
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 30, 2010 06:24 PM
Msg. 1 of 2
correct! If it is render-only, tool won't give you errors about it, it will compile successfully.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 30, 2010 07:40 PM
Msg. 2 of 2
You only need to use the material shader symbols for BSPs. If its just a collision geometry or gbxmodel, you don't need the symbols.
If you want it to be render only for a say scenery, just delete the geometry out of the model and export for the collision.
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