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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »can someone help me with my script ?

Author Topic: can someone help me with my script ? (3 messages, Page 1 of 1)
Moderators: Dennis

mapzy18
Joined: Jul 18, 2010

Sup.


Posted: Feb 4, 2011 02:06 AM    Msg. 1 of 3       
hey i'm writing this script and im new to scripting. my intentions are when you walk into the triggers it deactiviates the old nav and activates the new..... can anyone tell me the problem, any help apriciated.

(script startup basicscript2
(sleep_until (volume_test_objects trigger21 (players))1)
(deactivate_team_nav_point_flag player nav_1)
(activate_team_nav_point_flag default player nav_2 .6)

(sleep_until (volume_test_objects trigger31 (players))1)
(deactivate_team_nav_point_flag default nav_2)
(activate_team_nav_point_flag default player nav_3 .6)

(sleep_until (volume_test_objects trigger41 (players))1)
(deactivate_team_nav_point_flag default nav_3)
(activate_team_nav_point_flag default player nav_4 .6)

(sleep_until (volume_test_objects trigger51 (players))1)
(deactivate_team_nav_point_flag player nav_4)
(activate_team_nav_point_flag default player nav_5 .6)
)


help please

ohhh the nav1 trigs on another script but nav1 works fine.. but the rest im having problems with.
Edited by mapzy18 on Feb 4, 2011 at 02:07 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Feb 4, 2011 03:32 AM    Msg. 2 of 3       
Here you go:

(script startup basicscript2
(sleep_until (volume_test_objects trigger21 (unit (list_get (players)0)))1)
(deactivate_team_nav_point_flag player nav_1)
(activate_team_nav_point_flag default player nav_2 .6)
(sleep_until (volume_test_objects trigger31 (unit (list_get (players)0)))1)
(deactivate_team_nav_point_flag default nav_2)
(activate_team_nav_point_flag default player nav_3 .6)
(sleep_until (volume_test_objects trigger41 (unit (list_get (players)0)))1)
(deactivate_team_nav_point_flag default nav_3)
(activate_team_nav_point_flag default player nav_4 .6)
(sleep_until (volume_test_objects trigger51 (unit (list_get (players)0)))1)
(deactivate_team_nav_point_flag player nav_4)
(activate_team_nav_point_flag default player nav_5 .6)
)


I think the problem was your player reference. This fix is for singleplayer. If you want a fix for multiplayer, create a global for player number and make it switch continuously. Then reference the value of that global in your scripts.


mapzy18
Joined: Jul 18, 2010

Sup.


Posted: Mar 29, 2011 06:51 PM    Msg. 3 of 3       
ohhh yh forgot to reply.... thanks this script did help alot :D

 

 
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