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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »The Great Battle of Asis v2 (Remake)

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Author Topic: The Great Battle of Asis v2 (Remake) (92 messages, Page 1 of 3)
Moderators: Dennis

forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 25, 2010 09:22 AM    Msg. 1 of 92       
Yes this is just a simple remake of v2, I started this a few months ago and never got around to completing it but I started working on it again and this what I got so far

pictures:

I'm having a problem on this one the models appear normal in Sapian but in-game there huge like so


Other Screens:



Edited by forrestkeller1 on Sep 25, 2010 at 09:22 AM


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 25, 2010 07:39 PM    Msg. 2 of 92       
Wow, that looks nice. But 2 Questions:
1) Will the MA5K Fully automatic version return?
2) When will this be released/complete?

I cant wait for this.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 26, 2010 01:07 AM    Msg. 3 of 92       
Quote: --- Original message by: Skyancez3o4
Wow, that looks nice. But 2 Questions:
1) Will the MA5K Fully automatic version return?
2) When will this be released/complete?

I cant wait for this.


1. No too many people complained about it
2. As soon as I can get the huge model problem fixed


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 26, 2010 01:39 AM    Msg. 4 of 92       
I'm just really wondering why there is a tree sticking out of the hull.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 26, 2010 01:41 AM    Msg. 5 of 92       
Quote: --- Original message by: AGLion
I'm just really wondering why there is a tree sticking out of the hull.


Below is a grassy area with trees and rocks


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Sep 26, 2010 06:31 AM    Msg. 6 of 92       
Looks nice. This time will you actually give players a chance to explore? Or will it be another fast-paced mad fight to the death?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 26, 2010 06:45 AM    Msg. 7 of 92       
Quote: --- Original message by: Garagorn888
Looks nice. This time will you actually give players a chance to explore? Or will it be another fast-paced mad fight to the death?


What is there to explore? If you want to explore then just download the original map
Edited by forrestkeller1 on Sep 26, 2010 at 06:45 AM


Hs_crozzhair
Joined: May 8, 2010


Posted: Sep 26, 2010 07:48 AM    Msg. 8 of 92       
What huge modeling problem?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 26, 2010 08:55 AM    Msg. 9 of 92       
Quote: --- Original message by: Hs_crozzhair
What huge modeling problem?


Look at the first pic see how they go through the armory? in Sapian there smaller and fit perfectly


Hs_crozzhair
Joined: May 8, 2010


Posted: Sep 26, 2010 09:20 AM    Msg. 10 of 92       
What are "they"? I dont mean it as an insult.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Sep 26, 2010 01:29 PM    Msg. 11 of 92       
Quote: --- Original message by: Hs_crozzhair
What are "they"? I dont mean it as an insult.

They are weapons. Ex Assault Rifle, MA5K, etc.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 27, 2010 11:39 AM    Msg. 12 of 92       
Quote: --- Original message by: Hs_crozzhair
What huge modeling problem?


Here is an example

In Sapian


In-Game


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 27, 2010 11:52 AM    Msg. 13 of 92       
What's wrong? isn't it just the resized Sapien Window making it looks wider than it actually is?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 27, 2010 11:57 AM    Msg. 14 of 92       
Quote: --- Original message by: OpsY
What's wrong? isn't it just the resized Sapien Window making it looks wider than it actually is?


In-game the models are doubled in size and no that wouldn't affect it


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 27, 2010 12:03 PM    Msg. 15 of 92       
I can has that jackal shield bitmap....


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 27, 2010 12:04 PM    Msg. 16 of 92       
Quote: --- Original message by: MoooseGuy
I can has that jackal shield bitmap....


It's CMT's that I fixed to be visible


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 27, 2010 02:09 PM    Msg. 17 of 92       
Are you going to restyle the sword icon? Those red ones were beast man.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 27, 2010 03:09 PM    Msg. 18 of 92       
Quote: --- Original message by: Dwood
Are you going to restyle the sword icon? Those red ones were beast man.


No since too many people complained about it being red


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 27, 2010 11:56 PM    Msg. 19 of 92       
Will the sword lunge and actually kill AI? Or do you have to walk right up to your enemy?


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 28, 2010 04:06 AM    Msg. 20 of 92       
Quote: --- Original message by: Skyancez3o4
Will the sword lunge and actually kill AI? Or do you have to walk right up to your enemy?


It kills them


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 28, 2010 06:20 AM    Msg. 21 of 92       
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: Dwood
Are you going to restyle the sword icon? Those red ones were beast man.


No since too many people complained about it being red


Forget them, those icons were beast and just about the only thing in the current halo mods that are custom.

Show them to Ifafudafi and see if he likes them.


Spartan_094
Joined: Jan 8, 2008


Posted: Sep 28, 2010 06:52 AM    Msg. 22 of 92       
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: OpsY
What's wrong? isn't it just the resized Sapien Window making it looks wider than it actually is?


In-game the models are doubled in size and no that wouldn't affect it


It's multi-player doing that, if you made a SINGLE player version of the map your doing now they would be normal size.


tango
Joined: Sep 11, 2010

tango219 here permission to nuke his ass "sir"


Posted: Sep 28, 2010 07:25 AM    Msg. 23 of 92       
dude this looks freaking sweet how long till its released


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 28, 2010 08:26 AM    Msg. 24 of 92       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: OpsY
What's wrong? isn't it just the resized Sapien Window making it looks wider than it actually is?


In-game the models are doubled in size and no that wouldn't affect it


It's multi-player doing that, if you made a SINGLE player version of the map your doing now they would be normal size.


I would convert it to single player but if I do then the teleporters won't work


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 28, 2010 10:33 AM    Msg. 25 of 92       
Teleporters do work in singleplayer, you just need to script them.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Sep 28, 2010 09:33 PM    Msg. 26 of 92       
Now it's a singleplayer map? ... Im not sure what to say if it is single player........... it just doesnt seem right. BTW I dont see much of a problem with the models, it looks like a huge pile of guns. As long each has it's own sections.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Sep 29, 2010 01:10 PM    Msg. 27 of 92       
Quote: --- Original message by: Skyancez3o4
Now it's a singleplayer map? ... Im not sure what to say if it is single player........... it just doesnt seem right. BTW I dont see much of a problem with the models, it looks like a huge pile of guns. As long each has it's own sections.


You'd be amazed on how many comments I'll get about the guns not being perfect


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Sep 29, 2010 08:59 PM    Msg. 28 of 92       
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: Skyancez3o4
Now it's a singleplayer map? ... Im not sure what to say if it is single player........... it just doesnt seem right. BTW I dont see much of a problem with the models, it looks like a huge pile of guns. As long each has it's own sections.


You'd be amazed on how many comments I'll get about the guns not being perfect


^ lol. ill complain for the lol'z


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Oct 1, 2010 07:17 AM    Msg. 29 of 92       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: forrestkeller1
Quote: --- Original message by: Skyancez3o4
Now it's a singleplayer map? ... Im not sure what to say if it is single player........... it just doesnt seem right. BTW I dont see much of a problem with the models, it looks like a huge pile of guns. As long each has it's own sections.


You'd be amazed on how many comments I'll get about the guns not being perfect


^ lol. ill complain for the lol'z


Lol, know you will and I also decided to release a SP and MP version


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Oct 1, 2010 07:35 PM    Msg. 30 of 92       
I'll play this if you use your Red Reticules again, cause those were epic. who ever said they were stupid can go die in a fire, cause there were sweet and Custom.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Oct 1, 2010 11:43 PM    Msg. 31 of 92       
Quote: --- Original message by: Slayer117
I'll play this if you use your Red Reticules again, cause those were epic. who ever said they were stupid can go die in a fire, cause there were sweet and Custom.

Lol, I had trouble aiming the SMG xD

Yes he has a point *Custom* But either colour's fine by me.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 2, 2010 12:47 AM    Msg. 32 of 92       
Quote: --- Original message by: Slayer117
I'll play this if you use your Red Reticules again, cause those were epic.


Yeah. Those were very nice. You should release them, I think. We have too many noobs running amuck with the default HUD. :P


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Oct 22, 2010 08:37 AM    Msg. 33 of 92       
Quote: --- Original message by: assassinchief106
Is this dead? Sorry for the bump.


No, my production has bein stopped due to cause I can't get custom animations to work when you pass a trigger volume


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Oct 22, 2010 01:49 PM    Msg. 34 of 92       
sad to hear, I actually liked this map and Im looking forward to see this finished. I wish I could help but I can't seem to do anything here. :( (The one thing I regret even though I watched several tuts)


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Oct 23, 2010 10:49 AM    Msg. 35 of 92       
Quote: --- Original message by: Skyancez3o4
sad to hear, I actually liked this map and Im looking forward to see this finished. I wish I could help but I can't seem to do anything here. :( (The one thing I regret even though I watched several tuts)


I am starting to work on it agian, I'm trying to learn scripting so I can make AI smarter by using ai_magically_see (encounter)

 
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