
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 20, 2011 04:18 PM
Msg. 1051 of 1498
Quote: --- Original message by: TM_updates So you're only in it for the joy? Suck it up and do the portals, if you're really super lazy you can always import the portals from another map and just scale them up and hope it magically does the trick. Look for a bsp importing tool, I believe one of them allows portals to be imported too. I use Halo CE BSP Tag Converter V2.5 It does that.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Oct 20, 2011 05:47 PM
Msg. 1052 of 1498
Why wouldn't I be in it for the joy? It's my primary motivator. I don't think I need to import someone else's portals (unless I simply cannot get mine working). I'll just see what to do to get past these errors.
I used a basic portal (12 portals, 9 subclusters, i.e. 4 planes)...the scenario compiled, but for some reason only some faces of particular IDs show up...specifically, only the non-collidable faces are rendering. Everything else that should be solid (like, I don't know, the map itself!) is for some reason not appearing. I don't think it's a portalling issue, as I can see the non-collidable faces just fine from various angles and distances. If it's any help, tool tells me there are 359 material groups, which sounds a bit high (I have 45 IDs). Also, as I move and pan the camera, I can see 'shimmers' of what appears to be the solid geometry. I have no clue what's going on here.
The good news is I got the scenario into Sapien, and I placed a Pelican to ensure I had the scale correct; it looks fine. If anyone has any idea what's going on here, I'll be that much closer to fixing this. In other news, my Max 8 license just expired... Edited by CAG Gonzo on Oct 20, 2011 at 05:48 PM Edited by CAG Gonzo on Oct 20, 2011 at 08:48 PM Edited by CAG Gonzo on Oct 20, 2011 at 08:56 PM
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Kal
Joined: Jul 30, 2011
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Posted: Oct 22, 2011 05:26 AM
Msg. 1053 of 1498
Come on, Gonzo, don't give up on this. This is a hurdle, yeah, but just imagine how awesome it's going to be when your map takes the place of the best of the giant maps, and everyone is playing it instead of Extinction or Coldsnap.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Oct 22, 2011 06:51 AM
Msg. 1054 of 1498
QUICKLEH! Get it done now so Sel's won't be seen as better for being out sooner and being just as gameplay oriented and fun. Quickly!
Yea..., don't leave it do die. See if a few pro modelers or map mapkers have time.,
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Oct 22, 2011 09:49 AM
Msg. 1055 of 1498
please finish it. its so far in and close to completion.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Oct 22, 2011 09:57 AM
Msg. 1056 of 1498
I apologize for leading people into believing I would not finish this map. Short of some catastrophe (God forbid), I WILL finish this map. Of that have no doubt. I have already released the map to at least one individual for error help, and I may do so again.
If anyone knows why only my non-collidable geometry is appearing, please tell me. I also just realized that it's actually not all my non-collidables; only the red and blue lights, energy rope (as seen in b40) plus the red and blue base symbols are appearing. Even portions of the energy rope are not appearing, and surfaces marked as non-collidable but not transparent (i.e. metal panels generic used underneath vents/grates) are not there. There seems to be no consistency. Ideas?
I'm going to use a BSP importer to see what got into the map. Tool reports an appropriate amount of vertices and faces upon scenario construction.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Oct 22, 2011 10:00 AM
Msg. 1057 of 1498
Maybe your portals are bad so halo cant show your polies
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Oct 22, 2011 10:03 AM
Msg. 1058 of 1498
Maybe. I tried importing the OBJ of my BSP into gmax, and using one importer, gmax decided to shut down randomly. Using another one, I got some BS error. I'm installing Max 2012 (for which I have a student license) to see if I can use its importer support. Otherwise, I'll try reportalling, but now that my Max 8 license is out, I'm not sure if I can get an error-free export.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Oct 22, 2011 12:46 PM
Msg. 1059 of 1498
one thing i wanna ask before you do that. Did you do radiosity on the map? just asking because what you described seems like there is no lighting. oh and the render only things under the grates need to be collide-able because portals don't show things that are completely behind the map surfaces seeing as they're not gonna be seen anyways.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Oct 22, 2011 12:51 PM
Msg. 1060 of 1498
You did run lightmaps, right? You have to run lightmaps before you can see the map...
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Oct 22, 2011 01:06 PM
Msg. 1061 of 1498
I did. I got an error.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Oct 22, 2011 03:04 PM
Msg. 1062 of 1498
what error? bad uvw coordinates? cause you'll have to fix that in max.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Oct 27, 2011 01:22 PM
Msg. 1063 of 1498
No, the UVW's are awful in many areas, but that can't be the issue here. If it were, why do the lights show up, which all have good UVW's, and not other faces with good UVW's? I'm going to look at making more portals: my test only had 4 planes and thus 12 portal zones. My first attempt had over 200 portal zones, so I suspect (after reading other portalling posts) I had too many in my first go and too few in my test. That said, I'll try a more intermediate sum and maybe toss in some exact portals as well. If that fails, I'll try exact portals only.
Let it be known that no portals causes an error. It is very ambiguous, simply failing to create the map because of sub cluster allocation (I think). Some portals leads to compilation (except when I had too many) but missing geometry. This is most perplexing.
Grunts, I'll try and contact you via xfire soon if my portalling fails. Thanks for your offer.
Let me go ahead and leave a few updates: Maniac1000 has offered to create a ground bitmap for me since I am preoccupied and would probably fail at it anyway (never really tried). I've also got iPuke (if you've played Halo PC, you've likely run into him. He's killer with the Magnum, and not in the usual three-shot doom sense. I mean sheer pwnage) working on a cliff bitmap. iPuke is currently enrolled in Adobe courses, so I feel he's got talent untapped here.
It's also nearing time for tagging, but that really won't get into full swing until the Beta comes out. Because of the large volume of tags and high expectations I have for them, I am willing to accept suggestions/actual tags (with descriptions) if anyone feels like it. In the end, however, I will be personally combing through all tags to ensure they meet my criteria. I'll also be tagging things myself, but in the interests of time I decided to go ahead and take ideas.
I haven't forgotten the desire for a waterfall, either. Once portalling is complete enough to the point where my map is actually visible, I'll get one in there. Then the level design should be complete. This map WILL be released, mark my words. It needs a new name since SeL released his map first (looks sexy but too dark, by the way), though. Do not abandon hope!
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Oct 27, 2011 03:24 PM
Msg. 1064 of 1498
I have a few: Conviction, Defiance, Eulogy, and Vindictive. But those are just suggestions.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Oct 28, 2011 06:37 PM
Msg. 1065 of 1498
Gonzo, I know a few tags which might be good...
The CMT AA Wraith, released by Advancebo. Here it is.
http://hce.halomaps.org/index.cfm?fid=4502
The H3 Hornet
http://hce.halomaps.org/index.cfm?fid=5346
There is also the Firebomb longsword, but I don't think that was released. It was in Rpg Beta 6.2
You mgiht have to change the cannon, but the firebomb would change the longsword from a noob vehicle to maybe something gud.
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Killer22
Joined: Aug 2, 2011
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Posted: Oct 28, 2011 07:23 PM
Msg. 1066 of 1498
I suggest double playable bipeds
http://hce.halomaps.org/index.cfm?fid=1968 The Lost Spartan Tags
http://hce.halomaps.org/index.cfm?fid=5538 Halo 3 Hayabusa Tags
if you want different ones
http://hce.halomaps.org/index.cfm?fid=4686 Halo 3 Beta Spartans Tags UPDATED
http://hce.halomaps.org/index.cfm?fid=1172 Helicopter tags better than fake heli in rpg maps i think its the one from ambush
http://hce.halomaps.org/index.cfm?fid=1220 N-Pelican tags
http://hce.halomaps.org/index.cfm?fid=1268 Hovertank tags
http://hce.halomaps.org/index.cfm?fid=4704 Phantom Green Halo 3 Tags with bay and seats in bay
http://hce.halomaps.org/index.cfm?fid=985 Pelican tags
http://hce.halomaps.org/index.cfm?fid=1616 wasp tags
http://hce.halomaps.org/index.cfm?fid=1648 N64 Arwing beta tags
http://hce.halomaps.org/index.cfm?fid=1873 Icetiger Mech Model and Tags
http://hce.halomaps.org/index.cfm?fid=2017 Goose Vehicle Tagset
http://hce.halomaps.org/index.cfm?fid=2021 Scarab tags
http://hce.halomaps.org/index.cfm?fid=2292 Kestral Final tags
http://hce.halomaps.org/index.cfm?fid=2755 Heavy Scorpian tags
http://hce.halomaps.org/index.cfm?fid=3770 LAV-25 APC vehicle tags V2
http://hce.halomaps.org/index.cfm?fid=3933 Pyro GX Vehicle tags Beta
http://hce.halomaps.org/index.cfm?fid=4022 Stingray Vehicle tags
http://hce.halomaps.org/index.cfm?fid=4024 Star Wars AAT Tags V1
http://hce.halomaps.org/index.cfm?fid=4137 c_dropship tags
http://hce.halomaps.org/index.cfm?fid=4222 Draco Tags
http://hce.halomaps.org/index.cfm?fid=4259 Tankhog tags
http://hce.halomaps.org/index.cfm?fid=4450 Fixed FAV/DPV vehicle tags
more later
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Oct 28, 2011 08:08 PM
Msg. 1067 of 1498
Quote: --- Original message by: Killer22
http://hce.halomaps.org/index.cfm?fid=1968 The Lost Spartan Tags
http://hce.halomaps.org/index.cfm?fid=1873 Icetiger Mech Model and Tags
http://hce.halomaps.org/index.cfm?fid=2017 Goose Vehicle Tagset
http://hce.halomaps.org/index.cfm?fid=3933 Pyro GX Vehicle tags Beta
http://hce.halomaps.org/index.cfm?fid=4259 Tankhog tags
more later oddly enough these were the only tags i couldn't identify from memory from either using them, commenting on them or, personally working on them. I would appreciate it if anyone could possibly post pictures of these tags in use on the links provided or a small description of what each does. Meanwhile i'll add my own vehicle request that comes directly from Matooba's insane mind "Hogfoot":a monster truck variant of everyone's favorite vehicle (minus the gun turret). This particular vehicle was only featured in its incomplete form in Hoggulch where it had physics issues involving tipping. Personally, i think this monster needs a map of this size just to make it a viable resource (that and the thing is extremely fun to drive).
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Oct 29, 2011 04:30 PM
Msg. 1068 of 1498
Concerning the name, I think you should take Bungie's approach:
1) Base the map name on what's in it, often incorporating wordplay
2) If a remake make the name a variation of the original
3) If a remake have the name sound like the original's phonetically.
Since it's a spiritual remake of Extinction why not work from that. Associated words: Eradication, Genocide, Decimation, Wipe out, Endangered, Xenocide, Apocalypse, Armageddon, End, Termination, Destruction, Purge, Cleanse
The four Horsemen of the apocalypse ( Pestilence, War, Famine, and Death) come from the book of Revelation no 's.'
I personally like Genocide, Xenocide, and Eradication.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 29, 2011 04:34 PM
Msg. 1069 of 1498
Xenocide sounds cool.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Oct 29, 2011 04:36 PM
Msg. 1070 of 1498
"The Last Land" "Extinction on Steroids" "Canyon in the middle of nowhere" "Extinction V2"
"Requiem"
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 29, 2011 05:17 PM
Msg. 1071 of 1498
I think we should call it "Another box canyon with no way in or out and has absolutely no tactical value" Edited by Skidrow925 on Oct 29, 2011 at 05:17 PM Edited by Skidrow925 on Oct 29, 2011 at 05:19 PM Edited by Skidrow925 on Oct 29, 2011 at 05:19 PM Edited by Skidrow925 on Oct 29, 2011 at 05:20 PM
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Zenzarxus
Joined: May 7, 2010
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Posted: Oct 30, 2011 11:15 AM
Msg. 1072 of 1498
How about Strongfall or Rowlock? Edited by Zenzarxus on Oct 31, 2011 at 01:02 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Oct 30, 2011 01:49 PM
Msg. 1073 of 1498
I think you should let the author put the tags and give the name he wants for this map.
Also advancebo's wraith cant aim right and is unusable on big distances.
I can update it to be accurate tho, but i'm way too lazy
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Oct 30, 2011 02:47 PM
Msg. 1074 of 1498
Skidrow, what's with the hate?
Linkmaster, those be some good names. I'll likely use one from your pool of suggestions.
Thanks for the tag ideas. They're keeping me occupied. I'm still perplexed by my portalling issues. Does anyone know of someone who knows enough about portalling to take this on, or at the least coach me on it? I've already been in touch with grunts, and we've been working on it, but the more minds the better.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 30, 2011 04:19 PM
Msg. 1075 of 1498
I know a decent amount of portaling so if you want me to check it out I can.
e: Forgot this was a giant map, your portalling issues are probably caused just becuase of that sole fact.
On a side note, what is the map like (desert, snow, grassy?), this can help you choose a name in which its based on what the map is like. Edited by Higuy on Oct 30, 2011 at 04:25 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 30, 2011 05:41 PM
Msg. 1076 of 1498
Quote: --- Original message by: CAG Gonzo Skidrow, what's with the hate?
Linkmaster, those be some good names. I'll likely use one from your pool of suggestions.
Thanks for the tag ideas. They're keeping me occupied. I'm still perplexed by my portalling issues. Does anyone know of someone who knows enough about portalling to take this on, or at the least coach me on it? I've already been in touch with grunts, and we've been working on it, but the more minds the better. I wasn't hating. That was meant as a little joke. Referencing RvB. Since: Quote: --- Original message by: Jaz "The Last Land" "Extinction on Steroids" "Canyon in the middle of nowhere" "Extinction V2"
"Requiem" But yeah. Loving the map and NOT hating it. At all. E: It was RvB S1E1 where they were talking about the tactical value of bloodgulch. Edited by Skidrow925 on Oct 30, 2011 at 07:19 PM
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Killer22
Joined: Aug 2, 2011
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Posted: Oct 31, 2011 06:11 PM
Msg. 1077 of 1498
i think these would be some names for this map:
World War Halo Extinction
Tactical Advantage
Mass Ownage
Bombardment Planet
Death Space
Dead Space Extinction
The Last War
Lost Souls of War
My favorite and would be approperate for this point in time for halo ce
Halo Custom Editon: We Had A Good Run, but Its The End For Now
Short name as for ingame: Halo Custom Edition: The End of Good Times
ok i am here and i am posting more links now (since so many only a few will have descriptions if i know them well)
http://hce.halomaps.org/index.cfm?fid=4066 M82A1 .50cal Barrett sniper tags
http://hce.halomaps.org/index.cfm?fid=845 RF Railgun - The weapon tag v1.0
http://hce.halomaps.org/index.cfm?fid=984 M16 and 9MM gun tags
http://hce.halomaps.org/index.cfm?fid=1175 Scout Tags - New weapon - Scout
http://hce.halomaps.org/index.cfm?fid=1174 Raf gun Tags
http://hce.halomaps.org/index.cfm?fid=1247 C4 Weapon Tags
http://hce.halomaps.org/index.cfm?fid=1656 UZI Weapon Tag
http://hce.halomaps.org/index.cfm?fid=1655 MA2B Assault Rifle tags
http://hce.halomaps.org/index.cfm?fid=1939 Plasma Claws Tags fixed
http://hce.halomaps.org/index.cfm?fid=2058 Dual TM14 Tags
http://hce.halomaps.org/index.cfm?fid=2062 X7 Rifle Tags
http://hce.halomaps.org/index.cfm?fid=2114 XM8_rifle_tags.zip
http://hce.halomaps.org/index.cfm?fid=2146 Needler with modified melee tags
http://hce.halomaps.org/index.cfm?fid=2163 Noobinator 5000
http://hce.halomaps.org/index.cfm?fid=2221 Nuke Tags (In others words a hytac)
http://hce.halomaps.org/index.cfm?fid=2756 Red and Blue Spartan Sword Tags (Red and Blue plasma swords)
http://hce.halomaps.org/index.cfm?fid=3093 Chaingun Tags (crouch on any weapon to make it be in its normal position this would be one as seen in the picture)
http://hce.halomaps.org/index.cfm?fid=3222 Silenced USP Tags
http://hce.halomaps.org/index.cfm?fid=3271 Gauss tags (crouch to fix)
http://hce.halomaps.org/index.cfm?fid=3491 Pickup Sniper Jackal Sheild tags
http://hce.halomaps.org/index.cfm?fid=3653 Tommygun tags
http://hce.halomaps.org/index.cfm?fid=3685 L85A1 Assult Rifle tags
http://hce.halomaps.org/index.cfm?fid=3725 AK47 v2 assult rifle tags
http://hce.halomaps.org/index.cfm?fid=5951 Dual Magnum Tags
http://hce.halomaps.org/index.cfm?fid=2993 Obsolete (i suggest getting the halycon cruiser from that map and the covenant battle cruiser too)
http://hce.halomaps.org/index.cfm?fid=1358 Environment Tags Title: Environment Tags Section: Halo CE Misc. Tags Author: Bungie / Compiled by: kornman00 (Sean Cooper) Description: A collection of Skies, Fog, DOBC, and Weather tags from MP and SP
http://hce.halomaps.org/index.cfm?fid=2290 Base Perimeter Siren tags
http://hce.halomaps.org/index.cfm?fid=4242 Medic pack powerup tags
http://hce.halomaps.org/index.cfm?fid=4487 Particle Effects Tags
http://hce.halomaps.org/index.cfm?fid=4643 Medkit Dispenser tags
http://hce.halomaps.org/index.cfm?fid=1323 d40 Armory Tags
http://hce.halomaps.org/index.cfm?fid=5526 Prowlerv2 (try to make it a vehicle or just have it as a base in the sky)
http://hce.halomaps.org/index.cfm?fid=5776 Halo 3 Watchtower Tags
http://hce.halomaps.org/index.cfm?fid=5421 Human Outpost Tags
http://hce.halomaps.org/index.cfm?fid=4635 H2 Trees tags Animated
http://hce.halomaps.org/index.cfm?fid=5451 Pillbox Tags
http://hce.halomaps.org/index.cfm?fid=4864 H3 Double Wall Tags
http://hce.halomaps.org/index.cfm?fid=4202 Satelite Dish tags
http://hce.halomaps.org/index.cfm?fid=3861 Beam Structure base tag
http://hce.halomaps.org/index.cfm?fid=2454 Banshee Launcher Tags
http://hce.halomaps.org/index.cfm?fid=5696 Halo 3 Barricade Tags
http://hce.halomaps.org/index.cfm?fid=1145 Street lamp modes/tags
http://hce.halomaps.org/index.cfm?fid=5886 Boxes Scenery Tag
http://hce.halomaps.org/index.cfm?fid=6057 Teleport Gates Tags
http://hce.halomaps.org/index.cfm?fid=6043 Vehicle Teleporters Tags
http://hce.halomaps.org/index.cfm?fid=1126 Teleporter Tags
http://hce.halomaps.org/index.cfm?fid=1123 Landing Beacon Tags
http://hce.halomaps.org/index.cfm?fid=1122 Kick-Me Sign tags
http://hce.halomaps.org/index.cfm?fid=981 Halo 2 Style Structural Debris
http://hce.halomaps.org/index.cfm?fid=838 Red and Blue Flashing Flag Bases
http://hce.halomaps.org/index.cfm?fid=804 Red Glass Windows - Scenery
http://hce.halomaps.org/index.cfm?fid=3809 Pancor Jackhammer tags updated
http://hce.halomaps.org/index.cfm?fid=3833 French Famas F1 assult rifle tags
http://hce.halomaps.org/index.cfm?fid=3867 m16A2\m203 grenadier rifle Version 3
http://hce.halomaps.org/index.cfm?fid=3868 M249 Squad Automatic Weapon Ver 2
http://hce.halomaps.org/index.cfm?fid=3869 M134 Portable Minigun Weapons Tag
http://hce.halomaps.org/index.cfm?fid=3870 RPG - Rocket Propelled Grenade weapons tags
http://hce.halomaps.org/index.cfm?fid=3949 Dual MP5K weapons tags
http://hce.halomaps.org/index.cfm?fid=3950 FAV jeep vehicle\50cal turret V2 tags
http://hce.halomaps.org/index.cfm?fid=3951 Intercontinental Ballistic Missile weapons tags
http://hce.halomaps.org/index.cfm?fid=3955 Quake 3 rocket lancher tags
http://hce.halomaps.org/index.cfm?fid=3972 CMT MA5K Tags
http://hce.halomaps.org/index.cfm?fid=4080 M6C2 Magnum tag
http://hce.halomaps.org/index.cfm?fid=4212 M24 Sniper Rifle tags
http://hce.halomaps.org/index.cfm?fid=4243 Fist of rukt tags
http://hce.halomaps.org/index.cfm?fid=4352 G36 family weapons tags
http://hce.halomaps.org/index.cfm?fid=4355 M4 Masterkey tags
http://hce.halomaps.org/index.cfm?fid=4608 Independant radio detonated C4 charges tags
http://hce.halomaps.org/index.cfm?fid=4746 AT4 Disposable Rocket Launcher Tags
http://hce.halomaps.org/index.cfm?fid=4757 Vehicles In A Can Tags
http://hce.halomaps.org/index.cfm?fid=4795 Army Mine Tags
http://hce.halomaps.org/index.cfm?fid=4807 Mortar Grenade tags
http://hce.halomaps.org/index.cfm?fid=5069 Cake Weapon Tags
http://hce.halomaps.org/index.cfm?fid=5206 Air Fuel Grenade Tags
http://hce.halomaps.org/index.cfm?fid=5419 Dark Energy Rifle Tags
http://hce.halomaps.org/index.cfm?fid=5440 Survival Kit Tags (m6d Version)
http://hce.halomaps.org/index.cfm?fid=5457 Halo 3 Battle Rifle Tags
http://hce.halomaps.org/index.cfm?fid=5500 Hunter Fuel Rod Gun Tags
http://hce.halomaps.org/index.cfm?fid=5529 Tactical Ma5c Weapon Tags
http://hce.halomaps.org/index.cfm?fid=5580 Brute Shot H2 Tags
http://hce.halomaps.org/index.cfm?fid=5584 Covenant Carbine Updated
http://hce.halomaps.org/index.cfm?fid=5718 Desert Eagle Tags
http://hce.halomaps.org/index.cfm?fid=5719 G36 Assault Rifle Tags
http://hce.halomaps.org/index.cfm?fid=5725 Mp5 Tags
http://hce.halomaps.org/index.cfm?fid=5724 M16 Tags
http://hce.halomaps.org/index.cfm?fid=5727 M82 Tags
http://hce.halomaps.org/index.cfm?fid=5751 Dual Plasma Pistols Tags
http://hce.halomaps.org/index.cfm?fid=5835 H3 Senetial Beam Tags
http://hce.halomaps.org/index.cfm?fid=5977 Tactical Battle Rifle Tags
http://hce.halomaps.org/index.cfm?fid=5994 Remington 870 Weapon Tags
http://hce.halomaps.org/index.cfm?fid=6042 Tac Shotgun Tags
http://hce.halomaps.org/index.cfm?fid=6105 Alternate Mp5k Tags
http://hce.halomaps.org/index.cfm?fid=6117 Halo 2 Beam Rifle Tags
http://hce.halomaps.org/index.cfm?fid=6119 Halo 2 Sniper Rifle Final
ok last post of links till more are out for grabs if the map isn't finished by then.
http://hce.halomaps.org/index.cfm?fid=6081 Unsc Bomber Tags
http://hce.halomaps.org/index.cfm?fid=6010 Flame Warthog Tags
http://hce.halomaps.org/index.cfm?fid=5918 Chopper Tags
http://hce.halomaps.org/index.cfm?fid=5680
Hog Tags
http://hce.halomaps.org/index.cfm?fid=5547 Mythos Vehicle Tags
http://hce.halomaps.org/index.cfm?fid=5360 H3 Elephant Tags
http://hce.halomaps.org/index.cfm?fid=5347 Hnmp Hornet Fixed
http://hce.halomaps.org/index.cfm?fid=5346 H3 Hornet
http://hce.halomaps.org/index.cfm?fid=5120 Yoyorast Passenger Hog Tags
http://hce.halomaps.org/index.cfm?fid=5100 H3 Mongoose Complete
http://hce.halomaps.org/index.cfm?fid=5138 Enforcer Tags
http://hce.halomaps.org/index.cfm?fid=5054 Spectre Tags
http://hce.halomaps.org/index.cfm?fid=4976 H2 Shadow Vehicle Tags
http://hce.halomaps.org/index.cfm?fid=4829 Wraith H3 Tags
http://hce.halomaps.org/index.cfm?fid=4828 Wathog LAAG H2 Tags
http://hce.halomaps.org/index.cfm?fid=4823 Ghost H2 Tags
http://hce.halomaps.org/index.cfm?fid=4639 Ghost Needler Tags
http://hce.halomaps.org/index.cfm?fid=4502 Halo 3 Anti Air Wraith Vehicle Tags
http://hce.halomaps.org/index.cfm?fid=4437 Pimped - Civilian Hog tags
http://hce.halomaps.org/index.cfm?fid=1222 Longsword Tags
http://hce.halomaps.org/index.cfm?fid=1221 Missel warthog tags
http://hce.halomaps.org/index.cfm?fid=5805 Ftw Rhog Tags
http://hce.halomaps.org/index.cfm?fid=780 Hornet and Hippo Incomplete (if you want they are done enough or you can use the ones from the map jangle which is here)
http://hce.halomaps.org/index.cfm?fid=1456 Jangle (has hippo and hornet, but is working mostly i am not sure if you will have problems the only things that are incomplete on these are the turret moving and secondary weapons unless there are different ones, but i can't remember, but i know the weapons work.)
And there you go Edited by Killer22 on Oct 31, 2011 at 06:34 PM Edited by Killer22 on Oct 31, 2011 at 06:46 PM Edited by Killer22 on Oct 31, 2011 at 06:48 PM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 1, 2011 06:19 AM
Msg. 1078 of 1498
...
...
Brain cannot handle. Going into shutdown.
I personally like Xenocide, since Xenocide is the eradication of an alien species. Since the covenant want to eradicate the humans, and the humans pretty much vice versa, I think it would fit in.
Looking at it now, after those awesome names, Requiem kinda doesn't fit. I think Xenocide is the best.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 1, 2011 06:25 AM
Msg. 1079 of 1498
My god. Somebody stole it!
Hmmm... the usual suspects...Goatman,Horseman,Cowman,Catman,Dogman, and the Chicken King.
Oh, but if the brain was not found, how could I go into shutdown? If you don't find your computer, you can't shut it down.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 1, 2011 01:21 PM
Msg. 1080 of 1498
Quote: --- Original message by: Skidrow925Quote: --- Original message by: CAG Gonzo Skidrow, what's with the hate?
Linkmaster, those be some good names. I'll likely use one from your pool of suggestions.
Thanks for the tag ideas. They're keeping me occupied. I'm still perplexed by my portalling issues. Does anyone know of someone who knows enough about portalling to take this on, or at the least coach me on it? I've already been in touch with grunts, and we've been working on it, but the more minds the better. I wasn't hating. That was meant as a little joke. Referencing RvB. Since: Quote: --- Original message by: Jaz "The Last Land" "Extinction on Steroids" "Canyon in the middle of nowhere" "Extinction V2"
"Requiem" But yeah. Loving the map and NOT hating it. At all. E: It was RvB S1E1 where they were talking about the tactical value of bloodgulch. Edited by Skidrow925 on Oct 30, 2011 at 07:19 PM If you're implying that I was hating on the map, I must correct you. I love this map and can't wait to play it. I was merely stating that it is in fact a canyon in the middle of nowhere, as is pretty much every canyon map. :P E: And LoS, your brain could have a sleep timer so it automatically goes into shutdown whether it's found or not. Edited by Jaz on Nov 1, 2011 at 01:22 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 1, 2011 03:56 PM
Msg. 1081 of 1498
Quote: --- Original message by: JazQuote: --- Original message by: Skidrow925Quote: --- Original message by: CAG Gonzo Skidrow, what's with the hate?
Linkmaster, those be some good names. I'll likely use one from your pool of suggestions.
Thanks for the tag ideas. They're keeping me occupied. I'm still perplexed by my portalling issues. Does anyone know of someone who knows enough about portalling to take this on, or at the least coach me on it? I've already been in touch with grunts, and we've been working on it, but the more minds the better. I wasn't hating. That was meant as a little joke. Referencing RvB. Since: Quote: --- Original message by: Jaz "The Last Land" "Extinction on Steroids" "Canyon in the middle of nowhere" "Extinction V2"
"Requiem" But yeah. Loving the map and NOT hating it. At all. E: It was RvB S1E1 where they were talking about the tactical value of bloodgulch. Edited by Skidrow925 on Oct 30, 2011 at 07:19 PM If you're implying that I was hating on the map, I must correct you. I love this map and can't wait to play it. I was merely stating that it is in fact a canyon in the middle of nowhere, as is pretty much every canyon map. :P E: And LoS, your brain could have a sleep timer so it automatically goes into shutdown whether it's found or not. Edited by Jaz on Nov 1, 2011 at 01:22 PM No he thought I was hating it because I said "I think we should call it 'Another box canyon with no way in or out and has absolutely no tactical value' " referencing RvB S1E1 where they talk about the uselessness of BG. AFAIK no hating on the map was happening.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 2, 2011 03:44 AM
Msg. 1082 of 1498
Jaz, that would be a useful feature. Five minutes without finding the body, go into power-saving shutdown.
Btw, if Requiem is a canyon in the middle of nowwher, it has no tactical value. That doens't mean it can't be fun, though.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Nov 2, 2011 07:45 AM
Msg. 1083 of 1498
Oh, sorry, Skidrow. My bad. I didn't catch the quote. Nice reference, but a little long for the map name.
Qwerty, if you'll simply read a bit on page 32, you'll see I mentioned that SeL beat me and took my name. As per rules of engagement, I'll be renaming it. The name has not been decided.
The tag ideas will be examined. Only quality assets will make it into the map. Quality here means good looking, practical, not too redundant, and if the tag data itself isn't up to my specs, it should be relatively simple to fix.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Nov 2, 2011 09:59 AM
Msg. 1084 of 1498
How about - as a placeholder - use CMT's SPV2 tags? They're great quality, nicely balanced and very practical for many scenarios. Sadly, they may be redundant.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 2, 2011 04:36 PM
Msg. 1085 of 1498
Quote: --- Original message by: LegionofShadows Btw, if Requiem is a canyon in the middle of nowwher, it has no tactical value. That doens't mean it can't be fun, though. Exactly my point. I might go around at random and see if I can find anything good. Like Latin?
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