
Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Oct 14, 2010 07:09 PM
Msg. 36 of 129
Quote: --- Original message by: Advancebo The DMR is inaccurate as crap. No not really, why you got to be sooo negative about most things?
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 14, 2010 07:46 PM
Msg. 37 of 129
I find the DMR to be extremely accurate. Do not just spam the trigger because some weapons (ex. The DMR) can be fired faster than the their optimal cadence. You should train yourself to pace your shots to make sure your in the sweet spot.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 14, 2010 07:47 PM
Msg. 38 of 129
I think he meant the DMR model.
It's okay, its just that DAMN thumb. How does that happen anyway? Edited by AGLion on Oct 14, 2010 at 07:48 PM
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Oct 14, 2010 07:54 PM
Msg. 39 of 129
Opps my bad. It does look at little inaccurate but it's not that bad. Though something is bugging me about the scope.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 14, 2010 08:23 PM
Msg. 40 of 129
i think odx said that the thumb issue was cause by him animating with cmt's fp model instead of the halo 3 one.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 14, 2010 10:48 PM
Msg. 41 of 129
Quote: --- Original message by: d4rfnader i think odx said that the thumb issue was cause by him animating with cmt's fp model instead of the halo 3 one. Correct:  Animations are not to my liking though ._.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 15, 2010 01:04 AM
Msg. 42 of 129
Thanks for that, I can put my eyes back in their sockets now.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 15, 2010 07:09 PM
Msg. 43 of 129
Quote: --- Original message by: Skyancez3o4Quote: --- Original message by: Advancebo The DMR is inaccurate as crap. No not really, why you got to be sooo negative about most things? floyd said it himself, he knows its inaccurate, and he doesn't like the model.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Oct 15, 2010 07:10 PM
Msg. 44 of 129
Oh, well, it looks really good to me
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 15, 2010 07:19 PM
Msg. 45 of 129
I like the current DMR we've got.
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Loy
Joined: Aug 1, 2010
HooRa!
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Posted: Oct 15, 2010 07:51 PM
Msg. 46 of 129
...I like it no need to be a perfectionist. But the thumb is a little weird its a good remake
Edited by Loy on Oct 15, 2010 at 07:53 PM
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HaloKingCE
Joined: Oct 8, 2010
Only the dead have seen the end of war. -Plato
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Posted: Oct 15, 2010 09:03 PM
Msg. 47 of 129
So de we know when these weapons will be out and when maps will be made with the and a suggestion make them on the maps og rpg_beta and coldsnap and CMT snow grove and make ai firefight types they are like flies to crap
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 15, 2010 10:53 PM
Msg. 48 of 129
too many random extrudes. needs rails.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 15, 2010 11:19 PM
Msg. 49 of 129
Quote: --- Original message by: ASP_GRUNTS My DMR beats all C=. Just needs to be a little wider.. No, it doesn't. Your grip is horribly horribly horribly off and completely ruined my origins no matter what I did. The gun itself is just terrible for an origin as well because of all your random extrudes. Triangles on the side are lacking detail, and the overall gun felt too fat and small no matter what I did.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 15, 2010 11:29 PM
Msg. 50 of 129
Fat and small are kind of contradictory.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 15, 2010 11:30 PM
Msg. 51 of 129
Quote: --- Original message by: ASP_GRUNTS Yes, it does. No, Floyd's is much better. I don't care if it's "not referenced correctly." I was able to animate it with no problems, and it looks great. Yours has so many problems that you are too ignorant and stuck up to fix. Quote: --- Original message by: ASP_GRUNTS They aren't random, read my post towards bo. No, they are random because they were shoved in there without any second thought. It doesn't matter if they are "to reference" because they look absolutely horrid. Quote: --- Original message by: ASP_GRUNTS EDIT: wait wait. fat and small? last time you were complaining about it being too skinny. =\ From a perfectionist like you, this doesn't mean much to me lol I'm tired, I can't remember what I last said, and I don't even know what I was trying to say. Point is, it's not as good as you're trying to make it sound and you really need to stop acting high and mighty with it.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 15, 2010 11:34 PM
Msg. 52 of 129
Before an arguement begins , take it up on a PM.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 15, 2010 11:39 PM
Msg. 53 of 129
Quote: --- Original message by: Cocaine Before an arguement begins , take it up on a PM. No, people need to see this publicly so when they model they don't make the same stupid mistakes that Grunts is by completely ignoring the animator. Quote: --- Original message by: ASP_GRUNTS They aren't random. I was going by the reference. Don't like them? Blame bungie for putting them there. Don't make me repeat this lol. And don't make me have to repeat what I said about them still lacking any kind of smoothing or detail. They are random because they're just there without fitting in with the complete model. Quote: --- Original message by: ASP_GRUNTS The model is fine. Like I said, from a perfectionist animator like yourself, I don't take this seriously lol. These are valid points that any sensible animator would be able to spot and state. Heck, any [experienced] weapon modeler would be capable of doing the same as well as just any modeler in general. It doesn't matter the slightest if I'm a "perfectionist."
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 16, 2010 12:36 AM
Msg. 54 of 129
The thumb's only like 2 or 3 inches ._.
I'd say an inch or 2 would make a large difference.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 16, 2010 12:42 AM
Msg. 55 of 129
Well, since ODX keeps complaining about the grip...
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 16, 2010 09:14 AM
Msg. 56 of 129
They're shaped by both, but the actual critique itself is based on my desire to actually see you get better.
The attitude comes from my inherit disgust for you.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 16, 2010 02:14 PM
Msg. 57 of 129
It doesn't need to be wider, it needs to be more sleek instead of bulky like you have it now.
By "fat" I mean it's too squished together from barrel to butt. And I do want to see you get better because you could become a very nice weapon modeler: something we somewhat need more of.
If you want to keep making the excuse "I don't care for your opinion because you're gay lololol and I do this for fun lololol,"
then don't bother posting it at all.
And before you go ranting on about how this is just showing off Reach weapons, you came in here with a high-horse attitude and got what you deserved.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 16, 2010 03:32 PM
Msg. 58 of 129
So now that this argument over...
Can I have that model?
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Oct 16, 2010 03:39 PM
Msg. 59 of 129
Doesn't matter if it's from Reach or from 3D Pacman, I just need something to animate. Any sort of decent model will do.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 16, 2010 09:31 PM
Msg. 60 of 129
Quote: --- Original message by: ASP_GRUNTS Extrudes aren't random. Everything's based off ref. Rails are too small. They would be pointless extrudes. Rails that make proper sense to be there, won't be pointless. They add sensible detail, since the scope needs a way to attach. Adding random extrudes all over the side of the gun doesn't count as accuracy, since most of what you have, Bungie put into the textures with normals. Learn some optimization.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 16, 2010 09:53 PM
Msg. 61 of 129
u jelly? 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 16, 2010 10:12 PM
Msg. 62 of 129
Quote: --- Original message by: ASP_GRUNTSMy DMR beats all C=. Just needs to be a little wider.. Well, I thought it looked pretty good. :|
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Oct 16, 2010 10:18 PM
Msg. 63 of 129
I don't see what the big deal is...but I would like to see this epic model in origins.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 16, 2010 10:18 PM
Msg. 64 of 129
maybe you should go ahead and model in every little scratch and pixel noise while your at it.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 16, 2010 10:20 PM
Msg. 65 of 129
You don't model in the little details grunt. Only the bigger and more blocky ones that you can really tell. Little lines are put into the texture.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 16, 2010 10:26 PM
Msg. 66 of 129
Quote: --- Original message by: Noble I don't see what the big deal is...but I would like to see this epic model in origins. LOL  No matter what I did, no matter how I scaled it, that forward grip area was terribly made and attempting to fix it is not in my power. The hands as of now look much too small because I'm unable to shove them left more or else you see the terrible clipping even more. Trust me, I've tried everything and here's just one of the "solutions" I had.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 16, 2010 10:33 PM
Msg. 67 of 129
Mainly that's why I'm raging: the stupid grip.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 16, 2010 11:20 PM
Msg. 68 of 129
the extrudes in the back on the clip, the triangles, etc should all be going in the texture, not the model. those are wasted.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 16, 2010 11:45 PM
Msg. 69 of 129
Quote: --- Original message by: ASP_GRUNTS If you read my post which stated the reason for the detail, then you wouldn't say that. You never stated a reason for the detail, all you said is that it isn't a mess.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 17, 2010 02:08 PM
Msg. 70 of 129
News flash: weapon modeling is different from regular modeling.
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