
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 8, 2010 01:50 PM
Msg. 141 of 188
lol. it's a reach map. you expected less?
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Sep 8, 2010 02:39 PM
Msg. 142 of 188
nope, just sain that a good map does not need to be exactly goodlooking-masterpice-kickassreplica this map is not exactly beautiful to our eyes... buy its gameplay is awesome, and in my case hi-competive map under MLG rules
I LOVE IT
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D0ubl3 HeLiX
Joined: Aug 27, 2010
- Environment Artist -
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Posted: Sep 8, 2010 04:45 PM
Msg. 143 of 188
@StatutoryTrOy I'll pack up all of my models for scenery and the map, as well as all the textures i've used. I'll send you a link in a PM to the download. Only thing I ask is I get credit for the BSP...
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StatutoryTrOy
Joined: Jul 6, 2010
Go Army Beat Navy!
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Posted: Sep 8, 2010 04:51 PM
Msg. 144 of 188
no worries helix i was going to do that from the start, thank you very much, i really appreciate it, if you have halo 2 i will send you a copy of the map, and if you want once i add all the details i can send you the bsp so you can make a nice v2 for halo ce
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 8, 2010 05:01 PM
Msg. 145 of 188
lol. someone stole the name "powerhouse v2". it'll have to be v3 due to dennis' rules of no repeated names.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 8, 2010 05:25 PM
Msg. 146 of 188
Quote: --- Original message by: darkassassin14 lol. someone stole the name "powerhouse v2". it'll have to be v3 due to dennis' rules of no repeated names. or even better powerhouse_final..
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 8, 2010 07:32 PM
Msg. 147 of 188
but what if it isn't final? do we have all the weapons yet?
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StatutoryTrOy
Joined: Jul 6, 2010
Go Army Beat Navy!
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Posted: Sep 8, 2010 07:40 PM
Msg. 148 of 188
wow helix i had no idea how detailed it was, i guess my version won't be too much different from yours except the inside of the buildings.
thank you very much btw
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Sep 8, 2010 07:40 PM
Msg. 149 of 188
"Powerhouse Version 2.00"
"powerhousev2pb.map"
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 8, 2010 08:09 PM
Msg. 150 of 188
yea see that is a better alternative.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Sep 8, 2010 08:22 PM
Msg. 151 of 188
I vote for the "final"
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Sep 8, 2010 08:39 PM
Msg. 152 of 188
Quote: --- Original message by: darkassassin14 lol. someone stole the name "powerhouse v2". it'll have to be v3 due to dennis' rules of no repeated names. Are you complaining or thanking? How about a thought experiment: Would you prefer multiple maps with the same name? How about all the mods? what if they were all called bloodgulch? How would you know which one was running on a server? Or what if someone made a bloodgulch mod and called it hugeass or coldsnap or powerhouse? How would you know which map was running on the server?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Sep 8, 2010 10:31 PM
Msg. 153 of 188
Quote: --- Original message by: Zira Vadum Bad day, eh?. No it's actually been a very good day. It's just been very poor thought out posts by others.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Sep 8, 2010 10:46 PM
Msg. 154 of 188
Quote: --- Original message by: Zira VadumQuote: --- Original message by: DennisQuote: --- Original message by: Zira Vadum Bad day, eh?. No it's actually been a very good day. It's just been very poor thought out posts by others. Headache? This is your last warning.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 8, 2010 10:50 PM
Msg. 155 of 188
Pictures of progress <3. Anyway, call it PowerHouse_Reach.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 8, 2010 10:54 PM
Msg. 156 of 188
so wait did troy just adopt powerhouse?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 8, 2010 10:58 PM
Msg. 157 of 188
Quote: --- Original message by: Zira Vadum Who's troy? I vote Powerhouse_beta1
And yes Dennis, please do ban me. I would like to have my name erased from this website and never seen again. statutory troy huuurrrrrrrrrrrrrrrrr
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Sep 8, 2010 11:02 PM
Msg. 158 of 188
the amazing guys whos doing bsp for powerhouse for h2 hce
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 9, 2010 12:52 AM
Msg. 159 of 188
Quote: --- Original message by: pakar45 I might be giving them to double helix No. We agreed that the model was for your private use only.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 9, 2010 12:59 AM
Msg. 160 of 188
troy is doing a remake of boneyard for h2v and helix is doing a remake of powerhouse for hce. helix gave troy the permission to port his powerhouse bsp over to h2v and troy is gonna give his boneyard bsp over to some team i never heard of to be ported to hce.
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Sep 9, 2010 03:15 AM
Msg. 161 of 188
Quote: --- Original message by: Zira Vadum Who's troy? I vote Powerhouse_beta1
And yes Dennis, please do ban me. I would like to have my name erased from this website and never seen again. OMG!!! His accound got locked for this?! Poor Zira Vadum he tought his name would be never spoken of again so he let himself get banned, instead it got locked whitch means his name will burn in shame forever ;-(. I won't interfear whit Dennis judgement it's all his call. But Zira if you read this as a quest or something... Well let's ignor my post people go on whit the subject.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 9, 2010 04:29 PM
Msg. 162 of 188
dennis being dennis, end of story.
anyway thx for clearing that whole h2v thing up, I was pretty confused.
also elefant you can't expect someone you don't even truly know besides the internet to honor an agreement, take sceny for example... (yea I dare speak his name) Edited by Delicon20 on Sep 9, 2010 at 04:31 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Sep 9, 2010 04:58 PM
Msg. 163 of 188
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: pakar45 I might be giving them to double helix No. We agreed that the model was for your private use only. and this is y we dont get nice things. come on eleafant it would be nice for the community.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 9, 2010 05:44 PM
Msg. 164 of 188
Quote: --- Original message by: Advancebo floyds dmr is better.
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StatutoryTrOy
Joined: Jul 6, 2010
Go Army Beat Navy!
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Posted: Sep 9, 2010 05:57 PM
Msg. 165 of 188
wow can't wait to show you guys how good powerhouse is looking, btw helix i wish you hadn't converted it into editable mesh, i kinda hate mesh, it makes detail adding really hard, but oh my gosh powerhouse is going to look amazing once i'm done
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D0ubl3 HeLiX
Joined: Aug 27, 2010
- Environment Artist -
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Posted: Sep 9, 2010 07:40 PM
Msg. 166 of 188
convert it back to editable poly? i only did that to get an accurate tri count...
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StatutoryTrOy
Joined: Jul 6, 2010
Go Army Beat Navy!
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Posted: Sep 11, 2010 01:40 AM
Msg. 167 of 188
well its about having triangles instead of squares, squares are much easier to work with, but it will only slow me down a little, i have good news for everyone: i am officially done modeling bone yard, i'm just waiting on a friend to make some shaders for me and then i'm going to textures it which should take at max 4 days, and then if the rfu team releases in a timely fashion then you all will be playing on it in no time, if anyone who has experience in making fire fight maps would like to make one for bone yard (which would be very awesome indeed) just show me some of your work.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 11, 2010 04:01 AM
Msg. 168 of 188
Quote: --- Original message by: StatutoryTrOy well its about having triangles instead of squares, squares are much easier to work with, but it will only slow me down a little, i have good news for everyone: i am officially done modeling bone yard, i'm just waiting on a friend to make some shaders for me and then i'm going to textures it which should take at max 4 days, and then if the rfu team releases in a timely fashion then you all will be playing on it in no time, if anyone who has experience in making fire fight maps would like to make one for bone yard (which would be very awesome indeed) just show me some of your work. *cough * lod3x *cough* *cough* gamma *cough* *cough* moose cough*
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D0ubl3 HeLiX
Joined: Aug 27, 2010
- Environment Artist -
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Posted: Sep 11, 2010 03:41 PM
Msg. 169 of 188
Got some reach weapons pretty much done. Models aren't mine, but I modified them some to get them how I wanted, however; I did texture them. Pistol: Shotgun: Rocket Launcher: 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 11, 2010 04:07 PM
Msg. 170 of 188
While the basic design is there, the weapons themselves seem comparable to something from an early Play Station game. Perhaps you should stick with rough equivalents, and modify them to be statistically similar to their Reach counterparts.
------------------------------------------------------------------------------------------------------ Pistol: I have a pretty good M6G you could use. And seeing as how the magnum featured in Reach is a slightly modified variant of the M6G, I think it would be perfectly acceptable to use this as a placeholder of sorts.
Assault Rifle: Just modify the standard MA5B. A reskin would help it fit in better.
Rocket Launcher: Tweaking the model of the Halo 2 Launcher would probably work.
Focus Rifle: A beam rifle variant that fires a continous blue Sentinal Beam.
Needle Rifle: A Covenant Carbine mod that fires headshot capable crystalline projectiles.
Grenade Launcher: Take the M90A Shotgun from Halo 3, and make it lob frags. ------------------------------------------------------------------------------------------------------
Like I said, these are only rough equivalents, but for gameplay purposes, they should suffice with slight modding.
And can you do something about that water? It looks like someone angrily rippling a large bedsheet. :P Edited by Echo77 on Sep 11, 2010 at 04:10 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 11, 2010 05:21 PM
Msg. 171 of 188
weapons are nice, I think they are kind of bland without different anims.classic just makes it look like a halo trial mod...not saying you need to make anims from scratch, but I would just use different ones.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 13, 2010 11:38 AM
Msg. 172 of 188
If I were you I would keep the standard Rocket Launcher, it looks better than the one you have in there now.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 13, 2010 08:43 PM
Msg. 173 of 188
all those weapons are good. they could use more detail though. the pistol needs a better texture and shader, the shottie needs a better shader, and the RL needs more polys (more detail).
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 13, 2010 08:49 PM
Msg. 174 of 188
the shotgun is red.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 13, 2010 08:56 PM
Msg. 175 of 188
no its blue 
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