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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Doing lightmaps in Max

Author Topic: Doing lightmaps in Max (5 messages, Page 1 of 1)
Moderators: Dennis

yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jan 13, 2011 12:11 AM    Msg. 1 of 5       
So... halo does a poor job with radiosity... just saying. Can I use Final gather in max or will that be more trouble then it's worth? Has anyone else used the "render to texture" function to make lightmaps?

The advantages I'm thinking about have to do with caustics and filter colours.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 13, 2011 05:34 AM    Msg. 2 of 5       
The maker of Precipice did it. Look in the Machinma threads, he posted a link to a tutorial on it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 13, 2011 02:27 PM    Msg. 3 of 5       


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 14, 2011 03:13 AM    Msg. 4 of 5       
ah good lightmapping tutorial,the very thing,i need.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jan 15, 2011 06:07 AM    Msg. 5 of 5       
decent, ty.

 

 
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