. I can't really model, but i haven't really tried. Not everyone is as skilled in one area of CE. Assassin probably made a dire box, but he is probably skillful in other area's.

To be leader of a team, you have to know your flaws and find members to fill in those gaps. If i were you, I'd keep my models to myself until the time you think that your modeling skills have progressed into something people would like to see more of.

@ZZR - Get Firefox or Google Chrome, and use the automatic spell check on your future posts, your spelling isn't very good when it comes to simple words.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 26, 2011 03:39 PM    Msg. 5 of 29       
Quote: --- Original message by: HIRALIS


non existant u say hmmmm?
the wireframe

Edited by HIRALIS on Mar 26, 2011 at 02:14 AM


Ignoring the fact that the mesh is horrible, do you really think that by tessalating the cliffs and then leaving the edges open like that, then they will be ended?

So, in the center you have two rows of 4 faces, these faces have the cliffs attached which have their faces split up into a further 16 faces. The edges between the original edges of the faces still have triangles going to the middle edge of the mesh... hense the smoothing problems because you have not cut the egdes into the mesh, so you have no control.

Delete it and watch some BASIC tutorials, maybe on hard surface modelling first...


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 26, 2011 05:42 PM    Msg. 6 of 29       
Quote: --- Original message by: HIRALIS

Edited by HIRALIS on Mar 26, 2011 at 02:14 AM
Basically, those triangles in the middle (valley) aren't just triangle, they're polygons. Flatten all the verts along the bottom edges of either cliff.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Mar 26, 2011 11:29 PM    Msg. 7 of 29       
but it will have a lot of detail


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Mar 28, 2011 06:36 AM    Msg. 8 of 29       
Quote: --- Original message by: ZZR
as for spelling,you read it fine so i see no problems. =P


I actually fixed a lot of your spelling errors in the quote, check and compare to your original reply.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 28, 2011 07:47 AM    Msg. 9 of 29       
Quote: --- Original message by: HIRALIS
i'm planning on making it very different to its basic shape. Which all ^ is. So just give crit. but don't go overboard. End of the year it will be finished guaranteed


That's a basic shape?... thats a 30 second model covered in errors. The only crit that can be given is delete and start again.

It wont be finished by the end of the year to a good standard if you carry on like above.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 28, 2011 07:00 PM    Msg. 10 of 29       
Quote: --- Original message by: HIRALIS
gtfo out of my thread okay? and it isn't a 30 second model. To you maybe but not to a newbie when it comes to modelling. 30 minutes is closer thank you. now plz go away and do not attack very new modellers when we don't see any skill done by yourself okay? good


I have full rights to stick around and give constructive crit, and that is what I will do.

And if you say so, anyone else want to him up on that? lmao thank i'm in need of making some new content actually sometime soon.



Edited by anonymous_2009 on Mar 28, 2011 at 07:01 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 28, 2011 07:42 PM    Msg. 11 of 29       
Quote: --- Original message by: anonymous_2009
Ignoring the fact that the mesh is horrible, do you really think that by tessalating the cliffs and then leaving the edges open like that, then they will be ended?

So, in the center you have two rows of 4 faces, these faces have the cliffs attached which have their faces split up into a further 16 faces. The edges between the original edges of the faces still have triangles going to the middle edge of the mesh... hense the smoothing problems because you have not cut the egdes into the mesh, so you have no control.


anonymous_2009 / Hunter has shown work before, and is a really skilled modeler.

http://hce.halomaps.org/index.cfm?fid=5507

http://hce.halomaps.org/index.cfm?fid=5420


This looks like valid criticism to me. Although his criticism isn't sugar coated and served on a silver platter, it remains valid. I really wish people would stop dismissing any unfavorable criticism immediately. I'm sure people are defensive over the work that they've spent a bit of time on, but you must realize that this creates a bit of personal bias towards your own creation. Accepting criticism from another person's perspective is the only way to progress and develop.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 28, 2011 07:43 PM    Msg. 12 of 29       





Happy? Now shut up and listen.


Edit: Thank-you Gamma. :)



Edited by anonymous_2009 on Mar 28, 2011 at 07:44 PM


Alberto
Joined: Mar 6, 2011

Disillusioned by the internet. Getting a life..


Posted: Mar 28, 2011 07:51 PM    Msg. 13 of 29       
Quote: --- Original message by: HIRALIS

full rights yes
but you have not shown anything urself. until then stay out. give crit only if you have models that you have made
and more to the point, give only valid crit.
Edited by HIRALIS on Mar 28, 2011 at 07:35 PM


dud stop troling


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 28, 2011 08:55 PM    Msg. 14 of 29       
Here we go again.
Hunter, telling people to delete their model is in fact not crit, never mind valid crit.
You told him to go watch some modeling tutorials, that is not crit and it is not very helpful either, especially when it comes to making halo bsp's.
You should have told him what tutorials to watch or given him some links.

OP, you should watch hgurus "making a map" tutorial to understand how a basic map works in halo ce.
Then i would advise googling for the beretta-9000-video-tutorial to get the hang of some basic modeling.
After that you can check some tuts at tutorialized.com for more advanced stuff.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 28, 2011 09:11 PM    Msg. 15 of 29       
Quote:
Criticism, like rain, should be gentle enough to nourish a man's growth without destroying his roots.

Frank Howard Clark

Edited by SlappyThePirate on Mar 28, 2011 at 09:12 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 28, 2011 09:28 PM    Msg. 16 of 29       
my first post was valid, 2nd not really. google is there for a reason, im not going to spoon feed him, when it takes a simple search...


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 28, 2011 09:33 PM    Msg. 17 of 29       
lol hunter just won with those pics of his models he just posted


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 28, 2011 09:44 PM    Msg. 18 of 29       
won what?
I am well aware of his modeling.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 28, 2011 09:58 PM    Msg. 19 of 29       
the OP was thinking hunter was "permitted", per say, to give crit on models since he thought hunter wasn't a modeler. But hunter proved him wrong so....


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 28, 2011 10:03 PM    Msg. 20 of 29       
There was no crit given.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 29, 2011 08:08 AM    Msg. 21 of 29       
Quote:
Ignoring the fact that the mesh is horrible, do you really think that by tessalating the cliffs and then leaving the edges open like that, then they will be ended?

So, in the center you have two rows of 4 faces, these faces have the cliffs attached which have their faces split up into a further 16 faces. The edges between the original edges of the faces still have triangles going to the middle edge of the mesh... hense the smoothing problems because you have not cut the egdes into the mesh, so you have no control.


Explanation
Criticism

That is valid crit, as I always say, typically my first post has valid crit, then you cry and get what you see in the last two posts.

There is nothing you can do with that mesh to fix it, as it is modelled wrong... hence the reason I said delete it and watch some tutorials. What is the point in you trying to fix something or make something which you don't know how to do...

Look at the wireframe of the mesh in that video, although the video it's self is not what you want to follow, although its techniques could be implanted into your own modelling techniques. But the wireframe at the end of the video in the top right viewport is how yours should look.
http://vodpod.com/watch/2226143-terrain-modeling-in-3ds-max-3ds-max-tutorial-wingslive

Search the internet for tutorials and watch them, then accept crit even if it doesn't have a little damn cherry on the top.

"delete it and restart, its absolute rubbish" - So, you want me to lie and stop you from progressing and stop you from trying to make it better... Lieing and saying it looks okay does not help anyway, saying the truth as harsh as it is does.



Edited by anonymous_2009 on Mar 29, 2011 at 08:10 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 29, 2011 04:28 PM    Msg. 22 of 29       
Quote: --- Original message by: assassinchief105
People don't like your cri...
Quote:
Do I care? Everyone else lies and says it looks okay, when it dunna so they will not improve...

I dont care if you like me or not because without sounding like im on a high horse, i know people will improve if they listen to me as well as other people as i give HONEST and valid crit.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Mar 29, 2011 05:00 PM    Msg. 23 of 29       
Why do you care if he crits or not? HIRALIS won't improve if he doesn't get crit.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 29, 2011 06:06 PM    Msg. 24 of 29       
Quote: --- Original message by: assassinchief105
Exactly, why do you care about hiralis so much? he doesn't want crit, so DON'T crit.


This is a forum, forum's are here for discussion and information. So I use it for that function instead of just watching and seeing people NOT improve...

He also ASKED for crit, which I gave. And as per usual the same old argument has occurred where child gets upset and defensive and moans, so then I just give harsher crit, why, because he's being an ass.

For example he said something like: "Who are YOU to give me crit".

I WILL crit, as I want to HELP him to improve, if he listens or not I do not care. Seriously, get used to it, why does this pointless argument occur EVERYTIME, damn.

What ever, im done in this.


General Shepherd
Joined: Feb 15, 2011


Posted: Mar 30, 2011 08:58 PM    Msg. 25 of 29       
Quote: --- Original message by: Maniac1000
There was no crit given.


Just admit you're wrong.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Mar 31, 2011 03:02 AM    Msg. 26 of 29       
Quote: --- Original message by: HIRALIS

full rights yes
but you have not shown anything urself. until then stay out. give crit only if you have models that you have made
and more to the point, give only valid crit.
Edited by HIRALIS on Mar 28, 2011 at 07:35 PM


uhhh you don't have to be a skilled modeler to be able to give feedback


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 31, 2011 04:12 AM    Msg. 27 of 29       
Quote: --- Original message by: HaloIsAHorribleGane
Quote: --- Original message by: HIRALIS

full rights yes
but you have not shown anything urself. until then stay out. give crit only if you have models that you have made
and more to the point, give only valid crit.
Edited by HIRALIS on Mar 28, 2011 at 07:35 PM


uhhh you don't have to be a skilled modeler to be able to give feedback


Over the technical aspects you need to know what your talking about really, but anyone can give their opinion of if it looks good or not. So yeahr ^


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Apr 1, 2011 10:39 PM    Msg. 28 of 29       
true as that may be, it is irrelevant. he said "give grit only if you have models that you have made," which I gave a valid response to.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Apr 2, 2011 07:22 PM    Msg. 29 of 29       
have you ever thought that(no offense hiralis) that he might not be able to make better then that, so telling him to delete and start over won't achieve anything.

 

 
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