A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »setting timers?

Author Topic: setting timers? (3 messages, Page 1 of 1)
Moderators: Dennis

Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Sep 11, 2010 02:23 PM    Msg. 1 of 3       
How do I set a timer for a map like on the level The Maw when you have to escape the POA? I was thinking of a map where at the end thousands of flood charge at you and there is a timer for you to get to a device that eliminates all the flood, before they destroy it, so basically if the timer goes out it will play a cutscene where the flood shoot at it and I would script a explosion to go off there and I would delete it after. Thanks.


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Sep 11, 2010 09:44 PM    Msg. 2 of 3       
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=33727

If you use the script extractor to read some of The Maw's scripts, you could probably find something in there that shows the commands they used to get the timer and giant explosion to work.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 11, 2010 11:45 PM    Msg. 3 of 3       
heres a script for a six minute timer that does nothing but display and run the timer.

(script_startup hud_timer
(show_hud_timer true)
(hud_set_timer_position 0 0 bottom_right)
(hud_set_timer_time 006 000)
)

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 3:46 AM 141 ms.
A Halo Maps Website