
CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 7, 2010 09:14 PM
Msg. 1 of 9
Since I have recently been dabbling with animations, I was wondering if anyone could teach me how to add motion blur to them. Personally, I love the whole concept of it (not sure why, just makes everything look sexier.)
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pwner5889
Joined: Jun 13, 2008
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Posted: Nov 7, 2010 09:18 PM
Msg. 2 of 9
Shaders maybe? Not really sure myself.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 7, 2010 09:48 PM
Msg. 3 of 9
Not possible in CE, only possible in Max which is what I believe you're talking about. Just select the camera and scroll around until you find a dropdown box which by default has "Depth of Field" on it. Switch to to Motion Blur then mess around with the values down below. Hit "Preview" to look at it in the viewport.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 8, 2010 04:34 PM
Msg. 4 of 9
Blurring only happens in shaders. Like the hog tires.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 8, 2010 04:41 PM
Msg. 5 of 9
Quote: --- Original message by: ODX Not possible in CE what if you duplicated the mesh and offset it in the animation and gave it the same texture but it a lower opacity? Yes it would be a waste of pollies really and probubly wouldn't even look that good anyway, but It would at least be a crappy motion blur. Or even planes with FG to transparent gradients that appear in different lengths at the end of the fp objects (i.e. arms, weapon) depending on the speed the object is moving.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Nov 8, 2010 05:21 PM
Msg. 6 of 9
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 8, 2010 06:30 PM
Msg. 7 of 9
I'm pretty sure you can't add motion blur using Open Sauce, since motion blur is a graphics/render engine property, and is not similar to post processing filters.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Nov 8, 2010 09:19 PM
Msg. 8 of 9
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 8, 2010 09:51 PM
Msg. 9 of 9
Been looking around for "Depth of Field" and haven't found it :S
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