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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Idea/Discussion] Tactical Remakes/Maps

Author Topic: [Idea/Discussion] Tactical Remakes/Maps (10 messages, Page 1 of 1)
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Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 29, 2010 12:48 AM    Msg. 1 of 10       
From what I saw in most Halo CE maps so far is straight forward gunning down your enemy with skill. There wasnt much teamwork, in fact, it was more like this:
Spawn, take weapon of choice
Rush to kill and get killed
Respawn and same thing happens.

Sooo, any re-makes or balanced "CUSTOM" weapons, doesnt mean modifying weapons already made but it would be nice to have some maps that have more tactical meanings to them as Halo was meant to be.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 29, 2010 12:57 AM    Msg. 2 of 10       
thats why bungie made more games.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Sep 29, 2010 01:11 AM    Msg. 3 of 10       
Well, I think they made BG a little more tactical in Reach with the remake. They made it like 1.5 - 2 times larger so that strong places needed to be acquired and held, but made it so it takes more than 1 person to hold a defensive place. This I think made that map a little more tactical where it was better to use teamwork.
However, your average PC gamer for halo has a reason to just rush out and kill quickly. It's because of the lack of lag compensation that some people can just, run in, grab weapon of choice (mainly pistol), and go around like a madman because for every 4 hits to the head that guy gets, he may get shot once. I swear sometimes on a CTF map my actions will just be screaming to a guy in a hog "PICK ME UP!" but the only reason they got the hog was to get to a battle zone and get as many kills as possible. There was zero intention to conform to the gametype. Just the way people act, IDK if people even care for a tactical map because they are only in it for personal glory or whatever the hell they think they are getting from getting 200 kills in a map with a 4/1 KDR and it's on the CTF gametype with a 1000000000 flag cap limit.
Plus, without people using things such as teamspeak, ventrillo, or another program, halo will never really be very "tactical". The closest you can hope to come here is making tactical environments such as cities or bases with areas that have a tactical such as having small corridors with baricades and ways to defend yourself. The only team tactical situations I have ever encountered in halo 1 is in a zombie map. People actually seem to play like a team there.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 29, 2010 01:59 AM    Msg. 4 of 10       
Also, don't say "What Halo was meant to be" when Halo was meant to be a Real Time Strategy in the first place lol.

elite slasher: WALL OF TEXT TL DR.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Sep 29, 2010 12:42 PM    Msg. 5 of 10       
**The big summary of my text**

90 - 95% of users don't play tactically anyway, so making maps for tactical situations is almost pointless anyway.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 29, 2010 05:05 PM    Msg. 6 of 10       
Quote: --- Original message by: eliteslasher
**The big summary of my text**

90 - 95% of users don't play tactically anyway, so making maps for tactical situations is almost pointless anyway.


UNLESS.... you design a map which forces them into tactical situations...

Plan ahead or DIE!


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 29, 2010 05:09 PM    Msg. 7 of 10       
Quote: --- Original message by: Echo77
Quote: --- Original message by: eliteslasher
**The big summary of my text**

90 - 95% of users don't play tactically anyway, so making maps for tactical situations is almost pointless anyway.


UNLESS.... you design a map which forces them into tactical situations...


Impossible.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 29, 2010 05:26 PM    Msg. 8 of 10       
Quote: --- Original message by: AGLion
Quote: --- Original message by: Echo77
Quote: --- Original message by: eliteslasher
**The big summary of my text**

90 - 95% of users don't play tactically anyway, so making maps for tactical situations is almost pointless anyway.


UNLESS.... you design a map which forces them into tactical situations...


Impossible.


Well, I've been thinking about such a map, lately. I'm not an expert, so I could be wrong, but the way I see it:

Weapons and vehicles in Halo tend to be organized around the concept that they alone can hold their own in a situation. You can grab a gun, charge headfirst into combat, and no matter what you decide to go with, you can do a fair amount of damage on your own. I was planning on modifying the weapons and vehicles in such a way so that certain elements would need to work in tandem with others in order to be effective.

Ex: Scorpion Tanks will be recieving a MAJOR armor boost. Unless you have an anti-armor rifle or an RPG, you probably won't be taking it down unless you can get friendly artillery to disable it.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 29, 2010 05:36 PM    Msg. 9 of 10       
Quote: --- Original message by: Echo77
Quote: --- Original message by: AGLion
Quote: --- Original message by: Echo77
Quote: --- Original message by: eliteslasher
**The big summary of my text**

90 - 95% of users don't play tactically anyway, so making maps for tactical situations is almost pointless anyway.


UNLESS.... you design a map which forces them into tactical situations...


Impossible.


Well, I've been thinking about such a map, lately. I'm not an expert, so I could be wrong, but the way I see it:

Weapons and vehicles in Halo tend to be organized around the concept that they alone can hold their own in a situation. You can grab a gun, charge headfirst into combat, and no matter what you decide to go with, you can do a fair amount of damage on your own. I was planning on modifying the weapons and vehicles in such a way so that certain elements would need to work in tandem with others in order to be effective.

Ex: Scorpion Tanks will be recieving a MAJOR armor boost. Unless you have an anti-armor rifle or an RPG, you probably won't be taking it down unless you can get friendly artillery to disable it.


But then one team will get all the power weapons and the heavy vehicles, and due to Halo's crappy spawn system, people can easily be spawn trapped and be cut off from the means of killing people. Then people start getting pissed and start to leave, and your map becomes unpopular.

The thing is, it's hard to balance gameplay quality and strategy. But when it comes down to Halo, and the people who play Halo, it is far better to go for gameplay.

If you really, truly want strategy, consider playing with a clan against another clan. That's where your teamwork and strategy really comes into play.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 29, 2010 06:45 PM    Msg. 10 of 10       
Quote: --- Original message by: Dwood
Also, don't say "What Halo was meant to be" when Halo was meant to be a Real Time Strategy in the first place lol.

elite slasher: WALL OF TEXT TL DR.

well, Halo wars did come out... I thought it was originally 3rd Person

 

 
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