
AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Dec 13, 2010 05:09 PM
Msg. 71 of 92
If I understand scripts correctly, the way you have your script set up, it will keep on creating weapons continuously forever really fast (which will probably do bad things). Use 'startup' instead of 'continuous'. You also need to have parenthesis around "script startup weapon_spawn"
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Dec 13, 2010 06:52 PM
Msg. 72 of 92
I reallly love this mod, please finish it ASAP!!! ^_^
BTW, those cannons at the top of Asis really gave the marines a huge advantage, try just giving them LAAG turrets instead :)
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 19, 2010 04:32 AM
Msg. 73 of 92
I will fix all the problems with the script but atm I HAVE to find out how to make a switch or teleporter change the bsp to enable a battle inside the covenant cruiser Also an exception is preventing me from continuing any production Quote: 10.23.10 22:49:35 EAX: 0x00000001 10.23.10 22:49:35 EBX: 0x00000001 10.23.10 22:49:35 ECX: 0x00000000 10.23.10 22:49:35 EDX: 0x00000000 10.23.10 22:49:35 EDI: 0x0018EEC8 10.23.10 22:49:35 ESI: 0x00000000 10.23.10 22:49:35 EBP: 0x0018EDA0 10.23.10 22:49:35 ESP: 0x0018ED90 10.23.10 22:49:35 EIP: 0x77210BD2, 83 C4 04 C2 ????? 10.23.10 22:49:35 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid damage_regions_block index in [#0,#1) Edited by forrestkeller1 on Dec 19, 2010 at 05:00 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 19, 2010 06:11 AM
Msg. 74 of 92
Quote: --- Original message by: Sciophobiaranger also fix this script
script continuous weapon_spawn (object_create smg1) ---BLAH BLAH BLAH--- )
like this it would create the weapons over and over and over.... also change it to object_Create_anew [weapon name] Do it like this: (script continuous weapon_spawn (object_create_anew_containing smg) (object_create_anew_containing br) (object_create_anew_containing ar) (object_create_anew_containing rl) (object_create_anew sr1) (object_create_anew_containing sl) (object_create_anew_containing pistol) (sleep 60) ) Also, forestkeller, your error might be caused by a biped with bad hitboxes/collision.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 19, 2010 06:36 PM
Msg. 75 of 92
I fixed the exception but the script is giving me a hard time I keep getting 12.19.10 17:42:15 [the_great_battle_of_asis_v2_rem line 1] i expected (script <type> <name> <expression(s)>): (script continuous weapon_spawn) 12.19.10 17:42:15 recompiling scripts after scenarios were merged. 12.19.10 17:42:15 i expected (script <type> <name> <expression(s)>): (script continuous weapon_spawn) Here is the script Quote: (script continuous weapon_spawn) (begin) (if (= (volume_test_object armory_enter (list_get (players) 0)) true)) (begin) (object_create smg1) (object_create smg2) (object_create smg3) (object_create smg4) (object_create smg5) (object_create smg6) (object_create smg7) (object_create smg8) (object_create br1) (object_create br2) (object_create br3) (object_create br4) (object_create br5) (object_create br6) (object_create br7) (object_create br8) (object_create br9) (object_create br10) (object_create br11) (object_create br12) (object_create br13) (object_create br14) (object_create br15) (object_create br16) (object_create ar1) (object_create ar2) (object_create ar3) (object_create ar4) (object_create ar5) (object_create ar6) (object_create ar7) (object_create ar8) (object_create ar9) (object_create ar10) (object_create ar11) (object_create ar12) (object_create ar13) (object_create ar14) (object_create ar15) (object_create ar16) (object_create rl1) (object_create rl2) (object_create rl3) (object_create sr1) (object_create sl1) (object_create sl2) (object_create pistol1) (object_create pistol2) (object_create pistol3) (object_create pistol4)
(script continuous weapon_spawn_2) (begin) (if (= (volume_test_object armory_exit (list_get (players) 0)) true)) (begin) (object_destroy smg1) (object_destroy smg2) (object_destroy smg3) (object_destroy smg4) (object_destroy smg5) (object_destroy smg6) (object_destroy smg7) (object_destroy smg8) (object_destroy br1) (object_destroy br2) (object_destroy br3) (object_destroy br4) (object_destroy br5) (object_destroy br6) (object_destroy br7) (object_destroy br8) (object_destroy br9) (object_destroy br10) (object_destroy br11) (object_destroy br12) (object_destroy br13) (object_destroy br14) (object_destroy br15) (object_destroy br16) (object_destroy ar1) (object_destroy ar2) (object_destroy ar3) (object_destroy ar4) (object_destroy ar5) (object_destroy ar6) (object_destroy ar7) (object_destroy ar8) (object_destroy ar9) (object_destroy ar10) (object_destroy ar11) (object_destroy ar12) (object_destroy ar13) (object_destroy ar14) (object_destroy ar15) (object_destroy ar16) (object_destroy rl1) (object_destroy rl2) (object_destroy rl3) (object_destroy sr1) (object_destroy sl1) (object_destroy sl2) (object_destroy pistol1) (object_destroy pistol2) (object_destroy pistol3) (object_destroy pistol4) (script startup smart_ai) (begin) (ai_attack Marines) (ai_attack Marines_2) (ai_attack Covenant) (ai_attack Covenant_2) (ai_magically_see_encounter Marines Covenant) (ai_magically_see_encounter Covenant Marines)
(script dormant bsp_2_ai) (ai_magically_see_encounter bsp2_Marines Covenant) (ai_magically_see_encounter bsp2_Covenant Marines) (script continuous switch_bsp_ai) (if (= (volume_test_object ai_begin (list_get (players) 0)) true)) (begin) (switch_bsp 3) (sleep 120) (ai_place bsp2_Marines) (ai_place bsp2_Covenant) (wake bsp_2_ai) (script continuous switch_bsp) (if (= (volume_test_object switch_bsp (list_get (players) 0)) true)) (begin) (switch_bsp 2) (ai_place bsp2_covenant_2) (ai_place bsp2_marines_2)
(script continuous switch_bsp_2) (if (= (volume_test_object switch_bsp_2 (list_get (players) 0)) true)) (begin) (switch_bsp 3) Edited by forrestkeller1 on Dec 19, 2010 at 06:46 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 19, 2010 06:43 PM
Msg. 76 of 92
That's an odd error, maybe rename bsp2_covenant to bsp2covenant? shouldn't make a difference but its worth a shot.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 19, 2010 06:47 PM
Msg. 77 of 92
Quote: --- Original message by: d4rfnader That's an odd error, maybe rename bsp2_covenant to bsp2covenant? shouldn't make a difference but its worth a shot. I fixed it but now look, I'm getting a different error
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Dec 19, 2010 07:20 PM
Msg. 78 of 92
You're closing the script too early, you're using (script startup blahblahblah) (script itself)
when you want
(script startup blah (script itself) )
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 19, 2010 07:35 PM
Msg. 79 of 92
Quote: --- Original message by: d4rfnader You're closing the script too early, you're using (script startup blahblahblah) (script itself)
when you want
(script startup blah (script itself) ) I do it and I still get the same error
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 19, 2010 07:51 PM
Msg. 80 of 92
Dude, do it like I did it. (script continuous weapon_spawn (if (= (volume_test_object armory_enter (list_get (players) 0)) true) (begin (object_create_anew_containing smg) (object_create_anew_containing br) (object_create_anew_containing ar) (object_create_anew_containing rl) (object_create_anew sr1) (object_create_anew_containing sl) (object_create_anew_containing pistol) ) ) )
(script continuous weapon_spawn_2 (if (= (volume_test_object armory_exit (list_get (players) 0)) true) (begin (object_destroy_containing smg) (object_destroy_containing br) (object_destroy_containing ar) (object_destroy_containing rl) (object_destroy sr1) (object_destroy_containing sl) (object_destroy_containing pistol) ) ) ) (script startup smart_ai (ai_attack Marines) (ai_attack Marines_2) (ai_attack Covenant) (ai_attack Covenant_2) (ai_magically_see_encounter Marines Covenant) (ai_magically_see_encounter Covenant Marines) )
(script dormant bsp_2_ai (ai_magically_see_encounter bsp2_Marines Covenant) (ai_magically_see_encounter bsp2_Covenant Marines) ) (script continuous switch_bsp_ai (if (= (volume_test_object ai_begin (list_get (players) 0)) true) (begin (switch_bsp 3) (sleep 120) (ai_place bsp2_Marines) (ai_place bsp2_Covenant) (wake bsp_2_ai) ) ) ) (script continuous switch_bsp (if (= (volume_test_object switch_bsp (list_get (players) 0)) true) (begin (switch_bsp 2) (ai_place bsp2_covenant_2) (ai_place bsp2_marines_2) ) ) )
(script continuous switch_bsp_2 (if (= (volume_test_object switch_bsp_2 (list_get (players) 0)) true) (switch_bsp 3) ) ) Do it like this, and it will work. This time, please don't ignore my advice. Edited by MoooseGuy on Dec 19, 2010 at 07:52 PM
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 19, 2010 11:25 PM
Msg. 81 of 92
Sorry guys I have bad news, I will not be releasing this map I'm sick and tired of trying to do what people want trying to get a battle in the cruiser making the map exception and redoing the AI just for Sapian to crash and for me to lose hours of work. I may release a unprotected version for someone to edit themselves, and also I will be moving on and might do a different map but as of now TGBOA is discontinued Edited by forrestkeller1 on Dec 20, 2010 at 02:24 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 20, 2010 02:45 AM
Msg. 82 of 92
This makes me sad.  If you are starting on something new, do a singleplayer mission. 
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 20, 2010 02:56 AM
Msg. 83 of 92
Quote: --- Original message by: MoooseGuyThis makes me sad.  If you are starting on something new, do a singleplayer mission.  Sorry but I'm sick of the freaken exceptions and errors, if Halo get an exception it should atleast tell us why it did Edited by forrestkeller1 on Dec 20, 2010 at 02:56 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 20, 2010 02:58 AM
Msg. 84 of 92
OMG I feel your pain more than anyone else on this forum. My map keeps randomly exceptioning on me and I have to rely on others to test things for me.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Dec 23, 2010 01:34 AM
Msg. 85 of 92
:( :( :( Aww, it looked soo good from the screens too. Well I understand why Halo CE is a ..... but *sigh* guess we'll just have to move on. So like Carter 151 here, when's the raw version going to be released?
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 25, 2010 02:36 AM
Msg. 86 of 92
Quote: --- Original message by: Carter 151 So when is the raw version gonna be uploaded? I may release it but there's a possibility I will just fix it without the second bsp and release it then release the raw version with permission from the authors of the tags
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Dec 26, 2010 07:49 PM
Msg. 87 of 92
Quote: --- Original message by: SciophobiarangerQuote: --- Original message by: forrestkeller1Quote: --- Original message by: Carter 151 So when is the raw version gonna be uploaded? I may release it but there's a possibility I will just fix it without the second bsp and release it then release the raw version with permission from the authors of the tags dude answer my question on how you got the shield to appear. I changed all the shader options to the ones in the original shield shaders
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Aug 1, 2011 11:34 AM
Msg. 88 of 92
Is this project still going? 8D
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 1, 2011 12:32 PM
Msg. 89 of 92
Quote: --- Original message by: Carter 151 Is this project still going? 8D Cool Bump Bro. Next time, read what he said.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Aug 3, 2011 06:53 AM
Msg. 90 of 92
Here's a way of thinking about projects on this website. If it's not released, it never will be released.
Obviously, can be untrue, but think like this and never be disappointed.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Aug 3, 2011 01:22 PM
Msg. 91 of 92
Quote: --- Original message by: IcePhoenix Here's a way of thinking about projects on this website. If it's not released, it never will be released.
Obviously, can be untrue, but think like this and never be disappointed. alreadyy released...
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Aug 4, 2011 06:41 AM
Msg. 92 of 92
well, you get the idea...
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