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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to test the script?

Author Topic: How to test the script? (4 messages, Page 1 of 1)
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117MC
Joined: Jul 20, 2009

117Ê¿¹Ù³¤


Posted: Jan 25, 2011 05:31 AM    Msg. 1 of 4       
I mean test it in the sapien, that can save plenty of time for me.
Do you know how to do it?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 25, 2011 05:36 AM    Msg. 2 of 4       
In order to test commands or scripts within Sapien, you need to manually type out the commands. Commands related in any shape or form to the actions or positioning of the player cannot be replicated. Also, cutscenes cannot be replicated. It would actually be faster to test your scripts the normal way ingame. Trust me, you're reading a post from a guy that has had to script, compile, build, run, and test, script, compile, build, run, and test, etc. It sucks, but that's what you gotta do. :|


117MC
Joined: Jul 20, 2009

117Ê¿¹Ù³¤


Posted: Jan 25, 2011 09:57 PM    Msg. 3 of 4       
It really sucks.....
I don't know why HALOCE starts more slowly than HALO, but the speed sucks.
thank you


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 25, 2011 10:00 PM    Msg. 4 of 4       
If u have a lot of maps in ur maps folder create a folder (in 'maps') called hold then put the maps that you don't play often in there.

Or if ur using a big ui that can make it start slow

 

 
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