A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Sapien crashes when loading a campaign scenario

Author Topic: Sapien crashes when loading a campaign scenario (8 messages, Page 1 of 1)
Moderators: Dennis

Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 29, 2016 01:54 PM    Msg. 1 of 8       
Did I miss any tags ? I am using the latest Halo Ce Campaign resources shown here https://onedrive.live.com/?id=41DF5C16DBA4CA20%21554&cid=41DF5C16DBA4CA20


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 29, 2016 02:00 PM    Msg. 2 of 8       
Quote: --- Original message by: Halo305sparts
Did I miss any tags ? I am using the latest Halo Ce Campaign resources shown here https://onedrive.live.com/?id=41DF5C16DBA4CA20%21554&cid=41DF5C16DBA4CA20


Find your debug.txt delete it or back it up.

Open sapien again, let crash re-open your new debug.txt and it should give you a list of what can't be loaded due to missing or corrupt files.

If you can't decipher it, post it here but make sure what you post only pertains to your current crash which Is why I reccommemd you delete your debug and to start afresh.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 29, 2016 02:32 PM    Msg. 3 of 8       
03.29.16 14:35:56 sapien pc 01.00.00.0609 ----------------------------------------------
03.29.16 14:35:56 reference function: _write_to_error_file
03.29.16 14:35:56 reference address: 401b13
03.29.16 14:35:56 Couldn't read map file './sapienbeta.map'
03.29.16 14:35:56 CreateDevice succeeded with refresh rate = 0
03.29.16 14:35:56 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.29.16 14:35:57 Increasing sound decompression buffer size to 1048576 bytes
03.29.16 14:35:57 tag data 'hs_syntax_data_definition' too large.
03.29.16 14:35:57 failed to load scenario tag 'levels\a10\a10'
03.29.16 14:35:57 need to get the following tags:
03.29.16 14:35:57
03.29.16 14:35:57 game_load() failed.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 29, 2016 02:52 PM    Msg. 4 of 8       
Quote: --- Original message by: Halo305sparts
03.29.16 14:35:56 sapien pc 01.00.00.0609 ----------------------------------------------
03.29.16 14:35:56 reference function: _write_to_error_file
03.29.16 14:35:56 reference address: 401b13
03.29.16 14:35:56 Couldn't read map file './sapienbeta.map'
03.29.16 14:35:56 CreateDevice succeeded with refresh rate = 0
03.29.16 14:35:56 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.29.16 14:35:57 Increasing sound decompression buffer size to 1048576 bytes
03.29.16 14:35:57 tag data 'hs_syntax_data_definition' too large.
03.29.16 14:35:57 failed to load scenario tag 'levels\a10\a10'
03.29.16 14:35:57 need to get the following tags:
03.29.16 14:35:57
03.29.16 14:35:57 game_load() failed.


Are you Using OS?


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 29, 2016 03:08 PM    Msg. 5 of 8       
no its the normal map :O https://onedrive.live.com/?id=41DF5C16DBA4CA20%21554&cid=41DF5C16DBA4CA20 i got the error free campaign from here
Edited by Halo305sparts on Mar 29, 2016 at 03:14 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 29, 2016 03:26 PM    Msg. 6 of 8       
Quote: --- Original message by: Halo305sparts

no its the normal map :O https://onedrive.live.com/?id=41DF5C16DBA4CA20%21554&cid=41DF5C16DBA4CA20 i got the error free campaign from here
Edited by Halo305sparts on Mar 29, 2016 at 03:14 PM


So I am guessing you ripped the files or something?

If thats the case just because it plays well does not mean it will integrate well into your project whatever it is.

Regardless a quick google search turned up this: http://www.modhalo.net/index.php?/topic/28424-anyone-who-has-had-trouble-with-sp-maps-in-ce/

If you get a crash in sapien when loading campaign scenarios just remove any script instances inside the .scenario tag (guerilla) and the map should open fine.

Then just recompile the scripts.

Always backup before hand.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 29, 2016 03:59 PM    Msg. 7 of 8       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halo305sparts

no its the normal map :O https://onedrive.live.com/?id=41DF5C16DBA4CA20%21554&cid=41DF5C16DBA4CA20 i got the error free campaign from here
Edited by Halo305sparts on Mar 29, 2016 at 03:14 PM


So I am guessing you ripped the files or something?

If thats the case just because it plays well does not mean it will integrate well into your project whatever it is.

Regardless a quick google search turned up this: http://www.modhalo.net/index.php?/topic/28424-anyone-who-has-had-trouble-with-sp-maps-in-ce/

If you get a crash in sapien when loading campaign scenarios just remove any script instances inside the .scenario tag (guerilla) and the map should open fine.

Then just recompile the scripts.

Always backup before hand.


03.29.16 16:33:35 sapien pc 01.00.00.0609 ----------------------------------------------
03.29.16 16:33:35 reference function: _write_to_error_file
03.29.16 16:33:35 reference address: 401b13
03.29.16 16:33:35 Couldn't read map file './sapienbeta.map'
03.29.16 16:33:35 CreateDevice succeeded with refresh rate = 0
03.29.16 16:33:35 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.29.16 16:33:36 Increasing sound decompression buffer size to 1048576 bytes
03.29.16 16:33:36 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
03.29.16 16:33:36 the object 'characters\marine_armored\marine_armored' will not be collidable
03.29.16 16:33:36 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
03.29.16 16:33:36 the object 'characters\marine_wounded\prone_1\prone_1' will not be collidable
03.29.16 16:33:36 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
03.29.16 16:33:36 the object 'characters\marine_wounded\sitting_1\sitting_1' will not be collidable
03.29.16 16:33:36 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
03.29.16 16:33:36 the object 'characters\marine_wounded\sitting_2\sitting_2' will not be collidable
03.29.16 16:33:36 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
03.29.16 16:33:36 the object 'characters\marine_armored\marine_armored_unarmed' will not be collidable
03.29.16 16:33:37 EAX: 0x00000000
03.29.16 16:33:37 EBX: 0xFFFFFF01
03.29.16 16:33:37 ECX: 0x00000000
03.29.16 16:33:37 EDX: 0x00000000
03.29.16 16:33:37 EDI: 0x0019EFB0
03.29.16 16:33:37 ESI: 0x00000000
03.29.16 16:33:37 EBP: 0x0019EE88
03.29.16 16:33:37 ESP: 0x0019EE7C
03.29.16 16:33:37 EIP: 0x770C7A1C, C2 08 00 90 ?????
03.29.16 16:33:37 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: tag instance index #65535 (0xffffffff) is unused or changed

Edited by Halo305sparts on Mar 29, 2016 at 04:31 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 9, 2016 05:46 AM    Msg. 8 of 8       
It seems somewhere within a tag you have an empty field which requires deletion.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:13 AM 140 ms.
A Halo Maps Website