A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo:Reach - Content W.I.P & Gallery Thread (Weapons/Vehicles/ect...)

Page 20 of 24 Go to page: · 1 · ... · 17 · 18 · 19 · [20] · 21 · 22 · 23 · 24 · Prev · Next
Author Topic: Halo:Reach - Content W.I.P & Gallery Thread (Weapons/Vehicles/ect...) (839 messages, Page 20 of 24)
Moderators: Dennis

DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 21, 2010 01:29 PM    Msg. 666 of 839       
Have you finished the Concussion Rifle yet?


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 21, 2010 02:29 PM    Msg. 667 of 839       
Not yet no


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 21, 2010 02:31 PM    Msg. 668 of 839       
I can't wait to see it, though.
Your current models are top notch. I hope they make it ingame.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 21, 2010 02:34 PM    Msg. 669 of 839       
Quote: --- Original message by: MoooseGuy
I can't wait to see it, though.
Your current models are top notch. I hope they make it ingame.


Tah and me too :L
The idea is to bake the details into a Normal and AO, Normal's pointless for CE just need the AO. But I still havn't tryed to bake anything, usually fails lol. The lowpoly can be used though lol, got the shotgun at low poly, had it for ages just need to unwrap it.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 21, 2010 02:36 PM    Msg. 670 of 839       
Noob question:
What's AO?


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 21, 2010 02:40 PM    Msg. 671 of 839       
Ambient and Occlution, basically the shadows and where parts are dark as no light gets to it. Help's texturing loads and can give better result.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 21, 2010 02:43 PM    Msg. 672 of 839       
Ah I see.
Lol, I should probably learn about tag texturing and stuff. But I've always been more of a bsp/map unwrapper/script/shader/bitmap/etc guy.
Who knows, maybe I could make some cool shiz outside of Halo if I learn this though...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 21, 2010 04:03 PM    Msg. 673 of 839       
Quote: --- Original message by: MoooseGuy
Ah I see.
Lol, I should probably learn about tag texturing and stuff. But I've always been more of a bsp/map unwrapper/script/shader/bitmap/etc guy.
Who knows, maybe I could make some cool shiz outside of Halo if I learn this though...


Have you tried learning hi-poly? It's a lil difficult. :/
I've been using Grant Warwick's tutorials though and they are helping to clarify things a bit. If you go this way, you should definitely check him out. He has some good videos on Autodesk's forum website. You need to sign up to see them though.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 21, 2010 05:27 PM    Msg. 674 of 839       
Here's a render i made of eliteslasher's Halo reach grenade. Note that textures are old. New textures will be shown LATER.

I You can crit on the grenade if you want, or the render itself.
(render: 3.5 MB)



anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 21, 2010 05:57 PM    Msg. 675 of 839       
Grenade looks good, not much to crit on tbh, looks perfectly acceptable.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 21, 2010 06:10 PM    Msg. 676 of 839       
Looks pretty cool. Reminds me of BFBC


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 21, 2010 06:12 PM    Msg. 677 of 839       
I DEMAND to see a wireframe.
Jk.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 21, 2010 07:03 PM    Msg. 678 of 839       
Quote: --- Original message by: SlappyThePirate
I DEMAND to see a wireframe.
Jk.


That model isn't hidden by ripped textures, custom textures + model.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 21, 2010 07:16 PM    Msg. 679 of 839       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: SlappyThePirate
I DEMAND to see a wireframe.
Jk.


That model isn't hidden by ripped textures, custom textures + model.
But i MUST SEE A WIREFRAME!!11
Jk.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 21, 2010 08:08 PM    Msg. 680 of 839       



Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 21, 2010 08:38 PM    Msg. 681 of 839       
Hope that hog has a heavy engine and front end.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 21, 2010 08:45 PM    Msg. 682 of 839       
Quote: --- Original message by: Maniac1000
Hope that hog has a heavy engine and front end.

I know right?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 21, 2010 09:33 PM    Msg. 683 of 839       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Maniac1000
Hope that hog has a heavy engine and front end.

I know right?


lol


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 22, 2010 04:11 AM    Msg. 684 of 839       
Well, we are close to done. Shade has been working on getting the final textures, shaders, and everything completed. A few tweaks and we will be ready to give this thing out to the community.

Anyway, may look a little dark, but some changes may be made to brighten them up a little bit.















Video

http://www.xfire.com/video/3d62c3/


Please leave crit. We can leave changing shaders up to others, but we want the textures to be right the first time.
Edited by eliteslasher on Dec 22, 2010 at 04:28 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 22, 2010 04:28 AM    Msg. 685 of 839       
Textures are badass. I think it looks great.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 22, 2010 04:49 AM    Msg. 686 of 839       
Okay, I retook some screenshots of the grenade, but this time, in normal lighting. It's not dark and the reflection is far better (ACTUALLY LOOKS LIKE METAL imo)












Oh and new video for the reflections.

http://www.xfire.com/video/3d632e/

Don't forget to post crit before we release!



Edited by Shade117 pro on Dec 22, 2010 at 04:56 AM


olly12345
Joined: Jul 30, 2008


Posted: Dec 22, 2010 05:36 AM    Msg. 687 of 839       
Too shiny on the grimy bits, you can't have shiny grime. That just doesn't make sense!

Other than that, it needs a contrail and a light like the reach grenade.

Aside from those additions, it looks awesome.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 22, 2010 06:06 AM    Msg. 688 of 839       
Quote: --- Original message by: olly12345
Too shiny on the grimy bits, you can't have shiny grime. That just doesn't make sense!

Other than that, it needs a contrail and a light like the reach grenade.

Aside from those additions, it looks awesome.


I dont think this will be a full release with new particles and such. So yeah, its up to people to do that themselves, we are only releasing the grenade (maybe, though now you mention it, I wouldn't mind doing the contrail and all). The Grime, sadly... I don't know whether to care about it or not . But thanks for the crit, EliteSlasher and I appreciate your crit!


rescue86k
Joined: Dec 13, 2010

Frog blast the vent core! -Marathon IS Halo


Posted: Dec 22, 2010 06:06 AM    Msg. 689 of 839       
I don't want to be near that hog ;)


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 22, 2010 08:13 AM    Msg. 690 of 839       
Quote: --- Original message by: Shade117 pro








Edited by Shade117 pro on Dec 22, 2010 at 04:56 AM


OUTLINES= NO
GRIME + GLOSS = NO. Reduce showing of the cubemap....make your multipurpose more red.
Edited by Invader Veex on Dec 22, 2010 at 08:16 AM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Dec 22, 2010 09:18 AM    Msg. 691 of 839       
The metal bits look fine. The layer beneath looks like cloth.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 22, 2010 02:58 PM    Msg. 692 of 839       
Just add a yellow lens flare to a marker on the grenade. Copy the banshee lights flare and that should do it.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 22, 2010 04:24 PM    Msg. 693 of 839       
Looking great guys! Does it screw with performance any considering how nice it looks or will it not matter too much?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 22, 2010 05:06 PM    Msg. 694 of 839       
@veex. Okay the multimap will be fixed and I don't get where the outlines are exactly? Any pointers on what you are talking about would be good


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Dec 22, 2010 05:27 PM    Msg. 695 of 839       
Quote: --- Original message by: Shade117 pro
@veex. Okay the multimap will be fixed and I don't get where the outlines are exactly? Any pointers on what you are talking about would be good


He's talking about the scratches around the edges of the model. I personally agree with him, they seem to be overdone. Especially when a grenade shouldn't really be taking that much abuse.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 22, 2010 05:41 PM    Msg. 696 of 839       
I think the scratches on there were my original scratch layer in which case, yes it was overdone.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 22, 2010 05:57 PM    Msg. 697 of 839       
Quote: --- Original message by: AGLion
Quote: --- Original message by: Shade117 pro
@veex. Okay the multimap will be fixed and I don't get where the outlines are exactly? Any pointers on what you are talking about would be good


He's talking about the scratches around the edges of the model. I personally agree with him, they seem to be overdone. Especially when a grenade shouldn't really be taking that much abuse.
I dropped a grenade in a meat grinder once.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 22, 2010 06:34 PM    Msg. 698 of 839       
I can't go on my CPU at the moment but the only reason the scratches are so bright is because of the multimap but I'll get it done tomorrow.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 22, 2010 06:35 PM    Msg. 699 of 839       
Shader tutorial: make one?
E: Damn, new page. Sorry if I sound like a idiot there.

Edited by SlappyThePirate on Dec 22, 2010 at 08:40 PM


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Dec 22, 2010 07:51 PM    Msg. 700 of 839       
I don't get what you mean :P

 
Page 20 of 24 Go to page: · 1 · ... · 17 · 18 · 19 · [20] · 21 · 22 · 23 · 24 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 4:11 PM 297 ms.
A Halo Maps Website