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Author Topic: Halo:Reach - Content W.I.P & Gallery Thread (Weapons/Vehicles/ect...) (839 messages, Page 18 of 24)
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Spartan_094
Joined: Jan 8, 2008


Posted: Dec 12, 2010 07:11 PM    Msg. 596 of 839       
Nope. Acutely good high poly grenada's
Edited by Spartan_094 on Dec 12, 2010 at 07:12 PM


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Dec 12, 2010 08:43 PM    Msg. 597 of 839       
I still need to finish this.


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Dec 12, 2010 08:45 PM    Msg. 598 of 839       
that's beautiful.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Dec 12, 2010 08:56 PM    Msg. 599 of 839       
whoa! *head turns into a mop*


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 09:18 PM    Msg. 600 of 839       
I don't need to say it, because you know what is needed. From what I can see on the outline of the model it looks poor. From what I can tell you must be a poor modeller as you do not supply wireframes, and you cover up the model with a ripped texture.

Any cheese burger can model a box and put a ripped texture on, above comments to your weapon are not valid tbqh. It is not hard to render a quick wireframe.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 12, 2010 09:20 PM    Msg. 601 of 839       
Quote: --- Original message by: anonymous_2009
I don't need to say it, because you know what is needed. From what I can see on the outline of the model it looks poor. From what I can tell you must be a poor modeller as you do not supply wireframes, and you cover up the model with a ripped texture.

Any cheese burger can model a box and put a ripped texture on, above comments to your weapon are not valid tbqh. It is not hard to render a quick wireframe.
+5 points to Mr. Hunter.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 12, 2010 09:21 PM    Msg. 602 of 839       
Quote: --- Original message by: anonymous_2009
I don't need to say it, because you know what is needed. From what I can see on the outline of the model it looks poor. From what I can tell you must be a poor modeller as you do not supply wireframes, and you cover up the model with a ripped texture.

Any cheese burger can model a box and put a ripped texture on, above comments to your weapon are not valid tbqh. It is not hard to render a quick wireframe.


And why do we care about wireframe? You don't see wireframe in-game unless you cham. Also I say it looks pretty good. I also think the texture looks good.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 12, 2010 09:25 PM    Msg. 603 of 839       
Because i wireframe allows Hunter to give proper crit on the model. The texture looks good because its ripped duhr.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 09:26 PM    Msg. 604 of 839       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: anonymous_2009
I don't need to say it, because you know what is needed. From what I can see on the outline of the model it looks poor. From what I can tell you must be a poor modeller as you do not supply wireframes, and you cover up the model with a ripped texture.

Any cheese burger can model a box and put a ripped texture on, above comments to your weapon are not valid tbqh. It is not hard to render a quick wireframe.


And why do we care about wireframe? You don't see wireframe in-game unless you cham. Also I say it looks pretty good. I also think the texture looks good.


Making a map for any game involves GAME DESIGN, and to become successful and make a playable and fun map asset's need to be made properly.

Just because you don't see it doesn't mean it doesn't matter.

How can you comment on the texture when no work has been done to it, it's ripped. Giving him credit on the texture or even criticism on the texture is illogical as he has done NO work on it.


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Dec 12, 2010 09:29 PM    Msg. 605 of 839       
its completely logical actually because if his non ripped model doesn't match the ripped texture, he either has to change the model or the texture and if for some reason he found it easier to change the texture than the model... well then.. k yea your right this makes no sense....


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 09:32 PM    Msg. 606 of 839       
Quote: --- Original message by: G TheFlea
its completely logical actually because if his non ripped model doesn't match the ripped texture, he either has to change the model or the texture and if for some reason he found it easier to change the texture than the model... well then.. k yea your right this makes no sense....


No, it's still illogical as all he will have to do is scale it and deform it a bit, my 6 year old brother could do that.

It is not hard to stick a image onto faces and get them to align...

try harder.


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Dec 12, 2010 09:35 PM    Msg. 607 of 839       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: G TheFlea
its completely logical actually because if his non ripped model doesn't match the ripped texture, he either has to change the model or the texture and if for some reason he found it easier to change the texture than the model... well then.. k yea your right this makes no sense....


No, it's still illogical as all he will have to do is scale it and deform it a bit, my 6 year old brother could do that.

It is not hard to stick a image onto faces and get them to align...

try harder.


i said i agreed...


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 09:44 PM    Msg. 608 of 839       
Quote: --- Original message by: G TheFlea
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: G TheFlea
its completely logical actually because if his non ripped model doesn't match the ripped texture, he either has to change the model or the texture and if for some reason he found it easier to change the texture than the model... well then.. k yea your right this makes no sense....


No, it's still illogical as all he will have to do is scale it and deform it a bit, my 6 year old brother could do that.

It is not hard to stick a image onto faces and get them to align...

try harder.


Okay.

i said i agreed...


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Dec 12, 2010 09:48 PM    Msg. 609 of 839       
I still wouldn't call him a "poor modeler" because he didn't supply a wireframe...


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 09:54 PM    Msg. 610 of 839       
Quote: --- Original message by: d4rfnader
I still wouldn't call him a "poor modeler" because he didn't supply a wireframe...


Until he man's up and stops ignoring the request then I will take it as he is as I can see bits of the structure due to the outline.

He needs to prove other wise.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Dec 12, 2010 09:56 PM    Msg. 611 of 839       
Why do you insist on people doing everything the hard way? Infact, why do you insist on everybody doing everything YOUR way?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 12, 2010 09:59 PM    Msg. 612 of 839       
Nobody should be pressing others to show wireframes. Come on. At least stuff is getting modeled.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 10:05 PM    Msg. 613 of 839       
Quote: --- Original message by: AGLion
Why do you insist on people doing everything the hard way? Infact, why do you insist on everybody doing everything YOUR way?


The "hard way" is the CORRECT way. My way, is the CORRECT way.

And if someone develops something for a game then he is aiming the asset at the public so he needs to not hide behind a ripped texture which should infact be used to learn from or as a template as then your still learning.

At the moment it seems he has done little work. Wireframe IS needed even if your little minds don't want to see it or care. Penguin said so himself and he is a veteran in the COMMUNITY and at MODELLING. So sorry to say it but it seems like im correct.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 12, 2010 10:09 PM    Msg. 614 of 839       
So then should we only leave the releasing of tags to the pros?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 12, 2010 10:10 PM    Msg. 615 of 839       
Quote: --- Original message by: eliteslasher
So then should we only leave the releasing of tags to the pros?

Something like that.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 12, 2010 10:11 PM    Msg. 616 of 839       
meh
Edited by jesse on Dec 12, 2010 at 10:11 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 10:12 PM    Msg. 617 of 839       
Quote: --- Original message by: eliteslasher
So then should we only leave the releasing of tags to the pros?


Please point out where I said anything of the sort. It's simple what im saying. Provide a wireframe so it can be critiqued instead of hiding a poor model behind a ripped texture.

Don't attempt to put words in my mouth.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Dec 12, 2010 10:17 PM    Msg. 618 of 839       
Quote: The "hard way" is the CORRECT way. My way, is the CORRECT way



Everyone models differently, correct or not, it's done for fun.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Dec 12, 2010 10:21 PM    Msg. 619 of 839       
Quote: --- Original message by: anonymous_2009
The "hard way" is the CORRECT way. My way, is the CORRECT way.


lol

Quote: --- Original message by: anonymous_2009
Don't attempt to put words in my mouth.


with some of the things you say, there's really no need to

Edited by HaloIsAHorribleGane on Dec 12, 2010 at 10:22 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 12, 2010 10:21 PM    Msg. 620 of 839       
Quote: --- Original message by: d4rfnader
Quote: The "hard way" is the CORRECT way. My way, is the CORRECT way



Everyone models differently, correct or not, it's done for fun.



Sure it would be great if everyone learned something from it, but not gonna happen
Edited by eliteslasher on Dec 12, 2010 at 10:22 PM

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 12, 2010 10:22 PM    Msg. 621 of 839       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: eliteslasher
So then should we only leave the releasing of tags to the pros?


Please point out where I said anything of the sort. It's simple what im saying. Provide a wireframe so it can be critiqued instead of hiding a poor model behind a ripped texture.

Don't attempt to put words in my mouth.


For a second I thought you were talking about Eliteslashers grenade model\texture. I was like, damn this guys gone crazy! But then I realized it was about Noble's DMR model and I'm like, ok maybe he was right. :)


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 10:22 PM    Msg. 622 of 839       
Quote: --- Original message by: d4rfnader
Quote: The "hard way" is the CORRECT way. My way, is the CORRECT way



Everyone models differently, correct or not, it's done for fun.


Everyone models differently, the outcome will be similar or the same.

Done for fun, so it must be usable and correct. Don't start pulling the "its all for fun" card/excuse.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 12, 2010 10:24 PM    Msg. 623 of 839       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: d4rfnader
Quote: The "hard way" is the CORRECT way. My way, is the CORRECT way



Everyone models differently, correct or not, it's done for fun.


Everyone models differently, the outcome will be similar or the same.

Done for fun, so it must be usable and correct. Don't start pulling the "its all for fun" card/excuse.


Dude I seriously understand where you are coming from don't get me wrong, but with this game, most people are more satisfied with results more than right and wrong. I can see why someone with your skills would be a little frustrated, but you can't let it bug ya.

God I need to learn to type better.
Edited by eliteslasher on Dec 12, 2010 at 10:25 PM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Dec 12, 2010 10:24 PM    Msg. 624 of 839       
it's all for fun


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 12, 2010 10:25 PM    Msg. 625 of 839       
Quote: --- Original message by: HaloIsAHorribleGane
it's all for fun


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 10:26 PM    Msg. 626 of 839       
Quote: --- Original message by: HaloIsAHorribleGane
it's all for fun


same statement can be used to explain your mother ;)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 12, 2010 10:26 PM    Msg. 627 of 839       
At the very least he modeled a nice LOD :)


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 12, 2010 10:27 PM    Msg. 628 of 839       
Quote: --- Original message by: jesse
At the very least he modeled a nice LOD :)


I lol'd


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 12, 2010 10:28 PM    Msg. 629 of 839       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: HaloIsAHorribleGane
it's all for fun


same statement can be used to explain your mother ;)


mother...shows your maturity here hunter wth?


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 12, 2010 10:30 PM    Msg. 630 of 839       
Quote: --- Original message by: ally
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: HaloIsAHorribleGane
it's all for fun


same statement can be used to explain your mother ;)


mother...shows your maturity here hunter wth?


I lol'd. One mum joke indicates my maturity, okay. :)

 
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