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Author Topic: Project Epsilon Release (94 messages, Page 2 of 3)
Moderators: Dennis

Hs_crozzhair
Joined: May 8, 2010


Posted: Oct 24, 2010 08:26 PM    Msg. 36 of 94       
everyones argument is invalid

/arguments


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 24, 2010 08:30 PM    Msg. 37 of 94       
Cool map, the storyline was good, the beginning cutscene was awesome (except when the camera passed through the chip), dialogue was pretty good, and ending was cool. The only things I didn't like were the impossible lunchroom cyborg encounter, the repetitive encounters of 2 or 3 cyborgs with a mix of marines, and the undefined boundaries of the wave-fighting zone. Overall great map!


firehero777
Joined: Aug 4, 2009

Sonic rules


Posted: Oct 24, 2010 08:32 PM    Msg. 38 of 94       
you're gay, your argument is invalid


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 24, 2010 08:33 PM    Msg. 39 of 94       
The level is kind of repetitive for a while, where each encounter has a 'stunning' range between some marines, or 2 marines and a spartan, or 2-3 spartans. That one with the warthog at the end of a hallway and 2 rocket marines was kind of neat though...was not expecting that.

I understand it's kind of hard to have variety when there's not too many human weapons or human characters to use and this wasn't exactly a full-fledged project (right?..), but I'm just sayin'.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 24, 2010 08:42 PM    Msg. 40 of 94       
are you serious? are you really going to get into an argument about something that stupid?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 24, 2010 08:46 PM    Msg. 41 of 94       
Quote: --- Original message by: abkarch
are you serious? are you really going to get into an argument about something that stupid?


I don't see any arguments going on, just joking and trolling at the same time is what I see, so you deserve a: :/
Edited by Delicon20 on Oct 24, 2010 at 08:47 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 24, 2010 09:20 PM    Msg. 42 of 94       
I give it a nine, because not alot of other maps even come close to most peoples standards around here


Hs_crozzhair
Joined: May 8, 2010


Posted: Oct 24, 2010 09:42 PM    Msg. 43 of 94       
Quote: --- Original message by: firehero777
you're gay, your argument is invalid

Really? You want me to be gay? Why? So youll be like me?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 24, 2010 09:45 PM    Msg. 44 of 94       
Dennis should delete everything but the first post and then lock the thread :D


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Oct 24, 2010 09:54 PM    Msg. 45 of 94       
Stay on topic.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Oct 24, 2010 10:13 PM    Msg. 46 of 94       
The shotty and sniper marines had awful aim. Just to test, I turned deathless off and killed all marines except for a sniper one, stood perfectly still, and he couldn't shoot me.

Every time he did shoot me, there was enough time before he shot me again for my shields to recharge, so I never did die.


firehero777
Joined: Aug 4, 2009

Sonic rules


Posted: Oct 24, 2010 10:16 PM    Msg. 47 of 94       
@crosshair: im talking to advancebo....


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Oct 24, 2010 10:18 PM    Msg. 48 of 94       
Quote: --- Original message by: MoooseGuy
impossible lunchroom cyborg encounter


I think you're supposed to just run past them :P

Great map, some repetition, but overall challenging, interesting encounters. Good-ish voiceacting and cutscenes, and sweet bonus firefight mode at the end.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 24, 2010 10:43 PM    Msg. 49 of 94       
Quote: --- Original message by: doompig444
...interesting encounters.
?

Aside from the one with the damn warthog at the end of a hall+some rocket spartans, all the other encounters were very repetitive and lacked any kind of unique spice to them.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 24, 2010 11:47 PM    Msg. 50 of 94       
Quote: --- Original message by: ODX
Quote: --- Original message by: doompig444
...interesting encounters.
?

Aside from the one with the damn warthog at the end of a hall+some rocket spartans, all the other encounters were very repetitive and lacked any kind of unique spice to them.


welcome to the world of video games, my friend


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 25, 2010 04:01 PM    Msg. 51 of 94       
well agent washington isn't exactly what'd you'd call a good guy:

http://www.youtube.com/watch?v=VQ9pCqbwCFo&feature=channel

but it's a cool story line


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 25, 2010 05:33 PM    Msg. 52 of 94       
I found the mission itself to be pretty fun, although there did seem to be a bit too much ammo and not enough variety among enemies. Perhaps you should have added two or three "mini-boss" style Freelancers, with unique traits and abilities.

A bit more weapon variety would've been nice, too. Maybe Battle Rifles. Anyway, I hope you're planning on making a sequel. Or three. :D


Hs_crozzhair
Joined: May 8, 2010


Posted: Oct 25, 2010 06:52 PM    Msg. 53 of 94       
Quote: --- Original message by: Echo77
I found the mission itself to be pretty fun, although there did seem to be a bit too much ammo and not enough variety among enemies. Perhaps you should have added two or three "mini-boss" style Freelancers, with unique traits and abilities.

A bit more weapon variety would've been nice, too. Maybe Battle Rifles. Anyway, I hope you're planning on making a sequel. Or three. :D

Good points, SMGs and BRs wont hurt, but he only used classic wepons.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 25, 2010 06:54 PM    Msg. 54 of 94       
This was made ages ago. There won't be any sequels unless you make them.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 25, 2010 07:25 PM    Msg. 55 of 94       
Quote: --- Original message by: Dwood
This was made ages ago. There won't be any sequels unless you make them.


If someone makes their own sequel it better have griff and sarge in it


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Oct 26, 2010 05:03 AM    Msg. 56 of 94       
A 9+ in my book. Definitely one of the more fun SP mods I've played in a while. Granted, some of the encounters got very repetitive, but it sure beats the shat out of having huge numbers of grunts and terrible AI. That fire fight at the end was sweet too. I had a tonne of fun. Though, you can exploit the random weapon change. Stand right next to it to collect ammo as the weapons cycle.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 26, 2010 07:55 AM    Msg. 57 of 94       
Classic weapons are only fun on classic-themed maps. In my opinion, larger or more open maps are bad with classic weapons, because players will always use the pistol. I actually gravitate more toward a Halo 3 or H3 ODST tagset for more open and non-classic maps.
But as far as this map goes, it works fine.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 26, 2010 09:05 AM    Msg. 58 of 94       
Yeah, I know, that's why I said:
Quote: --- Original message by: MoooseGuy
But as far as this map goes, it works fine.

Lol


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Oct 26, 2010 02:04 PM    Msg. 59 of 94       
Whoever it was that asked about the music, it's from the Ace Combat 4 + 5 sound track.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2010 04:29 PM    Msg. 60 of 94       
Quote: --- Original message by: assassinchief106
I agree, but the classic tagset is still the best, and this isn't a huge map. (Sidewinder Firefight thing is, but you're just in one spot)


somebody's biased


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 26, 2010 04:39 PM    Msg. 61 of 94       
Custom weps are custom weps. I like to have a little variance in what I play. What's the point of these guys in the community creating and animating weapons if nobody uses them?


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Oct 26, 2010 04:39 PM    Msg. 62 of 94       
It's not biased, it's borderline fact.

The classic tagset has perfect weapons, perfect HUD, perfect animations, perfect physics, etc. It is vastly better than what anybody in the Halo modding community could make.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 26, 2010 04:52 PM    Msg. 63 of 94       


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2010 04:56 PM    Msg. 64 of 94       
Having many custom weapons will never balance perfectly.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2010 05:14 PM    Msg. 65 of 94       
Quote: --- Original message by: AGLion
It's not biased, it's borderline fact.

The classic tagset has perfect weapons, perfect HUD, perfect animations, perfect physics, etc. It is vastly better than what anybody in the Halo modding community could make.


I disagree, I think cmt's assault rifle animations were much better than the classic's, and it also looked better. It's a matter of opinion, not even close to fact.


also even halo 1's gameplay was unbalanced, especially with the pistol, and thinking you could have perfect balance in a game that wasn't balanced in the first place is folly.
Edited by Delicon20 on Oct 26, 2010 at 05:15 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 26, 2010 05:18 PM    Msg. 66 of 94       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: AGLion
It's not biased, it's borderline fact.

The classic tagset has perfect weapons, perfect HUD, perfect animations, perfect physics, etc. It is vastly better than what anybody in the Halo modding community could make.


I disagree, I think cmt's assault rifle animations were much better than the classic's, and it also looked better. It's a matter of opinion, not even close to fact.


also even halo 1's gameplay was unbalanced, especially with the pistol, and thinking you could have perfect balance in a game that wasn't balanced in the first place is folly.
Edited by Delicon20 on Oct 26, 2010 at 05:15 PM

MPv2 ones? I disagree.
SPv2 ones? I disagree. I like teh lag's style, but I dislike the monotony of the reload. He does the clip out, clip in, and bolt push all in one motion.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 26, 2010 05:27 PM    Msg. 67 of 94       
Quote: --- Original message by: AGLion
It's not biased, it's borderline fact.

The classic tagset has perfect weapons, perfect HUD, perfect animations, perfect physics, etc. It is vastly better than what anybody in the Halo modding community could make.


ur a nub

as moose said it.

like me for example on large maps ill crack out the CMT tag set
on dark maps or mid range maps ill bring the odst weapons out
for h3 themed maps ill crack out the h3 weps
for classic styled maps i crack out h2
i never crack the h1 tagset out unless its the cmt mpg1 black pistol


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Oct 26, 2010 05:27 PM    Msg. 68 of 94       
Halo 1's gameplay unbalanced?!

Every single map in the game allows the person and/or team equal opportunity to grab weapons. Every single map has a high degree of symmetry in it, and every single map starts you with the same weapon regardless of anything else.

The pistol was not unbalanced, because if you didn't start with it, each team had equal opportunity to get one. Hang em' High default slayer is a perfect example of this.

Don't take me wrong, this game isn't perfect, but it's certainly balanced.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 26, 2010 05:30 PM    Msg. 69 of 94       
Quote: --- Original message by: AGLion
Halo 1's gameplay unbalanced?!

Every single map in the game allows the person and/or team equal opportunity to grab weapons. Every single map has a high degree of symmetry in it, and every single map starts you with the same weapon regardless of anything else.

The pistol was not unbalanced, because if you didn't start with it, each team had equal opportunity to get one. Hang em' High default slayer is a perfect example of this.

Don't take me wrong, this game isn't perfect, but it's certainly balanced.


CMT is more balanced then h1 tagset in my opinon...
remember the only people thats been able to get the bungie feel i think is tm... all the other maps with classic weps suck..


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2010 06:11 PM    Msg. 70 of 94       
Quote: --- Original message by: AGLion
Halo 1's gameplay unbalanced?!

Every single map in the game allows the person and/or team equal opportunity to grab weapons. Every single map has a high degree of symmetry in it, and every single map starts you with the same weapon regardless of anything else.

The pistol was not unbalanced, because if you didn't start with it, each team had equal opportunity to get one. Hang em' High default slayer is a perfect example of this.

Don't take me wrong, this game isn't perfect, but it's certainly balanced.


the pistol itself was unbalanced, it was waaaaay too accurate and powerful, whereas the assault rifle had a rediculous amount of spred (and horrible recoil anims imo) and wasn't a very good medium ranged weapon, which is why in projects like lumoria (i think they did this with lumoria) they had to fix the halo 1 tagset to where those two weapons balance each other out

 
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