A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »getting to the bottom of this lightmaps issue

Author Topic: getting to the bottom of this lightmaps issue (4 messages, Page 1 of 1)
Moderators: Dennis

yeeyayy
Joined: Sep 18, 2010


Posted: Nov 9, 2010 11:49 PM    Msg. 1 of 4       
I still have the light map compilation issue on my map mirage.

Here is the debug

---------------------------------------------------------------------------------------------------------------
11.09.10 19:35:11 tool pc 01.00.00.0609 ----------------------------------------------
11.09.10 19:35:11 reference function: _write_to_error_file
11.09.10 19:35:11 reference address: 42ca20
11.09.10 19:35:11 Couldn't read map file './toolbeta.map'
11.09.10 19:35:11 i'm going to render debug lightmaps for mirage of levels\mirage\mirage, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
11.09.10 19:35:12 WARNING: 1 clusters in structure_bsp levels\mirage\mirage have no background sound or sound environment.
11.09.10 19:35:12 start levels\mirage\mirage
11.09.10 19:35:12 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
11.09.10 19:35:12 failed levels\mirage\mirage
11.09.10 19:35:12 done
---------------------------------------------------------------------------------------------------------------

I importer the WRL there is quite a bit of blue things but they are the nearly coplanar surfaces which are okay. ... I think?

And how do i fix "bad uvs"
What are "bad uvs?"
Who dictates whats bad and good?
lol but anyways help will be much appreciated.


Co1t3r
Joined: Dec 13, 2008


Posted: Nov 10, 2010 02:18 AM    Msg. 2 of 4       
Make sure all the geometry has some form of UV mapping applied.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 10, 2010 07:07 PM    Msg. 3 of 4       
mmkay it all does.

its the same x(


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Nov 11, 2010 10:13 PM    Msg. 4 of 4       
import debug.wrl when you have lightmap errors. fix those and it will work, its usualy degen tris

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:02 PM 140 ms.
A Halo Maps Website