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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Animator Needed for Firefight Map

Author Topic: Animator Needed for Firefight Map (10 messages, Page 1 of 1)
Moderators: Dennis

PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Feb 22, 2011 09:42 AM    Msg. 1 of 10       
Hi all,

I am PoeticRulesAll, and have been on this forums for some time now. My request to make a Firefight map on Tensity has been answered, and a team of very nice guys, comprising of Pepzee and Goldkilla88 has been working on it. ( You can view my original thread here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=35474&start=1 )

Much progress has been made so far. However, the team is currently stuck.

Phantoms bringing in enemies need to have an animation. The team is currently stuck on that as none of us are animators. I know that there are some really good animators out there, and also on this forum. I thus appeal to your help and contribution in this SP map.

If you are interested, please contact the three of us through this thread or send Goldkilla a private message.

Last but not least, please note that I play no role whatsoever in this map making, I merely suggested an idea. All the real credit goes to Pepzee and Goldkilla, who have been working enthusiastically on it. Please help them out if you have the means to do so.

Quote: --- Original message by: goldkilla88
..Yes.... Cuz im sticking with this project no matter what.


Thank you for your time, have a great day.

Warmest Regards,
Poetic


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 22, 2011 03:47 PM    Msg. 2 of 10       
I would gladly help. I can also help with other things, not just animating. I am a good friend of goldkilla as well.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 23, 2011 03:47 PM    Msg. 3 of 10       
Problem there sir?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Feb 23, 2011 08:29 PM    Msg. 4 of 10       
-Use a bsp converter to convert a scenario_structure_bsp into an obj (or, if you made the map, just use the map's model in max)
-Use the gbxmodel importer to import the gbxmodel of the vehicle you want to animate
-Freeze everything but the frames (if you made the map, delete the frame for the bsp you made)
-Animate the frames along the timeline using 3dsmax
-Set the length of the animation with the buttoned called 'time configuration' at the bottom
-Go to the start of the timeline, move/rotate the frame of the dropship
-Press N
-Go to the middle of the timeline, set the move/rotate again for the main node/frame of the dropship
-Go to the end and move/rotate the frame of the dropship to its end position.
-Use an animation exporter to export the frame animations as a .jmw (.jma, .jmm, .jmo or whatever for other kinds of animations)
-Compile the model_animations
If:
data\ cinematics\a30phantom\animations\fly-in.jmw
then enter:
tool animations cinematics\a30phantom
-Use kornmann's guerilla to open up the animations tag you made AND the gbxmodel of the vehicle you used
-Scroll to the bottom and copy the node list checksum, paste it into the gbxmodel's checksum and save
-Set the vehicle tag to use your animation graph as its animations and save
-In sapien, add the vehicle and name it something
-In sapien, add a flag-marker
-In an hsc script, script the dropship to object_create_anew, then teleport to the flag, then run the custom_animation command
(custom_animation nameofvehicle cinematics\a30phantom\a30phantom "fly-in" 1)
-Ctrl+shift+C, save, compile, play blah blah etc etc


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 23, 2011 08:41 PM    Msg. 5 of 10       
I think Maya is better for animating.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 23, 2011 10:14 PM    Msg. 6 of 10       
Quote: --- Original message by: tommyvercettiownz123
Quote: --- Original message by: XlzQwerty1
I would gladly help. I can also help with other things, not just animating. I am a good friend of fail sauce as well.
Modify a quote like this again to disparage another forum member and you too will be gone.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Feb 24, 2011 12:47 AM    Msg. 7 of 10       
Quote: --- Original message by: tommyvercettiownz123
Quote: --- Original message by: XlzQwerty1
I would gladly help. I can also help with other things, not just animating. I am a good friend of fail sauce as well.


That was mean



http://www.youtube.com/watch?v=T3n0vBcW5fc
Edited by Xoronatus on Feb 24, 2011 at 12:47 AM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Feb 24, 2011 03:18 AM    Msg. 8 of 10       
Quote: --- Original message by: Dennis
Quote: --- Original message by: tommyvercettiownz123
Quote: --- Original message by: XlzQwerty1
I would gladly help. I can also help with other things, not just animating. I am a good friend of fail sauce as well.
Modify a quote like this again to disparage another forum member and you too will be gone.

I can't wait for that :)


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 24, 2011 01:00 PM    Msg. 9 of 10       
Quote: --- Original message by: XlzQwerty1
I would gladly help. I can also help with other things, not just animating. I am a good friend of goldkilla as well.

I just saw this, good! Were glad your willing to help! We do need custom animations for this, because when I tried to use the old ones the drop-ships just kept running into the pillars of tensity. I'm trying to thing of creative ways to have the covenant spawn in other than drop-ship, but I can't thing of any. Any way, thanks!


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Feb 25, 2011 10:38 AM    Msg. 10 of 10       
Quote: --- Original message by: XlzQwerty1
I would gladly help. I can also help with other things, not just animating. I am a good friend of goldkilla as well.


Thanks so much for helping. We'd really appreciate your help. Good luck and all the best!

 

 
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