
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 3, 2011 09:57 PM
Msg. 1 of 7
http://www.youtube.com/watch?v=6wyiA0AOlOI
How the hell do I fix this.. Basically its almost as if there was two different types of ripples in the same water shader, but there isn't any help is appreciated, thanks.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 3, 2011 11:00 PM
Msg. 2 of 7
Could it be an issue with your uvw mapping?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 3, 2011 11:13 PM
Msg. 3 of 7
it isn't. I fixed it already too, it needs to be set to "draws before fog" and the ripples can't have a -90 under their angle.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Aug 3, 2011 11:26 PM
Msg. 4 of 7
Not real sure but it looks like your water plane is to close to your faces on the ground,just looks like in the vid they almost occupy the same space,I doubt that it though just double check if you havent fixed the problem yet.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Aug 4, 2011 01:47 AM
Msg. 5 of 7
would make a semi nice effect for sandtrap v2 if it wasnt glitchy
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Aug 4, 2011 02:10 AM
Msg. 6 of 7
Quote: --- Original message by: DarkLord0912 Not real sure but it looks like your water plane is to close to your faces on the ground,just looks like in the vid they almost occupy the same space,I doubt that it though just double check if you havent fixed the problem yet. Answer ^^
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 4, 2011 03:01 AM
Msg. 7 of 7
Quote: --- Original message by: Shade117 proQuote: --- Original message by: DarkLord0912 it needs to be set to "draws before fog" and the ripples can't have a -90 under their angle Answer ^^ FTFY.
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