
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 27, 2011 04:12 AM
Msg. 36 of 87
Quote: --- Original message by: Kuwabara the brute riffle doest shot blue bolt u idiot *sigh* what do u take me for? A retard? U don't think i know that a red plasma rifle shoots red??? U don't think I know that a red bolt shoot be red when it hits something not blue, as i have stated in the description of my last vid? @Bobblehob Okay thanks i will work on it. What other weapons should i add?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 27, 2011 04:22 AM
Msg. 37 of 87
make me a decent one if u want it in this firefight
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 27, 2011 04:40 AM
Msg. 38 of 87
hey, that'd be handy. There are no decent grav hammers out ther (that i know of) so if i added one it would be crap and ruin the rest of it.
Any other weapons?
Came up with a cool idea.
At the start you can choose from 3 loadouts:
energy sword and plasma rifle carbine and plasma pistol beam rifle and needler
and when u die u can choose ur loadout again, like reach, and u can choose ur spawn point, also like reach. I believe the spawn point part will be the easier to script. Edited by Muscl3r on Feb 27, 2011 at 05:04 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 27, 2011 08:10 AM
Msg. 39 of 87
Cutscenes pretty bad, at least make it more fluent.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 27, 2011 01:04 PM
Msg. 40 of 87
I know, it was the first time i could actually get the cutscene to work when i recorded it on xfire. It was only a one day effort. My main focus is to get the ai done then fix the fail cutscene, then script in the loadouts and a sexy new lives script
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Feb 27, 2011 02:10 PM
Msg. 41 of 87
Quote: --- Original message by: Muscl3r sure. How do i fix it? Rip a BPR from a CMT map.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Feb 27, 2011 05:05 PM
Msg. 42 of 87
Quote: --- Original message by: UBE ChiefQuote: --- Original message by: Muscl3r sure. How do i fix it? Rip a BPR from a CMT map. Or how about you don't
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Feb 27, 2011 05:57 PM
Msg. 43 of 87
Quote: --- Original message by: HiguyFirst question: Would you like this to be a good firefight map? Well, I hope you do. Here's some critique on your ideas so far. Well, you want to have a covenant based map where you fight off covenant and play as an elite. Sounds good, but the only real relevant information that you need at the moment then is that its a covenant map. Since a firefight map is only gameplay, only work on the gameplay at the moment. It's good to have a general idea of what you want and why, and you do. You first need to make a level concept that will be fun. Reusing Midship isn't fun. Here's why: First of all, Midship dosen't offer anything new to the table. Even if you were to throw new weapons into it, you'd still be running around the same layout and know where to go. Second, its sooo tight coordiors. This is pretty horrible to spawn guys in if you ask me, and your not going to get much variety out of it at all. Take a look at this that I made a long time ago. It was based around the "Generator Defense" that Bungie had during the Halo Reach beta. I was attempting to get in CE, but I quickly lost interest when my idea's went elsewhere. Even though it was designed around that gametype, it can still be used for the firefight idea: My concept has more then just a firefight in it as well you see, which makes it more interesting. It has a main objective that adds a bit more, which is to protect the Bomb at the back of the human side. You can also call in weapon drops, which drop down random weapons when available. Now if this was a firefight, I'd also allow the player to call in reinforcements. This is just basic conceptualizing, I suggest you do the same. Make something interesting with the idea's you have now, chances are if you work harder at something its going to be better. Edited by Higuy on Feb 26, 2011 at 08:18 AM Hmm, I just realized that all of the firefight maps out have used a previous map. Nobody made their own BSP, except for Mooseguy when he was doing Descent.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Feb 27, 2011 11:21 PM
Msg. 44 of 87
Quote: --- Original message by: BobblehobQuote: --- Original message by: UBE ChiefQuote: --- Original message by: Muscl3r sure. How do i fix it? Rip a BPR from a CMT map. Or how about you don't We can if we want to. CMT said that we (as map makers/modders) can use their content. Plus, it looks better than the one that he's currently using (which, as he said, is just a retexture of the Halo 1 PR).
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Feb 27, 2011 11:54 PM
Msg. 45 of 87
Quote: --- Original message by: Muscl3rhttp://www.xfire.com/video/41ee1a/I am pissed off. No matter what i do i cannot fix this. I even changed the cutscene to have less cam points and still the same thing starting in the middle of the map has got to be the worst freaking idea from any tactical standpoint
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 28, 2011 01:02 AM
Msg. 46 of 87
Quote: --- Original message by: Spartan 279 lol umm muscler looks nice except change fp to elie (extract from ruinas) the bpr is just a retextured halo 1 pr lol umm zigs sword is fine. It only collapses after enegy is over, its not a major bug. Just use it I'm getting to the fp, i want to get the ai done first to get the whole thing functional then worry about the extras the sword doesn't work for some reason on my pc, so i can't just use it. @UBE Chief I'm using odstmts brute pr, not cmt's cos of the corrupt shader that my one has. @HIAHG I only moved the start location for the cutscene to see if the player was spawning, which they weren't, which lead me to fix the problem. I'm going to put in multiple spawn locations when the ai is done
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Feb 28, 2011 01:11 AM
Msg. 47 of 87
Quote: --- Original message by: Muscl3r @UBE Chief I'm using odstmts brute pr, not cmt's cos of the corrupt shader that my one has.
Rip it from one of my latest maps then - the tags aren't corrupted. You can also nab a beta of the Plasma Repeater from The_Library (MP convert of c20) if you want as well.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 28, 2011 01:27 AM
Msg. 48 of 87
cool but i will be fixing ours and using it.
So there are not other tags requested to be added?
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Feb 28, 2011 03:02 AM
Msg. 49 of 87
Plasma Repeater? My beta version of it is available in The_Library - all you have to do is rip it.
But in reality it's just a modded version of CMT's PR :x
Ah well, at least it still work like it (with the exception that you can't discharge the built-up heat within).
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Feb 28, 2011 03:59 AM
Msg. 50 of 87
Is the model an actual plasma repeater or is it just a pr that shoots fast and runs out quick?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 1, 2011 07:03 AM
Msg. 51 of 87
sigh, is it the model a plasma repeater that has all the things of a pr or is it cmt's pr that now shoots really fast?
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 1, 2011 10:37 AM
Msg. 52 of 87
I've modified it to fire similarly to Reach's Plasma Repeater. Nothing more.
Breaking that down:
Fires fast at first, then slows down after five (or so) seconds of continuous fire.
Does not overheat.
Will continue to fire until the battery is drained.
Will spool back up if unfired for five (or so) seconds.
I can't replicate the Plasma Repeater's heating cycle, so that'll have to do.
Essentially a reversed version of a regular Plasma Rifle.
But yes, it just has CMT's textures, particle effects, etc., along with the regular PR model and collision model. Nothing fancy, just a mod.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 1, 2011 06:49 PM
Msg. 53 of 87
friendly advice: If you are going to use the ODST FP hands, then use a matching biped as the default biped and ODST hands don't work well together :) Unless you intend to make it this way.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 2, 2011 02:20 AM
Msg. 54 of 87
Iwill be using cmt's elite fp and the biped will be an equally as sexy ultra if i can find one
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Mar 2, 2011 06:05 AM
Msg. 55 of 87
Just remember Ultras caonically have 3x normal shield strength. Get a Zealot.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 3, 2011 05:05 AM
Msg. 56 of 87
Yeah i was gonna increase the shields and not have any health packs (cos there is only human ones) and instead have regenerating health
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Phantom 117
Joined: Feb 5, 2011
There are snakes in Myanus
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Posted: Mar 4, 2011 04:18 AM
Msg. 57 of 87
Updates?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 4, 2011 04:20 AM
Msg. 58 of 87
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Mar 4, 2011 11:17 PM
Msg. 59 of 87
Just hope you actually release the damn thing. Have a door or somehing where enemies pop out, w/e you do don't make them just "appear".
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 4, 2011 11:47 PM
Msg. 60 of 87
Theres going to be teleportation sounds where they teleport to and possibly the co-op teleport affect which will require a few thousand cutscene flags
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Mar 4, 2011 11:53 PM
Msg. 61 of 87
sounds like it would cause a lot of lag.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 12:02 AM
Msg. 62 of 87
...yeah. idk how i could get it to work to appeal to everyone
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Sparbiter
Joined: Feb 1, 2011
Master Chief. Always...
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Posted: Mar 5, 2011 01:27 AM
Msg. 63 of 87
I don't think a "Midship Firefight" would even work well. But I'll see what it will turn out like when it's released. And I will try it when it's out! EDIT: I LOL'd at the last video. Anyway, based on these videos, it seems to actually work well... Edited by Sparbiter on Mar 5, 2011 at 02:10 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 02:17 AM
Msg. 64 of 87
I don't know what happened with that grunt. I need to add more cover to the map otherwise the player is screwed
Can someone plz post to bring this back to the top for me to post something important? Edited by Muscl3r on Mar 6, 2011 at 12:05 AM
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Phantom 117
Joined: Feb 5, 2011
There are snakes in Myanus
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Posted: Mar 6, 2011 12:07 AM
Msg. 65 of 87
There you go
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 6, 2011 12:10 AM
Msg. 66 of 87
Here is my crazy new lives script. I have included some commands to prevent spawn killing. Note that the script hasn't been tested yet and probly won't work
(script static spawnscript (show_hud_help_text false) (object_cannot_take_damage (players)) (sleep 60) (object_teleport (unit (list_get (players) 0)) start) (fade_in 1 1 1 30) (player_camera_control 1) (sleep 180) (object_can_take_damage (players)) )
(script continuous life_lost (set cheat_deathless_player true) (sleep_until (<= (unit_get_health (unit (list_get (players) 0))) 0.01) 1)
(player_enable_input false) (fade_out 1 0 0 15) (sleep 30) (set lives (- lives 1)) (object_teleport (unit (list_get (players) 0)) hide) ((if (= (unit_has_weapon player0 plasma_rifle) true))(player_add_equipment
(unit (list_get (players) 0)) plasma_rifle false)) ((if (= (unit_has_weapon player0 plasma_pistol) true))(player_add_equipment
(unit (list_get (players) 0)) plasma_pistol false)) ((if (= (unit_has_weapon player0 needler_blue) true))(player_add_equipment
(unit (list_get (players) 0)) needler_blue false)) ((if (= (unit_has_weapon player0 carbine) true))(player_add_equipment (unit
(list_get (players) 0)) carbine false)) ((if (= (unit_has_weapon player0 beam_rifle) true))(player_add_equipment (unit
(list_get (players) 0)) beam_rifle false)) (sleep 60) (player_action_test_reset) (sleep 30) (player_inable_input 1) (show_hud_help_text true) (hud_set_help_text obj11) (hud_set_objective_text obj11) (((if (= (player_action_test_action) true))(player_add_equipment (unit (list_get
(players) 0)) loadout1 true))(then (wake spawnscript)) (((if (= (player_action_test_jump) true))(player_add_equipment (unit (list_get
(players) 0)) loadout2 true))(then (wake spawnscript)) (((if (= (player_action_test_zoom) true))(player_add_equipment (unit (list_get
(players) 0)) loadout3 true))(then (wake spawnscript)) ) Edited by Muscl3r on Mar 6, 2011 at 12:11 AM
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Phantom 117
Joined: Feb 5, 2011
There are snakes in Myanus
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Posted: Mar 6, 2011 12:13 AM
Msg. 67 of 87
wow
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 6, 2011 12:14 AM
Msg. 68 of 87
Either notepad or this site screwed it up a bit when i pasted it into my post. Added more cover to the map and got the health regeneration script going too
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 16, 2011 01:08 AM
Msg. 69 of 87
any progress?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 20, 2011 05:06 AM
Msg. 70 of 87
mainly working on fixing the lives script and loadouts script at the moment. Then will finish the ai and cutscene and release a beta. Can't get h3 containments energy sword to go :(
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