
disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 4, 2010 04:35 PM
Msg. 281 of 439
yeah sorry memory lapse...
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 4, 2010 05:30 PM
Msg. 282 of 439
Quote: --- Original message by: MoooseGuy
OK guys, I have fixed Solitude's lighting. The question is, there isn't much for me to work with lighting wise, so would you guys like the map with my good fixed lighting, or do you want it revamped to something much different, which could take a lot longer? I think the way I have fixed the lighting on the bsp is good, and there are no more super dark areas, and lighting cast from shiny objects is enhanced. Don't expect this to look as if I had designed the map from scratch for pretty lighting, which is usually the only way I am able to pull off hole-in-one lighting in the first place. The lighting has been fixed purely by shader and skybox modification. Anyways...
Edited by MoooseGuy on Oct 4, 2010 at 03:55 PM My personal opinion is to keep the lighting the same. We do not need it revamped. Besides it's awesome as it is!
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 4, 2010 06:03 PM
Msg. 283 of 439
idk if i wrote this so: that lighting looks either halo 2 or a50 (good/high quality)
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Oct 4, 2010 08:56 PM
Msg. 284 of 439
Sooooo, I can expect the release at the latest of this weekend?
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firehero777
Joined: Aug 4, 2009
Sonic rules
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Posted: Oct 4, 2010 09:06 PM
Msg. 285 of 439
i still dont understand why you cant just release the current build as a beta, then release the perfected one on halomaps as a final release
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Oct 4, 2010 09:10 PM
Msg. 286 of 439
is that covie or forerunner
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 4, 2010 09:12 PM
Msg. 287 of 439
Quote: --- Original message by: MoooseGuyPictures of fixed lighting: Left is new, right is old.   Bottom right is actually better than the one to its left. I honestly hate maps lit up to a point there's almost no shadows or dark spots; they don't look or feel right at all.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 4, 2010 09:14 PM
Msg. 288 of 439
i agree with odx on that one i like the shadows better the on the bottom left looks too lit up.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Oct 4, 2010 09:53 PM
Msg. 289 of 439
Bottom right looks more realistic, the upper two pictures are too light and too dark respectively.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Oct 5, 2010 03:34 AM
Msg. 290 of 439
Quote: --- Original message by: firehero777 i still dont understand why you cant just release the current build as a beta, then release the perfected one on halomaps as a final release yea,so can we haz a beta =D
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 5, 2010 05:03 AM
Msg. 291 of 439
OK, so apparently you guys aren't taking on to the brighter lighting... I'll see if today I can try to strike a balance between the two.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 5, 2010 05:29 AM
Msg. 292 of 439
So, which is it guys??? I have 3, no... 5 people saying that this lighting is good, and I have 3 people saying that it's too bright. Lets have a poll.Darken the lighting - 0 Keep this lighting - 0 -------------------------------------------------- Oh, by the way, I can has this in my personal version?  Lol. Edited by MoooseGuy on Oct 5, 2010 at 05:32 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 5, 2010 06:13 AM
Msg. 293 of 439
darker global lighting, more indoor lighting using the light objects.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Oct 5, 2010 06:17 AM
Msg. 294 of 439
i go for darken the lighting.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 5, 2010 07:28 AM
Msg. 295 of 439
Darker than what you have now but lighter than what it used to be.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 5, 2010 07:29 AM
Msg. 296 of 439
A tad darker. No racism pls.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Oct 5, 2010 09:07 AM
Msg. 297 of 439
darker =D
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Oct 5, 2010 10:54 AM
Msg. 298 of 439
More Caucasian please. But seriously, lighter >.>
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pwner5889
Joined: Jun 13, 2008
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Posted: Oct 5, 2010 01:59 PM
Msg. 299 of 439
Why the hell do you guys need it to be lighter? Personally, just make it a balance between the two. Right now, it's too bright. Make it darker, but not as dark as it used to be.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Oct 5, 2010 02:20 PM
Msg. 300 of 439
brighter inner lighting but outside have it a little darker. Edited by d4rfnader on Oct 5, 2010 at 02:21 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 5, 2010 03:53 PM
Msg. 301 of 439
Map lighting is re-fixed. No need to post pictures this time.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 5, 2010 04:14 PM
Msg. 302 of 439
yeah....
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firehero777
Joined: Aug 4, 2009
Sonic rules
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Posted: Oct 5, 2010 04:46 PM
Msg. 303 of 439
just do w/e is easiest so that the map can be released :P
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Oct 5, 2010 04:52 PM
Msg. 304 of 439
we need more shadows for this, dark is good
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Oct 5, 2010 05:04 PM
Msg. 305 of 439
can haz warthog biped? "look up warthog gulch"
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 5, 2010 05:07 PM
Msg. 306 of 439
Darker outside, and mid lighting inside but with some unlit areas so you can still have some shadows and lurk in the darkness
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 5, 2010 07:32 PM
Msg. 307 of 439
Quote: --- Original message by: disturbed we need more shadows for this, dark is good dark can go screw itself, light ftw.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 5, 2010 08:16 PM
Msg. 308 of 439
You need to make a good balance between light and dark, you want a little dark(but not to much where the player can't see), and you don't want too much light. Personally I think it is a TAD too bright. Just darken it a LITTLE and you should be fine.
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Oct 5, 2010 08:21 PM
Msg. 309 of 439
mister mooseguy made it much better now, its a perfect blend between light and dark. now we got 2 more steps
-ai follow player -yokos updated shaders
i can release without em, the deadline for these new things will be this saturday, and the release will be sunday, no more delays. get ready for firefight.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Oct 5, 2010 08:44 PM
Msg. 310 of 439
I can clear the first step,and you may need to wait longer for the new shaders -.-
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 5, 2010 09:12 PM
Msg. 311 of 439
Quote: --- Original message by: shadowslayer123 mister mooseguy made it much better now, its a perfect blend between light and dark. now we got 2 more steps
-ai follow player -yokos updated shaders
i can release without em, the deadline for these new things will be this saturday, and the release will be sunday, no more delays. get ready for firefight. I say wait no longer than 2 weeks for the updated shaders, also did you fix that ranking problem you told us about?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 6, 2010 01:42 AM
Msg. 312 of 439
Yeah guys, the new lighting is much better seen in-game. The problem with the overview picture is that there is fog in the background, making it seem as if the lighting is more flat than it actually is. Anyways, now that Solitude is almost done, soon me and a few others, including Shadowslayer, are going to begin work on a little project I like to call Firefight-Descent. More on that later. 
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Oct 6, 2010 02:17 AM
Msg. 313 of 439
Quote: --- Original message by: d4rfnader
brighter inner lighting but outside have it a little darker. Edited by d4rfnader on Oct 5, 2010 at 02:21 PM yes =D so when we getting a preview of a fp gameplay.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 6, 2010 03:23 AM
Msg. 314 of 439
What are you talking about.... The map is coming out. In the next few days. No need for a preview... Edited by MoooseGuy on Oct 6, 2010 at 03:24 AM
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firehero777
Joined: Aug 4, 2009
Sonic rules
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Posted: Oct 6, 2010 08:43 PM
Msg. 315 of 439
can you guarantee that? :P
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