
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 29, 2010 12:18 PM
Msg. 1 of 59
This is a thread to post all BSP works in process Please follow all standard Halomaps rules as much as possible and enjoy/supply the eye candies. http://www.xfire.com/video/399f8a/
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 29, 2010 12:40 PM
Msg. 2 of 59
I'll start BSP modeling when I get the chance to. Too many things happening right now in my life.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 29, 2010 12:57 PM
Msg. 3 of 59
i wish i could show some snapshots of the one im doing but no.....
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 29, 2010 01:38 PM
Msg. 4 of 59
This topic is redundant to the Semi-Official WIP thread. But if you insist:  You all know by now what this is. 
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 29, 2010 01:50 PM
Msg. 5 of 59
Quote: --- Original message by: MoooseGuyThis topic is redundant to the Semi-Official WIP thread. But if you insist:  You all know by now what this is.  coughfirefightcough
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 29, 2010 02:13 PM
Msg. 6 of 59
Quote: --- Original message by: pwner5889Quote: --- Original message by: MoooseGuyThis topic is redundant to the Semi-Official WIP thread. But if you insist:  You all know by now what this is.  coughfirefightcough What?
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ricola_reaper
Joined: May 25, 2010
Polygon Pimp
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Posted: Oct 29, 2010 02:26 PM
Msg. 7 of 59
Quote: --- Original message by: eliteslasherThis is a thread to post all BSP works in process Please follow all standard Halomaps rules as much as possible and enjoy/supply the eye candies. http://www.xfire.com/video/399f8a/ very nice, i want to kill on that =0 i mean... i want to play in that XD
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 29, 2010 02:37 PM
Msg. 8 of 59
Quote: --- Original message by: MoooseGuy This topic is redundant to the Semi-Official WIP thread. But if you insist: Not really, semi official gets posts from anything from vehicles, weapons everything therefore all of Denis' WIP stickies would also be considered redundant.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Oct 29, 2010 02:43 PM
Msg. 9 of 59
I consider them to be redundent. I wish they could all be in one easy to look in thread. I rarely go in those stickied threads mainly because it's a sticky and my mind always opens them once and thats it. Then there's also that I just don't go in some of them because most of the time when someone is making a vehicle its like a box vehicle. This is tough though because I'm sure there are some great things posted. If there was one thread with everything I would be able to view all the various projects. I wish Dennis would make this change.
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Oct 29, 2010 03:13 PM
Msg. 10 of 59
whats wrong wit boxes?
/sarcasm
lol
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 29, 2010 03:31 PM
Msg. 11 of 59
Quote: --- Original message by: il Duce Primo I consider them to be redundent. I wish they could all be in one easy to look in thread. I rarely go in those stickied threads mainly because it's a sticky and my mind always opens them once and thats it. Then there's also that I just don't go in some of them because most of the time when someone is making a vehicle its like a box vehicle. This is tough though because I'm sure there are some great things posted. If there was one thread with everything I would be able to view all the various projects. I wish Dennis would make this change. and if all my mail went to my inbox, things I don't care much for would end up there. Remember we had a stickied thread not so long ago for the the semi official. It was removed by Dennis because of the shall I say "JUNK" that section accumulated. However, that was before he just started banning accounts. sectioning off this stuff works better especially because people who are mainly interested in WIP in certain aspects of the game more than others can concentrate on those. Anyway... Less talk moar pics-n-vids
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Oct 29, 2010 03:35 PM
Msg. 12 of 59
I usually keep stuff secret but I'll post this old pic anyway. OLD PIC IS OLD, and has asgard bases. 
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Oct 29, 2010 05:10 PM
Msg. 13 of 59
Quote: --- Original message by: MoooseGuyThis topic is redundant to the Semi-Official WIP thread. But if you insist:  You all know by now what this is.  you didn't model this though
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Oct 29, 2010 06:09 PM
Msg. 14 of 59
he did -.-
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 29, 2010 06:12 PM
Msg. 15 of 59
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 29, 2010 06:36 PM
Msg. 16 of 59
Quote: --- Original message by: NewbkillaQuote: --- Original message by: MoooseGuyThis topic is redundant to the Semi-Official WIP thread. But if you insist: http://imgur.com/wXu1C.pngYou all know by now what this is.  you didn't model this though Actually I did. I can give proof if u want. 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 29, 2010 07:19 PM
Msg. 17 of 59
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 29, 2010 07:55 PM
Msg. 18 of 59
This thread is for BSP WIP! That is for anything. Some people want to only see BSP/Weapons/Vehicles/Bipeds that is why there are threads for them.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 29, 2010 09:15 PM
Msg. 19 of 59
Post it in the semi official wip.
Its whats its for, for you works in progresses. If you go way back to the prehistoric time of this website there was only 1 WIP thread and it had over 200 pages.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 29, 2010 09:33 PM
Msg. 20 of 59
Quote: --- Original message by: Higuy Post it in the semi official wip.
Its whats its for, for you works in progresses. If you go way back to the prehistoric time of this website there was only 1 WIP thread and it had over 200 pages. the best.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 31, 2010 01:59 PM
Msg. 21 of 59
Bump. This should be sticked IMO. Also, anyone else got some cool BSP's they are working on?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Oct 31, 2010 02:01 PM
Msg. 22 of 59
Quote: --- Original message by: MoooseGuy Bump. This should be sticked IMO. Also, anyone else got some cool BSP's they are working on? wish i could show pictures...
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 31, 2010 02:17 PM
Msg. 23 of 59
I do have a doom based zombie map I am working on actually, but as of now it only has a storage facility and a few models that are repeated throughout the map. If I can get 3ds to not just show a black screen when I go to open a map I could show you it's most updated version but here are a few things so far anyway. You may have seen these b4. IDK if I posted these in another thread or not. that first picture has a bad perspective to it. The balcony there is NOT attached to the wall as it may look. I am still trying to decide how to go about making that supported whether it will be from the ceiling or from the floor or both actually.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 1, 2010 04:24 AM
Msg. 24 of 59
Nifty and spiffy. This will look great if those bump maps carry over properly.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 1, 2010 08:21 AM
Msg. 25 of 59
Quote: --- Original message by: assassinchief106My first BSP.  Looks good for a first. Remember to start breaking away from modeling from primitives once you get into the swing of modeling. Keep it up!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 1, 2010 09:00 AM
Msg. 26 of 59
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 1, 2010 12:14 PM
Msg. 27 of 59
Quote: --- Original message by: assassinchief106FULLY CUSTOM BASE. Call it a box and I'll rage. http://imgur.com/Ny2W5Edited by assassinchief106 on Nov 1, 2010 at 11:14 AM Mean the weird shaped box01?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 1, 2010 12:43 PM
Msg. 28 of 59
Um, watch your crossing planes. Tool says NO! >:O to crossing planes
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 5, 2010 08:46 PM
Msg. 29 of 59
Fixed the rock texture so it is not tiled. 
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 8, 2010 01:06 PM
Msg. 30 of 59
Quote: --- Original message by: assassinchief106Why do useful threads like this die? BSP with textures and stuff attached: http://i.imgur.com/OoxgW.jpgEdited by assassinchief106 on Nov 8, 2010 at 10:03 AM You may want to learn some unwrapping techniques. Trying to use box mapping and such through the shader definitions just makes for bad unwraps. Look for some good tuts on unwrapping textures to geometry. It's not too hard, especially for a lower poly BSP.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 8, 2010 05:37 PM
Msg. 31 of 59
Quote: --- Original message by: assassinchief106Why do useful threads like this die? BSP with textures and stuff attached: http://i.imgur.com/OoxgW.jpgEdited by assassinchief106 on Nov 8, 2010 at 10:03 AM The point of the green stripe is to make the top and bottom of the cliff look like it merges with the grass. You have to make cliffs not tile so much like that.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 9, 2010 10:48 AM
Msg. 32 of 59
Quote: --- Original message by: assassinchief106 Thanks for not giving me a "YOU SUCK! JUST QUIT!" We try! 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 9, 2010 02:23 PM
Msg. 33 of 59
Quote: --- Original message by: eliteslasherQuote: --- Original message by: assassinchief106 Thanks for not giving me a "YOU SUCK! JUST QUIT!" We try!  Specally when it comes to me and weapons...
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 9, 2010 04:17 PM
Msg. 34 of 59
Quote: --- Original message by: assassinchief106 Fixed the tiled cliff thing: Great. I guess the next step is to not make it look so boxxy. Try using editable mesh, and lower a few of the vertices (dots) arount the outside. Do you know how to do soft selection? Use that to make the tops of the cliffs wavy.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 9, 2010 11:18 PM
Msg. 35 of 59
Not bad for what I'm assuming is your first map, and first experience with gmax. I still don't know how to use soft selection properly, if I want some sort of sculpting done I do it in Maya...
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