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Author Topic: Requiem - Extinction on Steroids (1498 messages, Page 34 of 43)
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SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 14, 2011 04:55 PM    Msg. 1156 of 1498       
Don't make your portal on a diagonal and try to keep them all the same size. Follow the damn HEK tutorial!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 14, 2011 05:24 PM    Msg. 1157 of 1498       
Oh, by the way, your problem has to do with using a version of max that isn't 8. Your exporter messed up, and sucks. Port the map to max 8 and then export it there.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 14, 2011 05:34 PM    Msg. 1158 of 1498       
I'm using 2012, but I got some garbled heap of junk like this even with max 8 and blitzkrieg. My portals aren't on a diagonal; that's just what tool thinks they look like. I'll try and keep them the same size (as in the picture you sent me, Slappy) and 'box out' the map a bit more to facilitate an easier portalling run. We'll see how that works. I have a final to study for tomorrow, so I won't be at it for a few days.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 14, 2011 06:04 PM    Msg. 1159 of 1498       
Alright, and if your own portals don't work I guess I can send mine as a reference. Try it yourself first though.
Also, I use 2012 and export with portals fine. Just make sure you're using the newest exporter there is.


Nickster5000
Joined: Dec 11, 2010


Posted: Dec 14, 2011 07:09 PM    Msg. 1160 of 1498       
Quote: --- Original message by: OrangeJuice
whoah.. instead of trying to search through that long list of pages, imma just ask right here: Are your portal materials named +portal and +exactportal?


In case you didnt know:

+portal is what you name the box portals you use to divide the main map up.

+exactportal is what you name the portals that lead into tunnels. (Thats why it sounds different when you walk ungerground or under a piece of shelter). This helps reduce lag because only that section of the map
is loaded for that on player, not the entire map. So its like(Emphasis on like) having multiple BSPs in one play area in other words.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 14, 2011 07:52 PM    Msg. 1161 of 1498       
Quote: --- Original message by: SlappyThePirate
Alright, and if your own portals don't work I guess I can send mine as a reference. Try it yourself first though.
Also, I use 2012 and export with portals fine. Just make sure you're using the newest exporter there is.


I am using the latest exporter, unless there is something beyond 1.0.4d? What exporter do you use?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 14, 2011 08:16 PM    Msg. 1162 of 1498       
1.0.4d
So yeah you're okay.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 15, 2011 06:31 PM    Msg. 1163 of 1498       
is that bluestreak? cause i just use bluestreak. oh and one easy way to make your portals equal is to make one portal and move it the the far edge then use the array tool to equally make copies then do the same for the other side.

Tutorial:
http://www.youtube.com/watch?v=3SqygQGcPgU&feature=results_video&playnext=1&list=PL97A6E1AEB6A1D637


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 16, 2011 10:56 PM    Msg. 1164 of 1498       
I got better portals in...I don't like them because they cut too much off. But I noticed something: as I flew through the scenario in Sapien, I noticed intermittent flashing. I've noticed this before; it looks like my BSP is in the scenario, just not rendering correctly. But tonight I noticed something I haven't before: this flashing had the EXACT outline of portions of my map! It's difficult to explain, but it's as if I were looking at cross-sections of my map and nothing more. I still do not understand why this is happening, however, but it does seem to indicate that my map is indeed in there somewhere...

Perhaps lightmaps are an issue here? I've tried running radiosity in Sapien, but I get errors (bad UVWs or triangles, but I can't get the stinking WRL into max). I ran it through tool, but I either didn't input the right values for the function parameters, or it just isn't working. I entered in:

tool lightmaps levels\requiem\requiem 0 0 0.9

I also tried different values but the process still 'completed' in the same amount of time, which shouldn't happen, as I adjusted the quality. Thoughts?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 17, 2011 07:17 AM    Msg. 1165 of 1498       
it is 0 0.9


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 17, 2011 11:25 AM    Msg. 1166 of 1498       
What about the BSP index parameter?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 17, 2011 12:36 PM    Msg. 1167 of 1498       
not too sure, i don't know cause i have never had all of these problems. apart from a failing video card, i have no idea why you would have the flashes going on in there, unless they are portal related.
also you say you can't get the WRL file into max, why? is it not just taking a while to load all the bad UVWs and triangles that you mentioned, after all this is a very big map, with a lot of poly's that could be holding bad UVWs.

can you take a video of this to show the others that might know?
http://camstudio.org/


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 17, 2011 02:25 PM    Msg. 1168 of 1498       
i don't know why but lightmaps in tool never work. they do exactly as gonzo said say complete and nothing happens. but gonzo if that's been happening then that's why you can't see your map. the lightmaps have not been done. you have to fix those bad uvws and then try radiosity again. easy way to find the bad uvws is by looking for stretched textures or trying to remember which faces you haven't unwrapped. then you fix it by re texturing it.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 17, 2011 03:02 PM    Msg. 1169 of 1498       
That would explain it. I still have a few faces with awful UVWs from when it was in gmax and I deleted and rebuilt the faces. I never corrected all the UVWs on those rebuilt faces. But at the same time, I question whether that's really the cause; there are bad UVWs on some, if not all, of Bungie's maps.

Also, http://youtu.be/moBFq5ArZME. Video of what's going on. Not the best, as it is my first. Questions?
Edited by CAG Gonzo on Dec 17, 2011 at 03:03 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 17, 2011 03:13 PM    Msg. 1170 of 1498       
yep dude that's lighting. there's no light on the map. fix the textures and try radiosity again.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 17, 2011 03:15 PM    Msg. 1171 of 1498       
yip had that problem before, lightmaps is not running properly due to the bad uvws.

edit: the answer is above while i was typing lol
Edited by ally on Dec 17, 2011 at 03:16 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 17, 2011 03:39 PM    Msg. 1172 of 1498       
Darkassasin, lightmaps do work in tool.
What problems where you having?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 17, 2011 03:45 PM    Msg. 1173 of 1498       
tbh it always runs in tool for me, since knowing it can be run in tool i never run it sapien now.
tool lightmaps levels\mymap\mymap mymap 0 0.9?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 17, 2011 04:01 PM    Msg. 1174 of 1498       
well when i do them in tool it says complete 2 seconds after i hit enter but it didn't do any lightmaps. i would like to do them in tool but i could never get it to work for me.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 17, 2011 04:15 PM    Msg. 1175 of 1498       
i have had that happen before, i will try remember what i did to fix it.


Slap Happy
Joined: Feb 2, 2009

Life ain't fair, buy a helmet.


Posted: Dec 17, 2011 06:19 PM    Msg. 1176 of 1498       
tool lightmaps levels\myfolder\myscenario mybsp 0 0.9 -or-
tool lightmaps levels\myfolder\myscenario mybsp 1 0.9

But, you also need a lightsource in your sky that is referenced by your scenario. Just throw on bloodgulch sky, save, then run lightmaps again, then view in sapien. If bsp/ground is still not visible, open your bsp in guerilla scroll to materials, if all of the color boxes are black, that's your problem, set them, then re-run lightmaps. If it is still a problem, have someone else run lightmaps on their machine (some 6 and 8 core processors don't like radiosity).


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 17, 2011 08:42 PM    Msg. 1177 of 1498       
I have an i5-2400. I changed some of the material colors to match the values from b30a's BSP tag. There was no change. I'll go change the others, but I'm still not expecting anything. I'll also try remapping the faces, but again, I don't think that's the issue.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 17, 2011 10:16 PM    Msg. 1178 of 1498       
that's exactly the issue. no need to change the texture just remap them.

and i just noticed. i was entering tool lightmaps levels\test\mymap\mymap 0 .5 .0001
but you guys are saying tool lightmaps levels\test\mymap\mymap mybsp .5 .0001

i thought the bsp index was just a number not the name of the bsp.


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 18, 2011 06:09 PM    Msg. 1179 of 1498       
Apparently I am incapable of running radiosity...I detached the actual BSP and kept a test BSP I made (which is literally nothing more than a box) and tried running radiosity in Sapien. It froze my machine on both quality settings. Oh, that simple, SIMPLE BSP also doesn't show. It has that same flashing issue with my actual map...I may not be able to actually do this on my machine that I forked over nearly a grand for...spectacular.

Well, I think I'm going to stop trying to get portals and Sapien to like me and just finish the map. I need to remap faces and I've considered redesigning the secondary wall. This will give me something to contribute to the furthering of this project until the individuals who have offered to help come up with results. Hopefully they will be more successful than I.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 18, 2011 06:25 PM    Msg. 1180 of 1498       
well if you do radiosity in sapien then it usually freezes for a while and then you'll see numbers. the freeze time depends on how big the map is. and this is a big map so your freeze time will be huge. i know because this map im making takes 2 days to finish lighting. so now that i learned how to do lightmaps in tool (thanks to maniac1000) i can continue working on other things while lighting is done. that's another thing with sapien's radisoity, you have to have sapien open and it has to be the active window for it to work. you can minimize tool and do whatever you want.
to do it in tool the values have to be this: for the bsp index: "name of the structure_bsp tag" for the quality: anything between "0 and 1" so something like .5 would work. and for stop threshold: for a short lightmap ".09 and for a long and good quality lightmap .000001. so for a good lighting the command will be: tool lightmaps levels\mymap\mymap mymap 1 .000001
Edited by darkassassin14 on Dec 18, 2011 at 06:27 PM


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 18, 2011 06:37 PM    Msg. 1181 of 1498       
Even with a simple box? I would think lightmap generation would be much simpler with basically one flat surface to consider. I'm testing it in tool now.

Test results: ran out of freaking memory. Another error/obstacle? What else is new?
Edited by CAG Gonzo on Dec 18, 2011 at 06:54 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 18, 2011 07:49 PM    Msg. 1182 of 1498       
lol and that's when you get more RAM. yea on my map i can't do the highest quality lightmap because i run out of memory. so i have to go with the low quality one. try using: 0 .009


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 18, 2011 08:23 PM    Msg. 1183 of 1498       
How much RAM do you have?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 18, 2011 09:50 PM    Msg. 1184 of 1498       
i have 4GB. soon ima get 8GB. so did you try it?


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Dec 18, 2011 09:52 PM    Msg. 1185 of 1498       
I have 8GB. I tried it with 0 0.009...same thing.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 18, 2011 09:58 PM    Msg. 1186 of 1498       
If you load the level in sapien and terrain doesn't show up but items do and the bsp collision appears to be there, you gotta run lightmaps.
Run tool lightmaps for moarer fastness

tool lightmaps levels\requiem\requiem requiem 0 0.9
^levels\requiem\requiem = scenario file tags\levels\requiem\requiem.scenario
^requiem = requiem.scenario_structure_bsp
^0 = low quality/fast
^0.9 only count down to 0.9/fast
If you get a degenerate triangle error, import debug.wrl into your max scene and fixulate the UVWs.
Open level in sapien again.
If the level is there but is all white (with shadows) then the shaders for the bsp have no bitmaps. Or maybe you didn't name your material slots in max to the names of the shader_environments. Check which shaders are referenced by opening the scenario_structure_bsp in guerilla (this will take a while).
Edited by SlappyThePirate on Dec 18, 2011 at 09:58 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Dec 18, 2011 10:53 PM    Msg. 1187 of 1498       
yea what he said. you explained it better than me. and again yes you have to remap those surfaces, just trust me, that is the problem.


Killer22
Joined: Aug 2, 2011


Posted: Dec 27, 2011 08:40 PM    Msg. 1188 of 1498       
Here are some more links

http://hce.halomaps.org/index.cfm?fid=6120
M1911 Pistol Tags

http://hce.halomaps.org/index.cfm?fid=6134
Rlancer Weapon Tags

http://hce.halomaps.org/index.cfm?fid=6189
Plasma Cannon Tags

http://hce.halomaps.org/index.cfm?fid=6182
Civilian Biped Tags


Edited by Killer22 on Dec 27, 2011 at 08:41 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jan 7, 2012 02:46 AM    Msg. 1189 of 1498       
sooo... i see this thread has not been replied to for a while and am wondering if this is going well. is it going well?


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jan 9, 2012 06:24 PM    Msg. 1190 of 1498       
No updates to report. I still can't get it to appear, and just for haha's, I selecting every face and remapped it to a generic box mapping, so that any faces that have bad mapping would be corrected. The level still didn't appear. I ran radiosity through tool and it ran out of memory, even using several values for the quality and cutoff. I literally have no idea what to do now. I've been working on my next project instead (it's a much smaller map).

 
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