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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »bitmaps

Author Topic: bitmaps (5 messages, Page 1 of 1)
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AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 11, 2010 07:54 PM    Msg. 1 of 5       
I don't exactly know how to create a model, and make it keep its bitmaps.

Everytime I try to compile a model, it asks me which shader I want created for my textures applied to the model. I usually click shader_model, but then it fails. I proceed to compile the model again, and it succeeds.

I compile the bitmaps, and that always succeeds, but when I apply the model into sapien, it's never textured. How would I make it textured. I've looked in guerilla and there is no option for bitmaps.


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 11, 2010 08:06 PM    Msg. 2 of 5       
you need to make shader tags in the directory that the model is going into, put them in a folder called shaders and make sure their names are identical to the names in 3ds max.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 11, 2010 08:12 PM    Msg. 3 of 5       
then run structure after your bitmaps are compiled, shaders are made and materials(in max) have same name as shader.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Nov 11, 2010 10:18 PM    Msg. 4 of 5       
make sure the shaders are linking to the bitmaps to


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Nov 11, 2010 10:58 PM    Msg. 5 of 5       
Alright, that worked.

Thanks guys.

 

 
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