
yeeyayy
Joined: Sep 18, 2010
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Posted: Nov 9, 2010 11:49 PM
Msg. 1 of 4
I still have the light map compilation issue on my map mirage. Here is the debug --------------------------------------------------------------------------------------------------------------- 11.09.10 19:35:11 tool pc 01.00.00.0609 ---------------------------------------------- 11.09.10 19:35:11 reference function: _write_to_error_file 11.09.10 19:35:11 reference address: 42ca20 11.09.10 19:35:11 Couldn't read map file './toolbeta.map' 11.09.10 19:35:11 i'm going to render debug lightmaps for mirage of levels\mirage\mirage, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. 11.09.10 19:35:12 WARNING: 1 clusters in structure_bsp levels\mirage\mirage have no background sound or sound environment. 11.09.10 19:35:12 start levels\mirage\mirage 11.09.10 19:35:12 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) 11.09.10 19:35:12 failed levels\mirage\mirage 11.09.10 19:35:12 done ---------------------------------------------------------------------------------------------------------------I importer the WRL there is quite a bit of blue things but they are the nearly coplanar surfaces which are okay. ... I think? And how do i fix "bad uvs"What are "bad uvs?"Who dictates whats bad and good? lol but anyways help will be much appreciated. 
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Co1t3r
Joined: Dec 13, 2008
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Posted: Nov 10, 2010 02:18 AM
Msg. 2 of 4
Make sure all the geometry has some form of UV mapping applied.
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yeeyayy
Joined: Sep 18, 2010
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Posted: Nov 10, 2010 07:07 PM
Msg. 3 of 4
mmkay it all does.
its the same x(
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Nov 11, 2010 10:13 PM
Msg. 4 of 4
import debug.wrl when you have lightmap errors. fix those and it will work, its usualy degen tris
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