
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 24, 2010 08:12 PM
Msg. 1 of 38
Slappy's updates. Let's see if we can keep this thread rolling until the december, eh? I'll try to bump it later. ==================================================== Valhalla: Better UVWs!  I'll let you guys do the talking about this one. Firefight: Flawed Legacy The new bsp is underway... looks something like this. Eventually this will look like the seraph hangar from halo 2. Thanks to mooseguy for collaboration on the area/idea... I didn't even want a hangar. Again, chat away. Try not to quote this post, please. The pictures are just annoying to scroll though. Edited by SlappyThePirate on Nov 24, 2010 at 08:12 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 24, 2010 08:14 PM
Msg. 2 of 38
rip h2v seraph bitmap better quality
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 24, 2010 08:15 PM
Msg. 3 of 38
Can we see a full picture of Valhalla? Also, will there be a classic version of Valhalla?
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Nov 24, 2010 08:15 PM
Msg. 4 of 38
Looks sick, dude! What kind of firefight will this be? Ex: infinite rounds, points system, ect
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Nov 24, 2010 10:28 PM
Msg. 5 of 38
Valhalla looks very very sexy, I like it!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 24, 2010 10:30 PM
Msg. 6 of 38
Quote: --- Original message by: Higuy Can we see a full picture of Valhalla? Also, will there be a classic version of Valhalla? idk will there be a odst version of lumoria cwutididthere?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 24, 2010 10:41 PM
Msg. 7 of 38
Um, let's not start with the higuy flames. @ questions: I had other topics about the firefight. It's basically points-based. You fight heretics and sentinels as the arbiter. Flood: I dunno. Erm.. no classic. I mean, the point of the map is to hold my set of tags. Everyone online should be playing ONE Valhalla variant. Protectedness is still, er, debatable. The rest of the bsp is untextured. It looks like bad. I guess I'll show another render of the outside part. Another update soon, keep the questions coming overnight or whatever. Edited by SlappyThePirate on Nov 24, 2010 at 10:44 PM
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Nov 24, 2010 10:46 PM
Msg. 8 of 38
Please no flood for your firefight, I cant put up with flood.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 25, 2010 11:01 AM
Msg. 9 of 38
Quote: --- Original message by: assassinchief106 Wait, Valhalla is going to have a custom tagset? No, I meant my halo 3 tagset. Are you sure no flood? Fine I guess...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 25, 2010 12:00 PM
Msg. 10 of 38
No flood please. I think they are boring if not integrated in Halo's classic campaign. Flood are pointless without story, mood, and setup. Also, unwraps are looking better. Please fix the shaders to have cubemaps. And bsp is coming along well  I'm happy to see the outer areas that I suggested in there. Good job man!
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Nov 25, 2010 12:52 PM
Msg. 11 of 38
good to see you got max sorted out and can continue work,a bigger picture of it would be cool to see,all in all it looks great.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Nov 25, 2010 01:11 PM
Msg. 12 of 38
Waiting for this to get release also :P
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 25, 2010 01:21 PM
Msg. 13 of 38
Quote: --- Original message by: assassinchief106Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: assassinchief106 Wait, Valhalla is going to have a custom tagset? No, I meant my halo 3 tagset. Are you sure no flood? Fine I guess... Your? So no crappy h3 sandtrap weapons? There are better h3 guns than sandtrap's. I have some. And he probably does too.
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Nov 25, 2010 03:07 PM
Msg. 14 of 38
Doesn't Valhalla have 2 gravity lifts at each base? pretty sure it does.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 25, 2010 03:23 PM
Msg. 15 of 38
There are two at each base. The picture doesn't show it. Also, that base is backwards, but it's fixed now. I have working mancannons. I made them for narrows.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Nov 25, 2010 03:24 PM
Msg. 16 of 38
the base looks bigger then the elite compard to h3
:P the sideing is friking tall basicly from the look of your pic
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Nov 25, 2010 04:41 PM
Msg. 17 of 38
Quote: --- Original message by: Hydrogen rip h2v seraph bitmap better quality know what the problem with ripping is? you dont get that awesome feeling you get when you accomplish something yourself
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 25, 2010 06:02 PM
Msg. 18 of 38
Quote: --- Original message by: soviet are u doin equipment? cuz the only useful thing i could see equipment being used for is a firefight game... cz multiplaer = fail and no ones put it in campaign sooo you should have it in fire fight He already has the active camo as an instant equipment in Flawed Legacy. I am also assuming that overshield will be made available.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 25, 2010 06:25 PM
Msg. 19 of 38
Yeah, I'm kinda concerned about the scaling. You sure I'm doin it wrong? I'll take you word for it and re-ref. I'm going to rip that bitmap, yes. Because I don't take pride in not finishing a map/having a crappy seraph bitmap. "multiplaer" =/= "fail". There will be as much equipment as possible in firefight AND Valhalla.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 25, 2010 06:35 PM
Msg. 20 of 38
BTW, for the scaling, I would scale it down so that the height of the player is equal to the height of one of the mancannon side-thingys.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 25, 2010 06:44 PM
Msg. 21 of 38
Ok, I just confirmed: The scale is a little off. But only a little. The front man cannon hole is as wide as a hog (like you can drive a hog forward into it). A hog and a half can drive up the ramps. Two geese can fir nose to tail across the glass from the tip to the back hallway. Quote: --- Original message by: MoooseGuy BTW, for the scaling, I would scale it down so that the height of the player is equal to the height of one of the mancannon side-thingys. This makes sense, Moose, after double-checking the videos I have. I'll give this a shot.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Nov 25, 2010 11:01 PM
Msg. 22 of 38
Or maybe it was just a short elite.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 26, 2010 06:48 AM
Msg. 23 of 38
 Lol, this is where the topic name originated.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 26, 2010 09:47 AM
Msg. 24 of 38
The elite is my Spartan-elite perm tags. The elite is as tall as a spartan. +@Mooseguy... pic is annoying. Edited by SlappyThePirate on Nov 26, 2010 at 01:17 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 26, 2010 01:30 PM
Msg. 25 of 38
Quote: --- Original message by: SlappyThePirate Are you sure no flood? You should add those Drones from Lumoria, though. :D
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 26, 2010 01:40 PM
Msg. 26 of 38
If I knew there were drone tags, I would have made a Mombasa firefight. Plus, drones aren't in this.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 26, 2010 01:52 PM
Msg. 27 of 38
Mombassa Firefight, you say....
*stares expectantly*
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 27, 2010 10:44 AM
Msg. 28 of 38
New shaders... If people have shader advice, spit it out. I want to get moving on the rest of the textures.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Nov 27, 2010 10:57 AM
Msg. 29 of 38
Needs more grime, which might be fixed by making the bump maps better. If you look at the b40 interior bumps with all high settings (with specular) then that would be a good reference to the shiny griminess the texture needs.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 27, 2010 11:14 AM
Msg. 30 of 38
More grime you say?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 27, 2010 11:29 AM
Msg. 31 of 38
Less grime, WAY MORE shiny.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 27, 2010 12:20 PM
Msg. 32 of 38
Quote: f you look at the b40 interior bumps with all high settings (with specular) then that would be a good reference to the shiny griminess the texture needs. Less grime, WAY MORE shiny. Okay, how do I go about doing this? You want me to take a b40 interior's shader values, and then... Later: ARGH death by shaders? Edited by SlappyThePirate on Nov 27, 2010 at 02:27 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Nov 27, 2010 06:49 PM
Msg. 33 of 38
Looking good.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Nov 27, 2010 07:52 PM
Msg. 34 of 38
Looks better, BTW in the base model, should'nt there be a door right under the gravity lift?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Nov 27, 2010 11:45 PM
Msg. 35 of 38
Quote: --- Original message by: Skyancez3o4 Looks better, BTW in the base model, should'nt there be a door right under the gravity lift? no
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