
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 3, 2010 12:57 PM
Msg. 36 of 73
Quote: And then the Falcon :P Ya see, Halo 3 stuff was being made slow and low quality by many people. And there was just different versions scattered everywhere.
So I have got a plan of remaking Halo:Reach stuff at a high quality such as sub'd model's so fake bumps can be made easy and textures can be made much easier. This saves loads of people making everything, so one tag set could be released of all of the Halo:Reach stuff. Pfft, and people complain about no releases... You lot should look forward to the future :) You're totally right, this is efficient.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 3, 2010 05:10 PM
Msg. 37 of 73
Quote: --- Original message by: Amazingcuziam
Nope it wasn't mine, but i released it none the less did i not? And if you look in the readme i give the authors of the models credit it said on the warehouse to feel free to use it just give credit so HEH! Edited by Amazingcuziam on Sep 3, 2010 at 10:03 AM If you made it, then you are the first to release the model. If not, it doesnt count. Just because I give something that is already given somewhere else, makes it invalid. For example, when I finally make the ripped textures for my AR, I can not claim: I am the first to texture it. Now please stop commenting here with useless remarks. Hunter, I need practice with curved things. i dont know if I can attempt that with out failing. =)
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remixdvd
Joined: Jun 25, 2010
I'm Not A Noob
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Posted: Sep 3, 2010 06:20 PM
Msg. 38 of 73
Holy **it You actually released this thanks this totally beat my model badly
THANKS MAN
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Sep 3, 2010 07:02 PM
Msg. 39 of 73
Ah okay :) Make the Covi Shotgun thingy, forgot what its called.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 3, 2010 09:10 PM
Msg. 40 of 73
Quote: --- Original message by: anonymous_2009 Ah okay :) Make the Covi Shotgun thingy, forgot what its called. u mean the bruteshot or the concussion rifle?
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 04:07 AM
Msg. 41 of 73
sorry if this is bring it back from the dead found this thread on page 4 i believe , but i am really looking for this model can someone who has it reupload it for me cause both of the rapidshare links are dead and when i go to click on those mediafire links i go there click download but the page just seems to crash
i pmed the creater of the thread to see if he would reupload it or something but if he doesn't get it, i thought i would post here just to be safe
if anyone has it could you upload the high and low poly version of this
thanks in advance Edited by JakeGreen on Sep 12, 2010 at 04:08 AM Edited by JakeGreen on Sep 12, 2010 at 04:09 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 12, 2010 04:24 AM
Msg. 42 of 73
Dude! This looks great, I can't wait to see this ingame! (Gimme a copy pl0x  I'll give you a cookie)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 12, 2010 04:33 AM
Msg. 43 of 73
Quote: --- Original message by: MoooseGuyDude! This looks great, I can't wait to see this ingame! (Gimme a copy pl0x  I'll give you a cookie) hey thats my cookie for summer pitfall that im lazy to fix up xD anyways looks great josh cant wait to see unwrapped version
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 12, 2010 07:05 AM
Msg. 44 of 73
Yuss. More releases. This community is headed somewhere now , instead of stagnating. Moose, use those reach releases in your project. Please.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 12, 2010 08:19 AM
Msg. 45 of 73
Wouln't it be a long while until these Reach weapons are useable? I hope at least most of the human Reach guns are ready within a reasonable time. Otherwise I will not be able to use them :P
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 12:40 PM
Msg. 46 of 73
If someone wants to see this ingame, Darkhalo3 did it, at 0:22 http://www.xfire.com/video/359be9/ill reupload when I get on my computer btw. Sorry about that. Edited by Joshflighter on Sep 12, 2010 at 12:40 PM
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 12:54 PM
Msg. 47 of 73
Quote: --- Original message by: JoshflighterIf someone wants to see this ingame, Darkhalo3 did it, at 0:22 http://www.xfire.com/video/359be9/ill reupload when I get on my computer btw. Sorry about that. Edited by Joshflighter on Sep 12, 2010 at 12:40 PM thank you so much i can't wait to start animating the gun
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 01:07 PM
Msg. 48 of 73
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 01:11 PM
Msg. 49 of 73
Quote: --- Original message by: JoshflighterLow poly: http://rapidshare.com/files/418643720/low_poly_1.21.max.htmlI cant upload the high poly right now since rapid-share premium is having some issues. You need Max 2010 to open this file. If advancebo re-uploads his files, I would be very grateful again. =)! why not upload it to megaupload or some other file sharing site?
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 01:12 PM
Msg. 50 of 73
Rapidshare is the only Premium hosting site I have. Sorry.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 12, 2010 01:28 PM
Msg. 51 of 73
Quote: --- Original message by: JoshflighterIf someone wants to see this ingame, Darkhalo3 did it, at 0:22 http://www.xfire.com/video/359be9/ill reupload when I get on my computer btw. Sorry about that. Edited by Joshflighter on Sep 12, 2010 at 12:40 PM Yeah, I did it out of boredom, but it rigged fairly well the first time I put it in Hayabusa's H3 AR anims. The weapon tag still needs a higher error (it's too concentrated right now), but if anyone would want to animate and release, i'll save five minutes and release the weapon tag in coordination.
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 12, 2010 01:56 PM
Msg. 52 of 73
 Origins, retail arms, will not work on it any further. If anybody needs the rigged model, I can give it to them.
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 03:27 PM
Msg. 53 of 73
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 06:18 PM
Msg. 54 of 73
Because so many people actually are using this for fun/projects it made me go and finish the texture (ripped). Today it will be released + Tags. You can thank Advancebo. =)
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 06:56 PM
Msg. 55 of 73
Quote: --- Original message by: Joshflighter Because so many people actually are using this for fun/projects it made me go and finish the texture (ripped). Today it will be released + Tags. You can thank Advancebo. =) OMFG you are one amazing person i can not wait to get it, is the high poly version done with texture too cause i'm wanting it to make a very cool movie in 3ds max?
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 07:21 PM
Msg. 56 of 73
The back is still very messed up. I did not think it was that bad, but it seems the back is more time consuming then the front.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Sep 12, 2010 07:22 PM
Msg. 57 of 73
that the high poly? cause its sweeet
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 07:24 PM
Msg. 58 of 73
thats the low poly you see on the front page. =) *with out baked detail too!*
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Sep 12, 2010 07:34 PM
Msg. 59 of 73
*looks at pic* so how about a textured released and i can get this animated....
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Sep 12, 2010 07:35 PM
Msg. 60 of 73
The screen box thing is WAY off reference, should be remodeled.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 08:04 PM
Msg. 61 of 73
Hmm, mb your right. Tbh, I waas going for a release today, but I just lost about 2 hours of work. So I dunno if i can make it for tonight. Really sorry. :( Ignore the errors in some places with the textures: 
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 12, 2010 08:08 PM
Msg. 62 of 73
Pretty damn nice, I look forward to the release.
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 08:09 PM
Msg. 63 of 73
ah dang it ok, is there anyway you could upload the high poly version anyways i'm really wanting that version of the model so bad
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 12, 2010 08:51 PM
Msg. 64 of 73
Quote: --- Original message by: JakeGreen ah dang it ok, is there anyway you could upload the high poly version anyways i'm really wanting that version of the model so bad something called the first page. http://rapidshare.com/files/416702003/2456.maxEdited by Advancebo on Sep 12, 2010 at 08:57 PM
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 12, 2010 08:57 PM
Msg. 65 of 73
something called rapidshare being a group of dumbass people who don't know how to run a media sharing website without pissing off half of the internet with their crappy services.
file downloading limit has been reached. 9/10 people don't know what to do with the high poly model.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Sep 12, 2010 08:59 PM
Msg. 66 of 73
I don't understand why more people don't use Mediafire.
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JakeGreen
Joined: Sep 12, 2010
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Posted: Sep 12, 2010 09:16 PM
Msg. 67 of 73
Quote: --- Original message by: AdvanceboQuote: --- Original message by: JakeGreen ah dang it ok, is there anyway you could upload the high poly version anyways i'm really wanting that version of the model so bad something called the first page. http://rapidshare.com/files/416702003/2456.maxEdited by Advancebo on Sep 12, 2010 at 08:57 PM maybe something called click the link cause you can't download it
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Sep 12, 2010 09:55 PM
Msg. 68 of 73
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Sep 14, 2010 01:02 PM
Msg. 69 of 73
Doesn't really matter, we still know what he means. And yes, the models look delish.
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Co1t3r
Joined: Dec 13, 2008
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Posted: Sep 14, 2010 05:05 PM
Msg. 70 of 73
I tried to get the low-poly in-game but it looks like the game is trying to clip the model. The view from origin is almost perfect, excluding a few faces at the front, but the other parts are barely visible. Is this an error on my part?
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