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Author Topic: Halo 3 Pelican (request) (152 messages, Page 2 of 5)
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Advancebo
Joined: Jan 14, 2008


Posted: Sep 20, 2010 07:27 PM    Msg. 36 of 152       
So, your saying he should go rip a model, because hes better at it? what.

Custom > Rip.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 20, 2010 07:36 PM    Msg. 37 of 152       
If your lazy, you wouldn't port it at all.


117
Joined: Apr 17, 2009


Posted: Sep 20, 2010 07:45 PM    Msg. 38 of 152       
I'm saying if he's so good at it, he should make something original from scratch rather than re-making something sitting right in front of his face. While obviously that's kinda redundant if you make a Reach Falcon, nobody has those models right now at least, so if you can get it done before they start ripping it, then sure, that makes sense. Although I really am more inclined to make stuff I can think up rather than re-making something. I just happen to have a bunch of stuff I've made or messed with making, and you tend to be able to work faster with rips than with non rips if you get my meaning. I really only care that I can get it ingame and working; a custom model is nice but not necesscary. And besides that, the only releases of his Pelican I can find have no UVW maps on them, and I see no reason to use it now that there's a perfectly good H3 model laying around. I value my time, so I see no reason to waste it on remakes.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 20, 2010 07:52 PM    Msg. 39 of 152       
Conclusion: You are using ripped models. In turn, you are missing skills to unwrap models yourself.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 20, 2010 07:53 PM    Msg. 40 of 152       
Not like you can blame them though, unwrapping models is boring as hell ._.


117
Joined: Apr 17, 2009


Posted: Sep 20, 2010 08:03 PM    Msg. 41 of 152       
Actually, I can unwrap models. The question is: A. Is it worth it? and B. Should I do it for a remake of something? The answer is no, it's a waste of my time and effort. I have no qualms with making stuff from scratch, but I also prefer to be efficient. Remaking something already done, is clearly inefficient.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 20, 2010 08:13 PM    Msg. 42 of 152       
Quote: --- Original message by: 117
Actually, I can unwrap models. The question is: A. Is it worth it? and B. Should I do it for a remake of something? The answer is no, it's a waste of my time and effort. I have no qualms with making stuff from scratch, but I also prefer to be efficient. Remaking something already done, is clearly inefficient.


Question: Can you call it yours?


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Sep 20, 2010 08:28 PM    Msg. 43 of 152       
Children, stop arguing. I'm with Grunts and 117 on this. The object here is simply to get something that works into CE. If it comes from Bungie's actual model, then guess what: IT COMES FROM BUNGIE'S ACTUAL MODEL. Holy cow, a rip! The world will not explode because of it, I promise you that. If someone wants to rip and port a Pelican into CE, then all I'm looking for is how good of a job they actually did in maintaining the model's integrity, not that they have so much skill it not only comes out the wazoo, but also allows them to completely make a replica of Bungie's model from scratch. By the way, even if they did make it from scratch, would you really be able to tell that they made it, and didn't rip it? I mean, if they have the skill you, Advancebo, want them to use when making these models, then their model should, in theory look nearly identical to the original, in which case, it doesn't matter who made it.

Now, to argue with Advancebo, yes, there may be something special to scratch-building these models. You get a sense of accomplishment that is difficult to come by. You also get to take credit for it. But honestly, if one gets a working, UVWed, tagged model into the game, I'm pretty sure not too many players are going to care where it came from, or who made it. They only care about what they get to do with it. You really should stop debating the source and start collaborating to get this done.

I can't rip worth beans, mostly because i don't have an xbox or the tools needed. I can't make custom vehicles worth beans either, mostly because I lack the patience necessary to stick with it. But as 117 said, why spend all this making something that already exists? Note: don't flame me for my opinions. I'm not saying anybody here is wrong.


halo11
Joined: Sep 6, 2010


Posted: Sep 20, 2010 11:55 PM    Msg. 44 of 152       
tahnkyou CAG Gonzo!

i only asked if someone could make a realistic halo 3 pelican to fly in halo ce, not to have 4 vs 21 people complaining!


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 20, 2010 11:57 PM    Msg. 45 of 152       
Sooo... when do I get this model?


117
Joined: Apr 17, 2009


Posted: Sep 21, 2010 12:07 AM    Msg. 46 of 152       
Quote: --- Original message by: AGLion
Sooo... when do I get this model?


Well, now, since I'm uploading it and stuff to a site. I will send you the link, plus some notes on why it's a bit different than the normal pelican, in terms of the rigging. (Nothing too complicated.)

Gimme a bit to have it uploaded and you can get your hands on it.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 21, 2010 10:46 AM    Msg. 47 of 152       
LOL! Another fag telling me what to model, ie: 'Model something ORIGINAL'. Lol

That reason I said don't use rips is because you people just revert to them when there's a bit of effort involved. But, of course 'I value my time, blahblahblkah, cry.' :L

Also, there is a model provided for you but again - effort to unwrap, oh wai, valuing time sorry, can't do it.

So, the moral of the story is to GET EVERYONE RIPPING!! WOOOO, come on new people, you see we rip, and yep. YOUR RIPPING TOO YEY!!
Now, community, lets all make a mod with these concepts from this other game, oh wai, you can't! Because there are no rips!!! LULZ!!

So in the long run:
Rips = Fail
Rips = Lazy
Rips = No Effort
Rips = NO NEW TALENT IN COMMUNITY!!
Rips = Halo:CE no long have custom content, JUST rips!

So much more to say but I can't be bothered. I'm now going to model a new vehicle, oh shi... there's no rips. And I can model and unwrap, but I value my time too much to do so... !!!! :L :L

Here, cokface, the work is done for you, so you can value your all so precious time and go and have some bum fun: http://www.mediafire.com/?k9tfxqjyfqi97oq


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 21, 2010 12:15 PM    Msg. 48 of 152       
well thank you dammit. oh and anonymous, this is a request of a realistic lookin halo 3 pelican meaning that a rip is the best way to go to make it exact. come on now and stop your complaining.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 21, 2010 12:30 PM    Msg. 49 of 152       
you do not see the point.. what's the point in using a ripped model which is made to use normal maps as its for a modern engine, so there is not much detail in the model as it is not needed. although with a custom model you can add a bit of the important detail so you cna actually see it in-game...

if all you want is rips kid then go play Halo 3. rips = no skill... and realistic?...


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 21, 2010 02:30 PM    Msg. 50 of 152       
Quote: --- Original message by: 117
I'm saying if he's so good at it, he should make something original from scratch rather than re-making something sitting right in front of his face. While obviously that's kinda redundant if you make a Reach Falcon, nobody has those models right now at least, so if you can get it done before they start ripping it, then sure, that makes sense. Although I really am more inclined to make stuff I can think up rather than re-making something. I just happen to have a bunch of stuff I've made or messed with making, and you tend to be able to work faster with rips than with non rips if you get my meaning. I really only care that I can get it ingame and working; a custom model is nice but not necesscary. And besides that, the only releases of his Pelican I can find have no UVW maps on them, and I see no reason to use it now that there's a perfectly good H3 model laying around. I value my time, so I see no reason to waste it on remakes.



but 117, why haZ you not made 20 new BRs, raelly?


And at those who don't get it: 117's point and mine as well, is that between a Custom halo 3 pelican OR a ripped Halo 3 pelican, I would rather see a completely new ship made. Point is, why are we wasting so much time remaking BRs and ARs and shotties and nothing on making never done before weapons, ships, bipeds. New vehicles, new turrets new powerups... Not remade Halo 2 3 ODST and Reach assets.
Edited by OpsY on Sep 21, 2010 at 02:32 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 21, 2010 03:03 PM    Msg. 51 of 152       
Quote: --- Original message by: OpsY

Quote: --- Original message by: 117
I'm saying if he's so good at it, he should make something original from scratch rather than re-making something sitting right in front of his face. While obviously that's kinda redundant if you make a Reach Falcon, nobody has those models right now at least, so if you can get it done before they start ripping it, then sure, that makes sense. Although I really am more inclined to make stuff I can think up rather than re-making something. I just happen to have a bunch of stuff I've made or messed with making, and you tend to be able to work faster with rips than with non rips if you get my meaning. I really only care that I can get it ingame and working; a custom model is nice but not necesscary. And besides that, the only releases of his Pelican I can find have no UVW maps on them, and I see no reason to use it now that there's a perfectly good H3 model laying around. I value my time, so I see no reason to waste it on remakes.



Hmm, let me see. BECAUSE WE DON'T FEEL LIKE IT!!!!

Damn, we WILL make what we feel like, and I don't see many other people making a Pelican, it is usually AR/BR like you said, which is an abused statement as half the time it is not an AR/BR.

Stfu.

but 117, why haZ you not made 20 new BRs, raelly?


And at those who don't get it: 117's point and mine as well, is that between a Custom halo 3 pelican OR a ripped Halo 3 pelican, I would rather see a completely new ship made. Point is, why are we wasting so much time remaking BRs and ARs and shotties and nothing on making never done before weapons, ships, bipeds. New vehicles, new turrets new powerups... Not remade Halo 2 3 ODST and Reach assets.
Edited by OpsY on Sep 21, 2010 at 02:32 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 21, 2010 04:15 PM    Msg. 52 of 152       
here's the thing. why try and remake a pelican from h3 perfectly from scratch when there's one right there in front of you from the original game? unless you want to add anything to the model (like rocket packs, weapon drop pods, or a machine gun) then use the original model from the game. come on. use common freaking sense.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 21, 2010 04:26 PM    Msg. 53 of 152       
The point is, the OP asked for a Halo 3 Pelican. What would be better than using assets from Halo 3 itself to make that Pelican?

We aren't trying to make a completely custom bird, we're trying to recreate the Halo 3 Pelican. If the OP asked for a made from scratch custom pelican, then we can try and deliver. If you have such a problem with it being rips:

DEAL WITH IT.

E: Ugh, the pivots on the landing gear is wrong >.<
nvm, gotta use the nodes.
BUT DAMMIT THEY ARE TOO SMALL
jeez im picky >_>
Edited by AGLion on Sep 21, 2010 at 04:27 PM
Edited by AGLion on Sep 21, 2010 at 04:29 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 21, 2010 05:18 PM    Msg. 54 of 152       
lol make the nodes bigger. simple as that.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 21, 2010 05:24 PM    Msg. 55 of 152       
You want me to show you what happens when you make the nodes bigger?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 21, 2010 05:53 PM    Msg. 56 of 152       
maybe... yes actually i do lol.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 21, 2010 05:57 PM    Msg. 57 of 152       
It will make the legs bigger and so what if it isn't 100% accurate. Was modeled ages ago.

And I can't be bothered to talk sense to you people lacking skill/people who addno value to the community.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2010 05:59 PM    Msg. 58 of 152       
Quote: --- Original message by: AGLion

The point is, the OP asked for a Halo 3 Pelican. What would be better than using assets from Halo 3 itself to make that Pelican?

We aren't trying to make a completely custom bird, we're trying to recreate the Halo 3 Pelican. If the OP asked for a made from scratch custom pelican, then we can try and deliver. If you have such a problem with it being rips:

DEAL WITH IT.

E: Ugh, the pivots on the landing gear is wrong >._>
Edited by AGLion on Sep 21, 2010 at 04:27 PM
Edited by AGLion on Sep 21, 2010 at 04:29 PM


go back to 4chan.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 21, 2010 06:00 PM    Msg. 59 of 152       
how would it make the legs bigger if you detach the node, make it bigger, and then re-attach the node. lol simple.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 21, 2010 06:28 PM    Msg. 60 of 152       
Yes, we are being completely and utterly worthless to the community by working on and releasing the Halo 3 Pelican to those who wish to have it. We completely lack skill by saving ourselves time by using assets ALREADY showing right in front of us.

It seems that my clearly bolded and underlined 'DEAL WITH IT' has meant nothing to you.

And apparently me using the common forum term 'OP' bugs the crap out of the dude who's name I cannot be assed to remember right now.

I don't want to reattach the nodes because it wastes too much time to do something which probably would take me less than an hour to do, where I can easily use the select by name tool. It's not going to take forever to do that, and it's not a huge inconvenience.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 21, 2010 06:41 PM    Msg. 61 of 152       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: Advancebo
Quote: --- Original message by: 117
Actually, I can unwrap models. The question is: A. Is it worth it? and B. Should I do it for a remake of something? The answer is no, it's a waste of my time and effort. I have no qualms with making stuff from scratch, but I also prefer to be efficient. Remaking something already done, is clearly inefficient.


Question: Can you call it yours?

Answer: Nope, but who cares? =3
Best answer ever, end of story.
Also, about "wasting your time on something that's already been done". I remade some of the Halo 2 BSPS. It's boring as hell. I memorized those maps. It's a remake, but it's custom. It actually takes talent to remake. I'm not lazy.
And afterward, I feel it's all for nothing, because nobody wants to texture OR becuase they think it's ripped. I feel horrible, because I spent tons of time on them so far and they won't get finished.
I'm just glad that people can't rip h3 BSPs, becuase if they could, I'd probably die.
DEE doesn't count. Becuase however they did it is not shared.

Don't say rippers are uncreative or lazy. They ARE elitist, and DON'T share much, but I realize it's not easy to rip and port everything. Seriously, most of them are researching raw data, converting stuff, fixing error, and deswizzling binary pictures. On top of that they'll 'port' it to CE.

So basically, three things:
1- OMFG deal with it.
2- Don't reject rips for what they are
3- Someone just link to a tutorial on making a custom vehicle. Basically you'll be retexturing/remodeling the Halo 1 pelican.
EDIT: typo
Edited by SlappyThePirate on Sep 21, 2010 at 08:19 PM


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2010 06:45 PM    Msg. 62 of 152       
Rips are uncreative and lazy.


anonymous_2009
Joined: Jun 13, 2009


Posted: Sep 21, 2010 06:53 PM    Msg. 63 of 152       
LMFAO!!!!

I'm not going to bother, wasteing my time here Lol. My time is too precious to waste :L

You completely miss the point, so go and rip everything whilst people with skill learn how to make things them selves so if they want to put something ingame which they can't steal from a game then they can make it them selves. Although you are screwed Lol.

This community is a joke sometimes :L

'Its already there, lets TAKE it and not learn anything!!1!11'.

F my life. LMAO!

'I can't remember his name because I feel like I'm too high and mighty to actually say it, im right and your wrong so I'm not going to say yourzz nameszz ' AHA!


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Sep 21, 2010 07:01 PM    Msg. 64 of 152       
when you're remaking something your not creative anyways derp. you're just replicating something someone already thought of and made derp. so if you use a rip it's basically like remaking it but with less of a waste of time. and it's a perfect replica of wat you wanted in the first place.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2010 07:03 PM    Msg. 65 of 152       
You have more of a control on what you want on a custom model. you add your own details, you decide how many sides a cylinder is. You decide how the unwrap works. You decide how the texture will look.

you decide.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 21, 2010 07:07 PM    Msg. 66 of 152       
Quote:
I'm not going to bother, wasteing my time here Lol. My time is too precious to waste :L

Quote: 'I can't remember his name because I feel like I'm too high and mighty to actually say it, im right and your wrong so I'm not going to say yourzz nameszz ' AHA!

Hypocrisy at its best.

STOP ASSUMING that ripping things does not require skill. You can't just blink and make the content appear right before your eyes. I'm willing to bet on my life that ripping the content from a protected Xbox and a protected game requires a helluva lot more skill than modeling.

The point is, it requires skill to do anything. Stop being a jackass about this, and accept what we're doing. If we want to rip the content, that is our choice. If you want to make the content from scratch, that's your choice. If you don't want to use a ripped pelican, then so be it.

I'm assuming that you're pissed that people are ripping Halo 3 assets while you are making them from scratch. It's not a huge deal. In the end, you're going to get successful off your skills and make your own original content. These remaking of old content MEANS NOTHING. You are talented at what you do, and I see no reason why you should be pissed at something as little as this.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 21, 2010 08:09 PM    Msg. 67 of 152       
Quote: --- Original message by: AGLion
Quote:
I'm not going to bother, wasteing my time here Lol. My time is too precious to waste :L

Quote: 'I can't remember his name because I feel like I'm too high and mighty to actually say it, im right and your wrong so I'm not going to say yourzz nameszz ' AHA!

Hypocrisy at its best.

STOP ASSUMING that ripping things does not require skill. You can't just blink and make the content appear right before your eyes. I'm willing to bet on my life that ripping the content from a protected Xbox and a protected game requires a helluva lot more skill than modeling.


By your part, it doesn't require skill to rip. After all, your not the one that programmed the application that allows extraction. You had no hand in the research that went with the extracting.
In your view, all you have to do is press a button, blink, and its extracted.
So that in part, requires no skill what so ever.

Make it yourself.
Even if it includes learning to program to extract something, because that in turn, is learning to program to get what you want.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 21, 2010 08:22 PM    Msg. 68 of 152       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: AGLion
Quote:
I'm not going to bother, wasteing my time here Lol. My time is too precious to waste :L

Quote: 'I can't remember his name because I feel like I'm too high and mighty to actually say it, im right and your wrong so I'm not going to say yourzz nameszz ' AHA!

Hypocrisy at its best.

STOP ASSUMING that ripping things does not require skill. You can't just blink and make the content appear right before your eyes. I'm willing to bet on my life that ripping the content from a protected Xbox and a protected game requires a helluva lot more skill than modeling.


By your part, it doesn't require skill to rip. After all, your not the one that programmed the application that allows extraction. You had no hand in the research that went with the extracting.
In your view, all you have to do is press a button, blink, and its extracted.
So that in part, requires no skill what so ever.

Make it yourself.
Even if it includes learning to program to extract something, because that in turn, is learning to program to get what you want.
I understand what you're saying, and you are wrong. But that's only Slappy's opinion, so who cares?
Quote: I'm assuming that you're pissed that people are ripping Halo 3 assets while you are making them from scratch. It's not a huge deal. In the end, you're going to get successful off your skills and make your own original content. These remaking of old content MEANS NOTHING. You are talented at what you do, and I see no reason why you should be pissed at something as little as this.

^^^
Best quote, this is what you should take out of this.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 21, 2010 08:59 PM    Msg. 69 of 152       
You're right I didn't rip it myself, nor did I even press a button. But I'm animating the rig. Sure I'm taking inspiration from the retail animations, but it's me learning how I would do something like that. From those animations, I can get an idea of how I would animate something like a gun turret, or a plain old car.

I don't plan on doing any C++, all I'm trying to do here is learn how to animate and try new things.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Sep 21, 2010 09:23 PM    Msg. 70 of 152       
Oh for the love of God. Stop bickering like little children. Honestly, you all are forcing your own beliefs unto everyone else. 'Oh ripping=noob and lack of skeellz mahh...' 'No fool, ripping=more efficiency and less wasted time'...

Well how about this one: no arguing over petty subjects equals more time AND skills devoted to *gasp* the actual production of something beneficial to the community. Who would have thunk it...

Finish the model. The only people that give a damn about whether or not it was ripped are all on this thread squabbling like little children over ripping and why it is so awful. I bet 95% of the entire Halo community could care less whether or not you ripped it. All they want is a Pelican that looks and feels like the one from Halo 3. Do whatever you deem necessary to get to that objective, short of anything illegal. To all those out there acting like little kids, this may mean ripping the freaking model, or it may mean actually scratch-building it. Seriously, start helping each other solve problems on how to get this done.

If you want to bicker over something, take it to the Senate, and tell them to restore funding to the 17 F-22s they axed a year or so ago. That was MY pilot slot they axed.

 
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