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Author Topic: [WIP] Midship Firefight (87 messages, Page 1 of 3)
Moderators: Dennis

Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 02:12 AM    Msg. 1 of 87       
Well i'm thinking of doing a firefight on Midship, the latest version by DSalimander ( the map was called midsali).

I think i have sorted out a way to spawn the ai in the open without making the firefight...noobish.

You will play as an elite that has been betrayed by the Covenant. The Covenant are trying to kill you...and...um...you wouldn't like that very much. Need some help on the story

The tags i will use are mainly Covenant, such as the energy sword, carbine, pr, plasma pistol, needler etc.

I might place a few dead marines around the map with frag grenades and human weapons next them. Yes? No?

And should there be an earning system for the weapons or just a few placed around the map that respawn after, say, every two waves?

For enemies I was thinking h2 or h3 grunts, h3 jackals (which i do not have) blah. Should i use brutes instead of elites, elites instead of brutes, elites and brutes?]

I don't think buggers would work out on this map. Should they be in or out?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 26, 2011 02:22 AM    Msg. 2 of 87       
Do you really need a story for Firefight? Firefight in my mind has always been an arcade variant of Halo, the story has nothing to do with it.

Just make it, if the reason your (re)making this is because you didn't like something just fix that.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 02:43 AM    Msg. 3 of 87       
Well i kinda need a reason why its covenant verse covenant


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 26, 2011 03:28 AM    Msg. 4 of 87       
The Sangheili ex-Shipmaster Si'ri Nathome has been cast down from the Covenant military, known as a heretic to many and a traitor to his comrades for his beliefs. Now he must do battle with the very unit he commanded with valor...


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 03:30 AM    Msg. 5 of 87       
very nice...

So brutes or elites?

I'm thinking elites...


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 26, 2011 04:12 AM    Msg. 6 of 87       
Quote: --- Original message by: Muscl3r
Well i kinda need a reason why its covenant verse covenant


What difference does that bring to gameplay? Unless you are planning on changing the mechanics all your really doing is turning the MC model into an Elite.

If your not changing the game mechanics you could make the player model Barney and no one would question it! Though they might question you...
Edited by YakZSmelk on Feb 26, 2011 at 04:13 AM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 04:44 AM    Msg. 7 of 87       
...
Brutes and elites??


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 26, 2011 04:50 AM    Msg. 8 of 87       
Quote: --- Original message by: Muscl3r
...
Brutes and elites??


The more the merrier! Throw Flood in also!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 26, 2011 07:56 AM    Msg. 9 of 87       
Seriously, stop taking multiplayer maps NOT DESIGNED FOR FIREFIGHT and making them into one. In the long run, its really not going to work out.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 26, 2011 07:59 AM    Msg. 10 of 87       
I think firefight maps should be modeled from 0.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Feb 26, 2011 08:02 AM    Msg. 11 of 87       
Quote: --- Original message by: Muscl3r
Well i kinda need a reason why its covenant verse covenant

Easy, you're the commander of a covvie cruiser, the crew is made up of brutes, jackals, and grunts, and 3 squads of 7 elites. The brutes (being themselves) backstab you halfway throughout a pursuit of a human spaceship, while 2 of the elite squads were sleeping about half a ship away from you. So now you're stuck in the "Midship" part of the cruiser, holding out with the help of the one squad of elites that were with you. The other squads will arrive during later waves.

Don't put human weapons. The brute weapons are similar enough, just adjust them to be a bit more similar, and for nades, have the Plasma, and an Spike or Firebomb. In the beginning cutscene, you killed a brute and got his Spiker, so you start off with it and your Carbine. Plasma rifles only appear in the hands of your fellow elites, though ofc you can nab them after they die.

After a set amount of waves have the level actually end (yes I know it's unlike Firefight to do that) because there's no logic in the ship containing infinite crew members. Or you can have boarding craft attach to windows and let enemies in every now and then.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 26, 2011 08:16 AM    Msg. 12 of 87       
First question: Would you like this to be a good firefight map?

Well, I hope you do. Here's some critique on your ideas so far.

Well, you want to have a covenant based map where you fight off covenant and play as an elite. Sounds good, but the only real relevant information that you need at the moment then is that its a covenant map. Since a firefight map is only gameplay, only work on the gameplay at the moment. It's good to have a general idea of what you want and why, and you do.

You first need to make a level concept that will be fun. Reusing Midship isn't fun. Here's why: First of all, Midship dosen't offer anything new to the table. Even if you were to throw new weapons into it, you'd still be running around the same layout and know where to go. Second, its sooo tight coordiors. This is pretty horrible to spawn guys in if you ask me, and your not going to get much variety out of it at all.

Take a look at this that I made a long time ago. It was based around the "Generator Defense" that Bungie had during the Halo Reach beta. I was attempting to get in CE, but I quickly lost interest when my idea's went elsewhere. Even though it was designed around that gametype, it can still be used for the firefight idea:



My concept has more then just a firefight in it as well you see, which makes it more interesting. It has a main objective that adds a bit more, which is to protect the Bomb at the back of the human side. You can also call in weapon drops, which drop down random weapons when available. Now if this was a firefight, I'd also allow the player to call in reinforcements.

This is just basic conceptualizing, I suggest you do the same. Make something interesting with the idea's you have now, chances are if you work harder at something its going to be better.
Edited by Higuy on Feb 26, 2011 at 08:18 AM


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Feb 26, 2011 02:53 PM    Msg. 13 of 87       
Dude, they don't work out. I would know.
Edited by gruntpowered on Feb 26, 2011 at 02:54 PM


Nickster5000
Joined: Dec 11, 2010


Posted: Feb 26, 2011 02:58 PM    Msg. 14 of 87       
Quote: --- Original message by: Kuwabara
ideas is not progress


Ideas is progress. In my opinion, you need ideas to continue. imagine if you didnt have any baseline to start on. this is considered a progress.


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Feb 26, 2011 03:28 PM    Msg. 15 of 87       
Quote: --- Original message by: Muscl3r
very nice...

So brutes or elites?

I'm thinking elites...



uhhh idea.... your an elite. vs the brutes... takes place rite after the events of h2.. brutes are invading the ship. ur an elite. deffend.


edit: use buggers that would be intese on this map
Edited by roviet1337 on Feb 26, 2011 at 03:30 PM


TehArtyom
Joined: Jan 8, 2011

:)


Posted: Feb 26, 2011 03:34 PM    Msg. 16 of 87       
Quote: --- Original message by: gruntpowered

Dude, they don't work out. I would know.
Edited by gruntpowered on Feb 26, 2011 at 02:54 PM


??What are you even talking about?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 26, 2011 03:35 PM    Msg. 17 of 87       
Quote: --- Original message by: goldkilla88
You could make the "Bomb" a destructible piece of Cove scenery. Then when/if it is destroyed by the Brute Covenant, It will make the game restart via scripting. So it is basically a Generator Defense like scenario.

Ship-master - "The Brutes must not be allowed to take our engines offline! Die holding them back if you have to!"

Could be recorded and edited, then said at the start of the Game. Then a few seconds after, "Firefight!" Or vice-versa but with "Firefight" being said in an Elite tone. (Get Audacity, you can change up the voices with that.)


The point of my post was not to copy it, but to rather think outside the box than create something that has been created millions of times.


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Feb 26, 2011 04:01 PM    Msg. 18 of 87       
Quote: --- Original message by: Muscl3r
Well i'm thinking of doing a firefight on Midship, the latest version by DSalimander ( the map was called midsali).

I think i have sorted out a way to spawn the ai in the open without making the firefight...noobish. [good]

You will play as an elite that has been betrayed by the Covenant. The Covenant are trying to kill you...and...um...you wouldn't like that very much. Need some help on the story

The tags i will use are mainly Covenant, such as the energy sword, carbine, pr, plasma pistol, needler etc. [good, nbody ever uses a swond on firefight maps around here and it would be a good addition but make it expire ofcourse]

I might place a few dead marines around the map with frag grenades and human weapons next them. Yes? No? [yes this would make for more interesting gameplay. but i would have them get killed by the brutes as they spawn in (try and make doors for entry points?)]

And should there be an earning system for the weapons or just a few placed around the map that respawn after, say, every two waves? [around the map with respawn times, points system phails]

For enemies I was thinking h2 or h3 grunts, h3 jackals (which i do not have) blah. Should i use brutes instead of elites, elites instead of brutes, elites and brutes?] [dont use h2 grunts, they are WAY too over used]

I don't think buggers would work out on this map. Should they be in or out?
[keep the buggers they would be SUPER fun because there are places for you to hide]


goldensnake22
Joined: Oct 10, 2010

sexy singers and serial daters eat popcorn


Posted: Feb 26, 2011 04:34 PM    Msg. 19 of 87       
just dont ruin it! make it even like grunts more grunts jackles grunt more jackles and grunts then 1 elite and so on and so on!


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 05:20 PM    Msg. 20 of 87       
I believe General Shephards idea for the story is the best so I've started making it. There will be elites and brutes. I'm going to make two sets (2 sets=6 rounds=30 waves) and so far i've done the ai for two rounds. Umm
There is a big prblem tho with the cutscene which stuffs up the whole thing, might make a thread and an xfire vid of what happens


General Shepherd
Joined: Feb 15, 2011


Posted: Feb 26, 2011 06:31 PM    Msg. 21 of 87       
Deploy all-Brute waves at random intervals. The one thing that I've noticed with Firefights having Brutes is that it's the same damn thing every single wave.

1: Brute and Elite
2:Brute(s) and Elite(s)
3 Brutetastic, Elitetacular

Elites are more fun to fight, but easier to defeat. I would recommend against having a combination of both in any specific wave, but rather releasing a pack of brutes without warning to flush the player out of any chokepoints on the map.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 26, 2011 08:04 PM    Msg. 22 of 87       
Fixed the retarded cutscene i think. testing now.

Gonna have elites and brutes

Scratch that. The cutscene is still being gay. Big problem after the cutscene the camera just sits there and u can't do anything
Edited by Muscl3r on Feb 26, 2011 at 08:11 PM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Feb 26, 2011 09:39 PM    Msg. 23 of 87       
Quote: --- Original message by: 2L8
Quote: --- Original message by: Kuwabara
u should play as a badass brute wit a gravity hammer
and to make it easier the map shud be a narrow hall way
this way you can play hours witout dying or runnin for ur life

That has to be one of the worst ideas ever for a firefight.

NOOOOO!!! HE'S BACK AGAIN!!!


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Feb 26, 2011 11:20 PM    Msg. 24 of 87       
Quote: --- Original message by: Kuwabara
Quote: --- Original message by: ODST_Nick
Quote: --- Original message by: Kuwabara
ideas is not progress


Ideas is progress. In my opinion, you need ideas to continue. imagine if you didnt have any baseline to start on. this is considered a progress.

shut it idiot
war can be many thangs... but in this universe, war can be anythang
lmfao!


Quote: --- Original message by: 2L8
Quote: --- Original message by: Kuwabara
u should play as a badass brute wit a gravity hammer
and to make it easier the map shud be a narrow hall way
this way you can play hours witout dying or runnin for ur life

That has to be one of the worst ideas ever for a firefight.

shut up cos my opinion is greatar then urs


You need to can it and realize a few things.

A: Your spelling is horrible. Get Google Chrome if you CBA'd to spell correctly.

B: Playing as a Brute Chieftain with a Gravity Hammer (which is an insta-kill weapon) is useless as the gameplay will be too easy (for the player)

C: You obviously haven't played Firefight on ODST/Reach if you're giving out ideas like that.

D: The world doesn't revolve around you.

ANYways, if you plan on making a Covenant Firefight map, I suggest using a larger arena (like the Truth and Reconciliation's hanger bay), or making your own map.

If you do use the TnR's hanger bay, then you could have Spirit dropships entering through the bay doors and dropping off troops on the first/second floors, with alternating dropships depositing troops on either floor for a bit more variety.

You'd have to find out the best spot(s) for (re)spawning before/during the match as well. The TnR should allow for many varieties of weapons to be used (sniper weapons would be limited, of course), and you would have to figure out where to have a cache of weapons stashed for the player, and whether the player will have allies assisting him/her.


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Feb 26, 2011 11:26 PM    Msg. 25 of 87       
Quote: --- Original message by: TehArtyom
Quote: --- Original message by: gruntpowered

Dude, they don't work out. I would know.
Edited by gruntpowered on Feb 26, 2011 at 02:54 PM


??What are you even talking about?

I tried this countless times. Mabey someone els might be able to do this.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Feb 27, 2011 12:06 AM    Msg. 26 of 87       
Quote: --- Original message by: goldkilla88
You could make the "Bomb" a destructible piece of Cove scenery. Then when/if it is destroyed by the Brute Covenant, It will make the game restart via scripting. So it is basically a Generator Defense like scenario.
Quote: --- Original message by: gruntpowered
Dude, they don't work out. I would know.
Edited by gruntpowered on Feb 26, 2011 at 02:54 PM
I think he means that.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 12:09 AM    Msg. 27 of 87       
http://www.xfire.com/video/41ee1a/

I am pissed off. No matter what i do i cannot fix this. I even changed the cutscene to have less cam points and still the same thing


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 01:27 AM    Msg. 28 of 87       
ok tried that and it didn't work. It seems the player isn't even being placed. The player should be visible in the cutscene (should be on the top platform) but just isn't there.

http://www.xfire.com/video/41f395/

Updated cutscene still not working

Script:

(script startup start_cutscene
(fade_out 1 1 1 0)
(player_enable_input 0)
(sound_impulse_predict sound\halo_reach_dialog\firefight true)
(sound_looping_start sound\music\Reach\Oni_Swordbase\oni_swordbase none 1)
(camera_control 1)
(sleep 60)
(cinematic_start)
(cinematic_show_letterbox 1)
(camera_set cam1 30)
(sleep 30)
(fade_in 1 1 1 30)
(sleep 60)
(camera_set cam2 60)
(sleep 60)
(camera_set cam3 45)
(sleep 45)
(camera_set cam4 45)
(sleep 45)
(camera_set cam5 45)
(sleep 45)
(camera_set cam6 60)
(sleep 60)
(fade_out 1 1 1 60)
(cinematic_stop)
(sleep 60)
(camera_control 0)
(player_camera_control 1)
(fade_in 1 1 1 30)
(sleep 30)
(player_enable_input 1)
(sleep 30)
(sound_impulse_start sound\halo_reach_dialog\firefight none 1)
(sound_impulse_predict sound\halo_reach_dialog\reinforcements true)
(sleep 300)
(ai_place wave1)
(sleep_until (= (ai_living_count wave1) 0))
(sound_impulse_predict sound\halo_reach_dialog\reinforcements true)
(sleep 100)
(sound_impulse_start sound\halo_reach_dialog\reinforcements none 1)
(garbage_collect_now)
(rasterizer_decals_flush)
(sleep 200)
(wake firefight2)
)

update: Think i have fixed teh player starting location. It was set to ctf. Testing in a sec. Cutscene is probably still screwed but i might get someone to do custom anims or something.
Edited by Muscl3r on Feb 27, 2011 at 02:02 AM


Phantom 117
Joined: Feb 5, 2011

There are snakes in Myanus


Posted: Feb 27, 2011 02:33 AM    Msg. 29 of 87       
the script looks fine...


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 02:33 AM    Msg. 30 of 87       
Success!

I have fixed the cutscene...well kinda...

http://www.xfire.com/video/41f403/


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Feb 27, 2011 02:41 AM    Msg. 31 of 87       
Looks good - you just need a slightly wider variety of weapons in there (along with more scenery, as you said), and I think you can begin work on a final make!


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 02:45 AM    Msg. 32 of 87       
Ok so on the map there are:

Brute Plasma Rifles
Plasm Rifles
Plasma Pistols
Needlers
Carbines
Beam rifle

a needle rifle would be really cool for this map

and i f i can fix the energy sword i got from containment then that'll go in too.

What other weapons could I put in?


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 27, 2011 03:18 AM    Msg. 33 of 87       
Before you add in any more, please... fix the brute plasma rifle effects... I cant stand playing a mod where people dont bother to make all the effects for their weapons look right :P
Edited by Bobblehob on Feb 27, 2011 at 03:21 AM


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Feb 27, 2011 03:56 AM    Msg. 34 of 87       
sure. How do i fix it?


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 27, 2011 04:07 AM    Msg. 35 of 87       
Quote: --- Original message by: Muscl3r
sure. How do i fix it?


Go into the effects tags and edit the colors, or extract the bitmaps and edit them, also change the color of the light volume...

 
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