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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »tool_pro good or bad?

Author Topic: tool_pro good or bad? (15 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Mar 22, 2011 12:13 AM    Msg. 1 of 15       
Its recommended to use tool_pro? Because, it says that you kill the tag limit, but many people says that is bad for your computer?! Its that true? :S


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 22, 2011 01:30 AM    Msg. 2 of 15       
The map will randomly exemption, if you bypass the tag limit.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 22, 2011 02:00 AM    Msg. 3 of 15       
Quote: --- Original message by: Maniac1000
The map will randomly exemption, if you bypass the tag limit.


What will it be exempt from?
XD
lol, you know what he means though.
Edited by eliteslasher on Mar 22, 2011 at 02:01 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 22, 2011 02:05 PM    Msg. 4 of 15       
lol


milkkookie
Joined: Aug 10, 2010

:)


Posted: Mar 22, 2011 04:59 PM    Msg. 5 of 15       
not bad for your computer or anything else it just causes your map to exception (spelling win)
sometimes


Georgespartan01
Joined: Nov 1, 2010


Posted: Mar 22, 2011 05:46 PM    Msg. 6 of 15       
So... My map overpass the tag limit?

Couldn't read map file './toolbeta.map'
WARNING: 1 clusters in structure_bsp levels\las_sirenas\las_sirenas have no bac
ground sound or sound environment.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\las_sirenas\las_sirenas' is 3.04M
tag headers and names are 0.27M
streaming model vertex and index buffers...done
streaming tags.................................done
writing vertex and index buffers...done 11.60M
writing tags...done (3360 tags for 10.56M)
total tag size is 13.59M (9.41M free)
compressing 72.80M...done
successfully built cache file.
Cache pack file bitmaps hits: 788 for 34.36M
Cache pack file bitmaps adds/misses: 168 for 19.97M
Cache pack file sounds hits: 652 for 10.48M
Cache pack file sounds adds/misses: 1524 for 28.41M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M

It will have exceptions my map?
Edited by Georgespartan01 on Mar 22, 2011 at 05:48 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 22, 2011 07:00 PM    Msg. 7 of 15       
Don't use tool pro unless your map size passes over 128mb in size or if you are compiling a UI map file.

(thanks slappy)
Edited by XlzQwerty1 on Mar 22, 2011 at 08:39 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Mar 22, 2011 07:27 PM    Msg. 8 of 15       
Or he's doing a ui?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 22, 2011 09:54 PM    Msg. 9 of 15       
Quote: --- Original message by: XlzQwerty1

Don't use tool pro
This is the only part of your statement that people should follow. The tag limit is there for a reason. If you go over it the game will not run the map properly since it is the GAME not Tool that has the limit. Tool just makes sure you stay within the limit that the game will support.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 26, 2011 11:57 AM    Msg. 10 of 15       
Tool Pro still has its uses. Like if you have to many tags in your tag folder you can use Tool Pro to compile models and sounds.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Mar 26, 2011 03:34 PM    Msg. 11 of 15       
Quote: --- Original message by: MatthewDratt
Tool Pro still has its uses. Like if you have to many tags in your tag folder you can use Tool Pro to compile models and sounds.


Wow, I never knew that, are you serious?

EDIT:
It won't have any differences from the original tool compilation will it?
Edited by XlzQwerty1 on Mar 26, 2011 at 03:35 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 27, 2011 10:56 PM    Msg. 12 of 15       
Quote: --- Original message by: XlzQwerty1

Quote: --- Original message by: MatthewDratt
Tool Pro still has its uses. Like if you have to many tags in your tag folder you can use Tool Pro to compile models and sounds.


Wow, I never knew that, are you serious?

EDIT:
It won't have any differences from the original tool compilation will it?
Edited by XlzQwerty1 on Mar 26, 2011 at 03:35 PM


Yes
No


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 28, 2011 06:28 AM    Msg. 13 of 15       
In my experience, the purpose of tool pro isn't to compile maps that are over the tagsize limit in order to play them; doing so would cause it to exception usually upon startup, and it is only useful when you want to compile a map above the tagsize limit, then open it up in HEK+ so you can search for and weed out redundant or unnecessary tags and such


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 29, 2011 08:56 PM    Msg. 14 of 15       
Quote: --- Original message by: mastur cheef
what would happen if you compile a UI map with tool pro and its tag limit is surpassed. will halo exception at startup?
Tool pro has error checking hacked out of the program which is stupid since the error checking like tag size limit is required for the game engine to safely run the map cache file for for the complier. What good is a complied map that can't run in the game engine?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 29, 2011 09:09 PM    Msg. 15 of 15       
Again, some of the limits can by bypassed up to some level without problem. As far as my tests go, bypassing tag limit Never worked. On the other end, using tool_pro to compile maps with a bigger cache size is ''often'' fine. You'll have to test, i'd say 1/4 maps i compiled to be ''bigger'' exceptionned and the 3/4th worked seamlessly.

 

 
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