
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Feb 5, 2011 01:26 PM
Msg. 106 of 129
as have i and i would dare say yours is better but i do haven't spent much time on weapons i have made armor abilitys!! :D.the ones i have made (so far) are sprint(<-not animated yet if you have made an animation i would love to have it) jetpack. iv'e almost finished the camo hologram(still needs to be movable i am working on that) and they are all powered by the flashlight you can not however have more then one in one map(i am working on that to)
|
|
|

Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
|
Posted: Feb 5, 2011 04:58 PM
Msg. 107 of 129
Quote: --- Original message by: JoshflighterQuote: --- Original message by: Cheddars
Will these ar and dmr tags ever be released?I need some actually good tags for our forge map (goldkillas made bsp already :D).I tried to unwrap joshflighters my self and failed epically lol
Edited by Cheddars on Feb 5, 2011 at 08:39 AM I made a DMR? :o assualtrifle and failed unwraping it the reachbitmaps
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Feb 5, 2011 06:00 PM
Msg. 108 of 129
Make the biped, scenery, vehicle, or whatever you're making the hologram out of have a running-forward animation only. Or attach and detach an ai on a command list with scripts.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Feb 5, 2011 06:48 PM
Msg. 109 of 129
all i see you need to do for hologram is make a new biped with no ground friction(i know how to do that)make it so it's idle animation is that of masterchief running and make it so you press a certain button >:)(that i also know what it is)to spawn one and make it so they have no collision geometry (so they wont shove you back or through the ground)and make it so when said (biped) is spawned it has some force behind it outcome:you press a certain button to spawn a biped.since the biped has no collision geometry it will not move you.even if it didn't move our little animation swap makes it look like it's running.and since it has no ground friction it just slides wherever it is pointed but it's not fast enough.thats where our lets call it "push"comes in it moves it for you thats it yall
|
|
|

Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
|
Posted: Feb 6, 2011 12:03 AM
Msg. 110 of 129
or make a grenade that spawns a biped
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Feb 6, 2011 12:49 AM
Msg. 111 of 129
i thawt of that to but then you have the problem of only having one type of grenade because halo 1 can only support two in each map
|
|
|

Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
|
Posted: Feb 6, 2011 01:43 PM
Msg. 112 of 129
There are some maps where you can carry three weapons, you can make the grenade a separate weapon, and utilize it that way. The only problem I find with it is that I feel it's a bit of a bother having to cycle through all weapons...
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Feb 6, 2011 02:27 PM
Msg. 113 of 129
exactly.i can make it so you can carry up to 6 weapons but i wont. cause it would just be lame to have to trade weapons and you could carry all the armor abilitys it would just be lame
*this post has been edited*i still want to know IcePhoenix?.is your reach weapon a plasma rifle or a plasma repeater? Edited by grunt_eater on Feb 8, 2011 at 01:51 AM
|
|
|

Stompy
Joined: Oct 15, 2010
|
Posted: Feb 22, 2011 11:19 PM
Msg. 114 of 129
well realese the tags to halomaps.org please i really want to put them in some o my maps
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Feb 22, 2011 11:50 PM
Msg. 115 of 129
witch tags is it your talking about?
|
|
|

Stompy
Joined: Oct 15, 2010
|
Posted: Feb 24, 2011 08:03 PM
Msg. 116 of 129
the dmr tags and assault rifle tags mentioned in the begining of the post...duh
|
|
|

sos
Joined: Aug 8, 2008
Getting my legal team, brb
|
Posted: Feb 24, 2011 11:08 PM
Msg. 117 of 129
Quote: --- Original message by: eliteslasher hah! no scoped ya! lol that idea would be so impractical. I LIKE IT!!! You're Welcome :) Edited by sos on Feb 24, 2011 at 11:09 PM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Mar 13, 2011 01:18 AM
Msg. 118 of 129
Updates?
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Mar 13, 2011 11:32 PM
Msg. 119 of 129
spartan279 made a reach pistol and i fixed the open edges he's giving it to someone to texture and i think he's going to animate it, not sure though,i made a reach sword and am animating it but it needs better shaders, uuuhh, anyone else can post what they have to help get this forum back to life
|
|
|

Volteer55
Joined: Jul 11, 2010
|
Posted: Mar 20, 2011 10:15 AM
Msg. 120 of 129
Quote: --- Original message by: grunt_eater spartan279 made a reach pistol and i fixed the open edges he's giving it to someone to texture and i think he's going to animate it, not sure though,i made a reach sword and am animating it but it needs better shaders, uuuhh, anyone else can post what they have to help get this forum back to life i'm working on a reach Styled hud message text, multiable colums (ilusion) ect. Plus Multible lines, Example: Hold "E" to Pick up (weapon icon) or if you technical Hold %action to |n Pick up %custom-1 Plus grunt_eater, Your forum is back to life... untill someone dosen't reply. Edit: oh, isnt this grand, my exsessive amout of spaces won't show... Edited by Volteer55 on Mar 20, 2011 at 10:17 AM
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Mar 20, 2011 02:05 PM
Msg. 121 of 129
ok, i'm mad, i said get this thread back to life and was ignored. now someone post some work or i'll hunt you all down and poke you in the face until you post something here
PS, highlight from here >:( to here
Edited by grunt_eater on Mar 26, 2011 at 11:03 AM
|
|
|

Petera275
Joined: Dec 7, 2010
Some things just don't work...
|
Posted: Mar 27, 2011 03:33 PM
Msg. 122 of 129
I just got 3ds licensed (party!!!!!) so I can now work uninterrupted. I'll post progress on Plasma Launcher.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Mar 28, 2011 12:30 AM
Msg. 123 of 129
Does anyone have a halo 3 or reach flamethrower?
|
|
|

Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
|
Posted: Mar 28, 2011 12:45 AM
Msg. 124 of 129
Flamethrower in Reach? I don't remember seeing one.....
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Mar 28, 2011 01:04 AM
Msg. 125 of 129
Quote: --- Original message by: spartan314 Does anyone have a halo 3 or reach flamethrower? Only Halo 3 Flamethrower...I'm pretty sure alot of the H3 maps here has one in it...
|
|
|

Petera275
Joined: Dec 7, 2010
Some things just don't work...
|
Posted: Mar 28, 2011 12:12 PM
Msg. 126 of 129
Yes, there's loads of good (some exact) h3 flamethrowers. I'm fairly sure they all just use the CE projectile, though.
|
|
|

thesnowpirate
Joined: Aug 31, 2008
Gamers dont die, we just respawn
|
Posted: Apr 7, 2011 10:30 PM
Msg. 127 of 129
id rather blow my head off with a plasma pistol then use the AR from reach same goes for the AR from H3
|
|
|

HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
|
Posted: Apr 7, 2011 11:37 PM
Msg. 128 of 129
too bad plasma pistols don't do headshots
|
|
|

IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
|
Posted: Apr 8, 2011 05:01 AM
Msg. 129 of 129
Quote: --- Original message by: thesnowpirate id rather blow my head off with a plasma pistol then use the AR from reach same goes for the AR from H3 Reach AR is fairly accurate, at least its starting shots can actually hit a fair distance now. Also Reach doesn't have a Flamethrower. By the way this is my Plasma Rifle. In the unlikely event that anyone wants to texture it PM me. It's not that much different from the original, so I actually just modified the original. 
|
|
|